Kavya Pathak
I am a motivated and detail-oriented Game Developer with a strong background in computer science and a passion for building cutting-edge game systems.
About
I am a motivated and detail-oriented Game Developer with a strong background in computer science and a passion for building cutting-edge game systems. My expertise lies in developing immersive gameplay mechanics and optimizing multiplayer networking performance. I enjoy collaborating with high-performing game dev teams to create compelling gameplay experiences.
- 2 years' experience
- Joined July 2025
Languages
- AmharicAdvanced
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
- Media & Entertainment
Work experience
Spearheaded development of complex gameplay mechanics using Unreal Engine’s Gameplay Ability System (GAS), including skill activation, cooldown management, and ability stacking systems. Implemented and balanced PvP game modes like Battle Royale, Squad-based, and Extraction, including match rules, objectives, and scoring systems. Developed enemy AI with advanced behavior trees and state machines supporting patrol, combat, and retreat logic. Optimized multiplayer replication, server CPU usage, and network performance through RPC refinement and replication condition management. Led integration of cross-platform functionality and performance profiling across PC and console targets. Optimized performance for StrayShot Mobile by implementing multithreaded systems for background asset loading, asynchronous gameplay tasks, and minimizing game thread load on mobile devices. Integrated Amazon AWS services including Lambda functions for backend logic, session tracking, and event-driven game ana
Engineered FPS combat systems, including weapon mechanics and animation integration. Built network-safe interactions for pickups, item usage, and ability activation using GAS attributes and replicated function calls. Used GAS to prototype ability-based mechanics like grenades, dashes, and temporary buffs, allowing scalability for future design needs. Added multiplayer support and networked gameplay loops using Unreal C++.
Programmed gameplay systems and mechanics in Unreal C++ and Blueprints. Integrated VFX and audio cues tied to in-game actions. Supported multiplayer session logic and in-game interactions. Used GAS to prototype ability-based mechanics like grenades, dashes, and temporary buffs, allowing scalability for future design needs.
Education
Certifications and awards· 6
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