I’m a Senior Unity Game Developer from Lahore, Pakistan, with 6+ years of professional experience developing and shipping high-quality mobile games for Android and iOS. I specialize in Unity, C#, gameplay programming, rapid prototyping, performance optimization, and scalable game architecture.
I have worked across the entire game development lifecycle—from ideation and prototyping to implementation, optimization, publishing, and post-launch support. My expertise includes gameplay systems, UI, Firebase, Ads, In-App Purchases, third-party SDK integration, and collaborating with designers, artists, backend developers, and QA teams to deliver polished player experiences.
What differentiates me is my ability to combine strong technical execution with a product-focused mindset. I don’t just write code—I build maintainable systems, solve complex technical challenges, optimize for performance, and contribute ideas that improve gameplay and user experience.
Employment and Project Experience
Senior Unity Game Developer
2024 – Present
Developing and maintaining mobile games for Android and iOS.
Building gameplay systems, optimizing performance, integrating third-party SDKs, and supporting live operations.
Unity Game Developer
2020 – 2024
Developed and shipped multiple mobile games using Unity and C#.
Worked on gameplay mechanics, UI, monetization, Firebase integration, debugging, optimization, and app store releases.
Collaborated with designers, artists, QA, and marketing teams throughout the development lifecycle.
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
- Developed gameplay mechanics and puzzle systems using Unity and C#.
- Built intuitive UI and game flow for multiple puzzle experiences.
- Optimized CPU, memory, and rendering performance.
- Fixed production bugs and improved gameplay stability.
- Integrated Firebase Analytics and monetization systems.
- Collaborated with designers, QA, and artists to iterate on gameplay and improve user engagement.
- Unity
- C#
- Firebase
- Google Mobile Ads
- Unity Ads
- In-App Purchases (IAP)
- Git
- Android
- iOS
- Delivered multiple gameplay improvements and new features.
- Improved overall game stability and performance.
- Contributed to a polished and engaging puzzle experience.
Brain Games: Puzzle for Adults
Role: Senior Unity Game Developer
Overview
Brain Games: Puzzle for Adults is a collection of logic, memory, and brain-training games designed to provide an engaging cognitive experience for mobile users. As a Senior Unity Game Developer, I developed gameplay systems, enhanced user experience, optimized performance, and maintained live features for Android and iOS.
Responsibilities
Technologies
Key Achievements
Project Links
App Store
- Integrated Unity with external Python applications.
- Implemented real-time data communication between systems.
- Built visualization systems for simulation environments.
- Optimized performance for stable real-time execution.
- Debugged synchronization and integration issues.
- Unity
- C#
- Python
- TCP/IP
- JSON
- Git
- Successfully integrated Unity with external simulation software.
- Delivered reliable real-time communication.
- Improved stability and overall system performance.
Vehicle Training System (VTS)
Role: Unity Integration Engineer
Overview
The Vehicle Training System (VTS) is a real-time simulation platform developed for training purposes. My primary responsibility was integrating Unity with external Python-based systems to ensure accurate communication, synchronization, and visualization of live simulation data.
Responsibilities
Technologies
Key Achievements
- Developed drag-and-drop editing systems.
- Implemented interactive UI and animation workflows.
- Built reusable gameplay and content management systems.
- Optimized performance across Android and iOS devices.
- Collaborated with designers to create a seamless creative experience.
- Unity
- C#
- Unity UI
- Firebase
- Git
- Android
- iOS
- Delivered polished editing and customization features.
- Improved usability through performance optimization.
- Successfully shipped production-ready features.
DIY Vision Board
Role: Senior Unity Game Developer
Overview
DIY Vision Board is a creative mobile application that enables users to design personalized vision boards using interactive editing tools, stickers, and decorative assets. I contributed to the implementation of core systems, UI interactions, and overall application performance.
Responsibilities
Technologies
Key Achievements
Project Links
YOUTUBE
- Developed interactive drawing and coloring tools using Unity.
- Built responsive UI and touch interactions.
- Optimized rendering performance for mobile devices.
- Implemented Firebase services and monetization features.
- Resolved production bugs and maintained application stability.
- Unity
- C#
- Unity UI
- Firebase
- Google Mobile Ads
- Android
- iOS
- Delivered a responsive drawing experience across multiple devices.
- Improved application performance and stability.
- Successfully supported production releases and updates.
Cross-Stitch-Coloring-Book
Role: Unity Game Developer
Overview
Pixel Art Maker is a creative mobile application that allows users to create pixel artwork through intuitive drawing and coloring mechanics. I was responsible for implementing interactive systems, optimizing rendering performance, and delivering a smooth user experience.
Responsibilities
Technologies
Key Achievements
Project Links
App Store
- Developed and implemented gameplay mechanics using Unity and C#.
- Built and maintained reusable gameplay systems for multiple mini-games.
- Optimized game performance, memory usage, and frame rate across a wide range of mobile devices.
- Integrated and maintained Firebase, Google Mobile Ads, and In-App Purchases (IAP).
- Investigated, debugged, and resolved production issues to improve stability and player experience.
- Refactored existing systems to improve scalability, maintainability, and code quality.
- Collaborated closely with designers, artists, QA engineers, and marketing teams throughout development and live operations.
- Unity
- C#
- Firebase
- Google Mobile Ads
- Unity Ads
- In-App Purchases (IAP)
- Git
- Android
- iOS
- Successfully shipped and maintained a live mobile game.
- Delivered multiple gameplay features and content updates.
- Improved game stability through continuous bug fixing and optimization.
- Enhanced gameplay quality while maintaining smooth performance across supported devices.
Antistress: Relaxing Games
Role: Senior Unity Game Developer
Overview
Antistress: Relaxing Games is a collection of satisfying and engaging mini-games designed to help players relax while delivering a polished mobile gaming experience. As a Senior Unity Game Developer, I contributed to the development, optimization, and maintenance of multiple gameplay systems and features for both Android and iOS.
Responsibilities
Technologies
Key Achievements
Project Links
App Store
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