Conrad Wilson
Hi, I’m Conrad, a passionate senior game programmer based in Bristol with extensive experience working on a range of projects from original IPs to porting for multiple platforms.
About
Hi, I’m Conrad, a passionate senior game programmer based in Bristol with extensive experience working on a range of projects from original IPs to porting for multiple platforms. I specialize in Unity development, gameplay systems, multiplayer, and editor tools. Alongside my professional work, I enjoy pursuing personal projects that challenge my skills in VR and AI.
Outside of coding, I’m an avid VR gamer and anime fan who loves creating custom content and collaborating with creative communities. Whether it’s designing AI-driven gameplay or building developer tools, I thrive on bringing innovative game ideas to life.
- 5 years' experience
- Joined July 2025
Languages
- AragoneseIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Computers & Electronics
Work experience
A 1 month paid university Games Research & Development extension project involving project management, game design documentation, developing a data-oriented grid system supporting AR tracking, and an A* path-finding algorithm-based piping system.
Researched and developed a benchmark for an ECS game engine implemented across multiple programming languages including C++, Rust, and Go, during a 2-month internship.
Working as a multi-disciplinary senior programmer focusing on original IP projects and multiple porting projects based in Unity. Responsibilities include developing gameplay systems, platform specific systems, developer editor tools, multiplayer, and UI. Released titles include Wobbledogs Console Edition and Democracy 4: Console Edition.
Education
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