Hi, I'm Reza Haddadpour, a Senior Game Developer and Technical Artist with over 10 years of experience in the game industry. I'm passionate about creating efficient workflows, optimizing game performance, and solving technical challenges to drive innovation in game design. I specialize in gameplay systems, tool development, and high-end 3D asset integration across platforms like Unreal, Unity, and Godot Engine. I enjoy collaborating with diverse teams and leading projects from concept to deployment. With a strong background in programming, animation, and asset pipeline automation, I strive to enhance interactive experiences through advanced character animation, real-time shaders, and visual effects. I'm excited about new opportunities and am open to relocating to further grow and contribute in the gaming industry.

Reza Haddadpour

Hi, I'm Reza Haddadpour, a Senior Game Developer and Technical Artist with over 10 years of experience in the game industry. I'm passionate about creating efficient workflows, optimizing game performance, and solving technical challenges to drive innovation in game design. I specialize in gameplay systems, tool development, and high-end 3D asset integration across platforms like Unreal, Unity, and Godot Engine. I enjoy collaborating with diverse teams and leading projects from concept to deployment. With a strong background in programming, animation, and asset pipeline automation, I strive to enhance interactive experiences through advanced character animation, real-time shaders, and visual effects. I'm excited about new opportunities and am open to relocating to further grow and contribute in the gaming industry.

Available to hire

Hi, I’m Reza Haddadpour, a Senior Game Developer and Technical Artist with over 10 years of experience in the game industry. I’m passionate about creating efficient workflows, optimizing game performance, and solving technical challenges to drive innovation in game design. I specialize in gameplay systems, tool development, and high-end 3D asset integration across platforms like Unreal, Unity, and Godot Engine.

I enjoy collaborating with diverse teams and leading projects from concept to deployment. With a strong background in programming, animation, and asset pipeline automation, I strive to enhance interactive experiences through advanced character animation, real-time shaders, and visual effects. I’m excited about new opportunities and am open to relocating to further grow and contribute in the gaming industry.

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Language

German
Beginner
English
Fluent

Work Experience

Senior Game Developer & Technical Artist at EDURINO
March 1, 2023 - Present
Developed tools for technical artists to streamline workflows and improve efficiency. Created modular components for rapid prototyping to enhance game object functionality. Designed and implemented UI prefabs, including animations and visual effects. Rigged and animated characters with configured animator properties for fluid animations. Developed shaders and VFX to enhance visual quality and performance. Optimized project assets and workflows to improve game performance.
Senior Developer, Experience and Game at Holoride
March 1, 2023 - July 23, 2025
Created UI animations and effects to enhance user experience. Developed platform-optimized shaders and VFX tailored for HTC Vive Flow. Optimized project performance including 3D and 2D asset optimization.
Head of Game Development at LYMB.iO
June 1, 2022 - July 23, 2025
Designed and developed interactive games contributing to the creation of about 24 games using the Godot game engine. Built and maintained core infrastructure and software to support game functionality. Led a team of game developers to ensure smooth development and collaboration. Managed the CI/CD pipeline and oversaw game deployment across systems.
Lead Game Developer at SunSCT Game studio
January 1, 2020 - July 23, 2025
Led a team of five developers in creating a 3D shooter game, overseeing project direction and execution. Managed task distribution, code reviews, and development workflows to ensure smooth collaboration. Designed and implemented core gameplay mechanics while balancing performance and player experience. Optimized assets, shaders, and game systems for better performance and scalability. Facilitated communication between developers, artists, and designers to ensure a cohesive vision.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics