Hi, I’m Srđan! I’m a Senior Unity Developer with over 10 years of experience working across XR, blockchain, and AI. I love building engaging multiplayer systems, creating complex game mechanics, and leading teams to bring great games and interactive experiences to life. I’m passionate about using new technologies and constantly learning to deliver the best results. I’ve had the chance to lead projects from small indie turn-based RPGs to large-scale multiplayer strategy games, and recently took on a CTO role where I helped launch a #1 played game on the Elixir platform. When I’m not coding or managing teams, I enjoy exploring creative solutions and sharing knowledge with my colleagues to help everyone grow their skills.

Srđan Maksimović

Hi, I’m Srđan! I’m a Senior Unity Developer with over 10 years of experience working across XR, blockchain, and AI. I love building engaging multiplayer systems, creating complex game mechanics, and leading teams to bring great games and interactive experiences to life. I’m passionate about using new technologies and constantly learning to deliver the best results. I’ve had the chance to lead projects from small indie turn-based RPGs to large-scale multiplayer strategy games, and recently took on a CTO role where I helped launch a #1 played game on the Elixir platform. When I’m not coding or managing teams, I enjoy exploring creative solutions and sharing knowledge with my colleagues to help everyone grow their skills.

Available to hire

Hi, I’m Srđan! I’m a Senior Unity Developer with over 10 years of experience working across XR, blockchain, and AI. I love building engaging multiplayer systems, creating complex game mechanics, and leading teams to bring great games and interactive experiences to life. I’m passionate about using new technologies and constantly learning to deliver the best results.

I’ve had the chance to lead projects from small indie turn-based RPGs to large-scale multiplayer strategy games, and recently took on a CTO role where I helped launch a #1 played game on the Elixir platform. When I’m not coding or managing teams, I enjoy exploring creative solutions and sharing knowledge with my colleagues to help everyone grow their skills.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent

Work Experience

Chief Technology Officer at Wasiona Studio
March 1, 2024 - Present
Oversaw smooth launches, resulting in #1 played game on Elixir platform, attracting over 300 daily active users (DAU). Implemented core multiplayer systems using Photon Fusion and PlayFab.
Unity Lead at MaxQuest
December 31, 2023 - July 23, 2025
Built complex probability systems for Web3 slots, ensuring accurate RTP. Created backend services in JavaScript and C#.
Unity Lead at Magic Friends Dev
January 31, 2024 - July 23, 2025
Combined LLM, Text-to-Speech and Speech-to-Text to create interactive AI-powered characters users can talk to.
Unity Lead at FRUSS AG
May 31, 2023 - July 23, 2025
Led a team of 4–6 developers, improving pipelines and mentoring staff. Developed custom ECS and editor tools, decreasing iteration time on new systems by 50%.
Unity Developer at Foresight Sports
April 30, 2022 - July 23, 2025
Redesigned UI/UX pipeline, reducing app size by 15% and speeding UI implementation by 200%. Contributed to FSX Pro, a top golf simulation app.
Unity Lead at Mad House Holdings LLC
June 30, 2021 - July 23, 2025
Led a 3–5 developer team on a mobile MMO strategy game, delivering a seamless multiplayer experience.
Unity Lead at Esoter
May 31, 2020 - July 23, 2025
Developed a full-scale turn-based RPG as a solo developer, from concept to release. Created hypercasual games for Voodoo with strong retention and CPI metrics.
.NET Developer at SHIELD
October 31, 2019 - July 23, 2025
Developed security browser plugins, improving UX and performance by up to 80%.
Unity Developer at Zumoko
May 31, 2019 - July 23, 2025
Delivered 6 XR projects using ARKit, ARCore, and Vuforia. Released a mobile app for the Museum of Vojvodina with 10k+ downloads and top reviews.
Unity Developer at Dungeon Mill
July 31, 2018 - July 23, 2025
Designed combat and progression systems and led game design direction.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics