I am an experienced Game Developer with a passion for creating immersive and engaging gaming experiences. With over 8 years of hands-on experience working extensively with Unity3D and Unreal Engine, I combine solid programming skills in C#, C++, and Python with strong leadership and collaboration abilities. I really enjoy working closely with multidisciplinary teams to brainstorm innovative ideas and deliver high-quality content. Throughout my career, I've had the opportunity to lead development teams, mentor junior developers, and contribute to projects ranging from multiplayer games to automotive and robotics simulations. I am always eager to tackle complex challenges and continuously improve software performance, ensuring precision and efficiency in every project I work on.

Muhammad Majid Zia

I am an experienced Game Developer with a passion for creating immersive and engaging gaming experiences. With over 8 years of hands-on experience working extensively with Unity3D and Unreal Engine, I combine solid programming skills in C#, C++, and Python with strong leadership and collaboration abilities. I really enjoy working closely with multidisciplinary teams to brainstorm innovative ideas and deliver high-quality content. Throughout my career, I've had the opportunity to lead development teams, mentor junior developers, and contribute to projects ranging from multiplayer games to automotive and robotics simulations. I am always eager to tackle complex challenges and continuously improve software performance, ensuring precision and efficiency in every project I work on.

Available to hire

I am an experienced Game Developer with a passion for creating immersive and engaging gaming experiences. With over 8 years of hands-on experience working extensively with Unity3D and Unreal Engine, I combine solid programming skills in C#, C++, and Python with strong leadership and collaboration abilities. I really enjoy working closely with multidisciplinary teams to brainstorm innovative ideas and deliver high-quality content.

Throughout my career, I’ve had the opportunity to lead development teams, mentor junior developers, and contribute to projects ranging from multiplayer games to automotive and robotics simulations. I am always eager to tackle complex challenges and continuously improve software performance, ensuring precision and efficiency in every project I work on.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Portuguese
Beginner

Work Experience

Principal Consultant Engineer at Sonova
June 15, 2024 - Present
Maintain and enhance Palio Studio, an internal tool for audiological fitting of hearing aid devices. Develop and implement new features to improve software fitting processes, collaborating with audiologists and firmware engineers to integrate advanced fitting solutions. Optimize software performance and ensure seamless connectivity between fitting software and hearing aids. Additionally, engaged in enhancing media application features in BMW's IDrive 8 software, focusing on audio management and debugging, while implementing Agile methodologies and Kanban for task management, fostering transparent communication with stakeholders.
Senior Sensor Developer (Unity 3D) at AAI GBMH
June 15, 2024 - July 23, 2025
Developed a standardized simulation platform using Unity 3D for dynamic and static objects adhering to ISO34503. Automated creation of road topologies using ASAM OpenDRIVE standard. Created detailed 3D assets to expedite autonomous solutions development by 10x. Generated sensor data in ASAM OSI format to support AI and ML model training, saving significant costs. Optimized sensor simulation performance for real-time cloud simulations enabling scaled scenario testing. Participated in technical sales and secured projects with German OEMs, ensuring requirement clarity and milestone delivery.
Senior Game Engineer at Rockville Games
February 14, 2020 - July 23, 2025
Implemented multiplayer functionality in cricket sports game using Photon engine, enabling seamless online gameplay. Integrated custom server for matchmaking among Facebook friends. Designed robust multiplayer gameplay including player synchronization, ball movement replication, and real-time score updates. Utilized Photon's room and lobby system for smooth matchmaking and implemented custom RPCs to synchronize gameplay actions. Contributed to product management and game design processes.
Lead Unity Engineer at Regexsoft
May 30, 2017 - July 23, 2025
Led development projects for hyper-casual, casual, and endless games, ensuring high-quality product delivery. Engaged in client communication, requirement gathering, and translating visions into development plans. Managed a team of developers, artists, and designers, assigning tasks and overseeing timely completion. Conducted stakeholder demonstrations to maintain transparency and align expectations.
Software Engineer at ClipIn Media
November 30, 2015 - July 23, 2025
Developed Windows Phone applications using Windows Phone SDK, .NET Core, WPF, XNA Framework, XAML, and MVVM. Expanded skills in Unity game engine, gaining familiarity with scripting API, scene management, and asset integration.
Principal Consultant Engineer at Sonova
June 15, 2024 - Present
Maintained and enhanced Palio Studio, an internal audiological fitting tool for hearing aid devices. Supported and extended functionality to test various fitting services, ensuring accuracy and compatibility. Developed and implemented new features to improve fitting processes. Collaborated with audiologists and firmware engineers for integration of advanced fitting solutions and optimized software performance to ensure seamless connectivity and troubleshooting.
Senior Sensor Developer (Unity 3D) at AAI GBMH
June 15, 2024 - July 23, 2025
Contributed to a standardized simulation platform for dynamic and static objects compliant with ISO34503 using Unity 3D Engine. Automated road topology creation with ASAM OpenDRIVE standards. Created advanced 3D assets to accelerate autonomous solutions development by 10x. Generated sensor data in ASAM OSI format to support AI/ML model training saving significant costs. Optimized sensor simulation and real-time data transmission enabling large scale cloud simulations for ADAS and HAD developers. Participated in technical sales and secured projects with German OEMs.
Senior Game Engineer at Rockville Games
February 14, 2020 - July 23, 2025
Implemented multiplayer functionality in cricket sports games using Photon engine for seamless online gameplay. Integrated custom server for matchmaking between Facebook Friends. Designed robust multiplayer gameplay including synchronization, ball movement replication, and real-time scores. Utilized Photon's lobby system to create smooth matchmaking and implemented custom networked events and RPCs for synchronized gameplay actions. Contributed to product management and game design.
Lead Unity Engineer at Regexsoft
May 30, 2017 - July 23, 2025
Led game development projects focusing on hyper-casual, casual, and endless games. Managed effective client communication to gather requirements and translate into development plans. Oversaw and coordinated a team of developers, artists, and designers to ensure timely project delivery. Conducted stakeholder demonstrations and aligned expectations with project goals.
Software Engineer at ClipIn Media
November 30, 2015 - July 23, 2025
Developed Windows Phone applications using Windows Phone SDK, .NET Core, WPF, XNA Framework, XAML, and MVVM pattern. Expanded skills in Unity game engine including scripting API, scene management, and asset integration.

Education

BS Software Engineering at International Islamic University Islamabad
January 1, 2010 - December 31, 2014
BS Software Engineering at International Islamic University Islamabad
January 1, 2010 - December 31, 2014

Qualifications

Game Production
January 11, 2030 - July 23, 2025
Product/Project Management
January 11, 2030 - July 23, 2025
Omniverse Toolkit
January 11, 2030 - July 23, 2025
Agile/Scrum Training
January 11, 2030 - July 23, 2025
Game Production
January 11, 2030 - July 23, 2025
Product/Project Management
January 11, 2030 - July 23, 2025
Omniverse Toolkit
January 11, 2030 - July 23, 2025
Agile/Scrum Training
January 11, 2030 - July 23, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services