I’m a dedicated game developer with a diverse skill set in 3D art, game programming, level designing, and environment art. I am proficient in tools like MAYA, Unity, and Unreal Engine, and I love creating detailed models, immersive levels, and captivating environments. I thrive in collaborative settings and am driven by a passion for crafting unforgettable gaming experiences.
Throughout my academic and professional journey, I’ve worked on several projects ranging from VR games to tower defense and first-person shooters, taking on roles from environment artist to lead programmer and technical artist. I am excited to continue growing and showcasing my skills in the game development industry.
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