Available to hire
Hi there! I’m a charismatic, dependable, and stubborn developer who has worked not only with Unity but also with React, CSS, HTML5, .NET, WordPress, and Telegram development. I’m expanding my tech stack daily and enjoy tackling challenging projects with a positive team spirit.
My recent work includes Unity development for console and Steam at Virtual Global Games and Chetru ska Softwareworks, plus a Telegram app and WordPress blog projects as side work. I’m passionate about building engaging gameplay experiences and robust web tools, and I enjoy collaborating with teammates to continuously grow my skills.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Russian
Fluent
English
Advanced
Romanian, Moldavian, Moldovan
Fluent
Work Experience
Unity Developer at Virtual Global Games
December 31, 2024 - July 23, 2025Created both 2D and 3D gameplay mechanics, integrating physics-based interactions, camera control systems, and responsive combat modules. Prototyped and iterated on core game loops, including progression, AI combat behavior using FSM and BTree, inventory systems, and mission logic.
Unity Developer at Chetrusca Softworks
January 1, 2024 - PresentDesigned and implemented complex gameplay systems for cross-platform games targeting Nintendo Switch, PlayStation, WebGL, and Steam. Supported multiplayer features and UI/UX systems for both console and web platforms. Collaborated closely with artists, animators, and sound designers to integrate gameplay with animation events, visual effects, and adaptive audio.
Unity Developer at Chetrusca Softworks
January 1, 2024 - PresentCreated both 2D and 3D gameplay mechanics, integrating physics-based interactions, camera control systems, and responsive combat modules. Prototyped and iterated on core game loops, including progression, AI combat behavior (FSM/BT), inventory systems, and mission logic. Designed and implemented complex gameplay systems for cross-platform games targeting Nintendo Switch, PlayStation, WebGL, and Steam. Supported multiplayer features and UI/UX systems for both console and web platforms. Worked closely with artists, animators, and sound designers to integrate gameplay with animation events, visual effects, and adaptive audio.
Unity Developer at Virtual Global Games
January 1, 2024 - August 15, 2025Unity Developer at Virtual Global Games
December 31, 2024 - October 13, 2025Prototyped and iterated core gameplay loops, implemented AI combat behavior (FSM/BTs), inventory systems, and mission logic; collaborated with artists and sound designers to integrate animations, VFX, and adaptive audio for cross‑platform games.
Unity Developer at Chetrusca Softwares
January 1, 2024 - PresentDesigned and implemented cross‑platform game systems for Nintendo Switch, PlayStation, Web GL, and Steam; supported multiplayer features, UI/UX, and sparked collaboration with artists to deliver polished gameplay.
Unity Developer at Virtual Global Games
January 1, 2024 - October 13, 2025Created both 2D and 3D gameplay mechanics, integrated physics-based interactions, camera controls, and responsive combat modules; prototyped and iterated on core game loops, including progression, AI combat behavior (FSM/BTrees), inventory systems, and mission logic; collaborated with artists, animators, and sound designers to integrate gameplay with animation events and visual effects.
Unity Developer at Chetrusca Softwares
January 1, 2024 - PresentDesigned and implemented complex gameplay systems for cross-platform games targeting Nintendo Switch, PlayStation, WebGL, and Steam; supported multiplayer features and UI/UX across console and web platforms.
Unity Developer at Virtual Global Games
December 31, 2024 - October 19, 2025Created 2D/3D gameplay mechanics, physics-based interactions, camera controls, AI combat behavior (FSM/BT), inventories, mission logic; prototyped and iterated on core game loops; supported cross-platform releases (Nintendo Switch, PlayStation, WebGL, Steam); implemented multiplayer features and UI/UX systems for console and web; collaborated with artists and sound designers to integrate gameplay with animation events and visual effects.
Unity Developer at Chetrusca Software
January 1, 2024 - PresentUnity development focusing on gameplay systems, UI/UX integration, and cross-platform targets; ongoing work as a Unity Developer.
Unity Developer at Virtual Global Games
January 1, 2023 - January 1, 2024Developed for Nintendo Switch and Steam using Unity, C#, and OOP principles. Implemented UI integration and animation, Zenject, frame and physics debugging. Contributed to titles such as Zombie Harvest: Survival Farming Simulator, Labyrinth of Legends: Roguelike Battle Quest, and Battlefront Trench Warriors: Ops of Warfare.
Unity Developer at Chetruska Softworks
January 1, 2024 - January 1, 2026Developed for PlayStation 4/5, Nintendo Switch, and Steam with Unity ECS, UI integration, UI animation, and responsive UI. Worked on projects such as I am Crazy Monkey, The 13 Floor, Wheels Echo: The Winter Chronicles, S.E.X Waterpark Adventures, Storm Horse Simulator.
Unity Developer at Chetru ska Softwareworks
January 1, 2024 - January 1, 2026Developed for console PlayStation 4/5, Nintendo Switch, and Steam. Worked with Unity Engine, C#, UI Integration & UI Animation, and UI responsiveness to deliver cross-platform titles.
Education
High school at Lyceum Teoretic "George Coșbuc"
January 1, 2009 - December 31, 2021Police Academy at Police Academy of Ștefan Cel Mare a MAI al RM
January 1, 2021 - December 31, 2023Police Academy at Police Academy of Ștefan Cel Mare MAI al RM
January 1, 2009 - January 1, 2012High School at Lyceum Teoretic ”George Coșbuc”
January 1, 2021 - January 1, 2023High School at George Cosbuc Lyceum
January 11, 2030 - October 13, 2025High School at Lyceum Teoretic 'George Coșbuc'
January 11, 2030 - October 13, 2025High School Diploma at Lyceum Teoretic 'George Cosbuc'
January 11, 2030 - October 19, 2025School Graduate at George Coșbuc Lyceum, Balți
January 1, 2021 - January 1, 2021Licentiate in Cyber Security at Academy of Police, Stefan cel Mare, Republic of Moldova
January 1, 2021 - January 1, 2023High School Diploma at George Coșbuc Lyceum
January 11, 2030 - January 1, 2021Cyber Security License at Cyber Security Academy of Police, Stefan cel Mare, Republic of Moldova
January 1, 2021 - January 1, 2023Qualifications
Cyber Security License
January 1, 2021 - January 1, 2023Cyber Security License - Stefan cel Mare Police Academy, Moldova
January 1, 2021 - January 1, 2023Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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