I am a motivated IT graduate with a strong foundation in programming languages such as C#, Swift, Kotlin, Dart, and Python. I have practical experience gained through an internship at Porsche, where I developed Python tools for ECU data processing. Additionally, I completed my thesis on procedural track generation in Unity and developed a custom Pong Remastered game. I am known for my structured, milestone-driven work style, with a strong focus on quality and timely delivery.
I enjoy applying Agile methodologies such as Scrum and Kanban to manage my projects efficiently. My educational background in multimedia technology and mobile systems development, combined with hands-on roles in marketing and production, have equipped me with a diverse skill set. I am eager to contribute my programming and development expertise to new challenges in the gaming and software industries.
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