Hi, I'm Aria Shahryari Mayorga, a Lighting Artist and 3D Artist based in Valencia, Spain. I specialize in creating visually stunning environments that elevate storytelling and gameplay in animation and video games. With experience working on projects like 'Gormiti Legends' and 'Trotties: Magic World Adventures,' I bring technical skills and creative vision to every project I work on. I am passionate about using cutting-edge software like Unreal Engine 5, Zbrush, and Blender to design immersive lighting and environments. I'm also committed to sharing my knowledge, having taught a 3D sculpting course focusing on character modeling. I enjoy collaborating across departments to ensure the best possible results in rendering, modeling, and optimization.

Aria Shahryari Mayorga

Hi, I'm Aria Shahryari Mayorga, a Lighting Artist and 3D Artist based in Valencia, Spain. I specialize in creating visually stunning environments that elevate storytelling and gameplay in animation and video games. With experience working on projects like 'Gormiti Legends' and 'Trotties: Magic World Adventures,' I bring technical skills and creative vision to every project I work on. I am passionate about using cutting-edge software like Unreal Engine 5, Zbrush, and Blender to design immersive lighting and environments. I'm also committed to sharing my knowledge, having taught a 3D sculpting course focusing on character modeling. I enjoy collaborating across departments to ensure the best possible results in rendering, modeling, and optimization.

Available to hire

Hi, I’m Aria Shahryari Mayorga, a Lighting Artist and 3D Artist based in Valencia, Spain. I specialize in creating visually stunning environments that elevate storytelling and gameplay in animation and video games. With experience working on projects like ‘Gormiti Legends’ and ‘Trotties: Magic World Adventures,’ I bring technical skills and creative vision to every project I work on.

I am passionate about using cutting-edge software like Unreal Engine 5, Zbrush, and Blender to design immersive lighting and environments. I’m also committed to sharing my knowledge, having taught a 3D sculpting course focusing on character modeling. I enjoy collaborating across departments to ensure the best possible results in rendering, modeling, and optimization.

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Language

Spanish; Castilian
Fluent
English
Advanced
Catalan; Valencian
Intermediate
Persian
Intermediate

Work Experience

Lighting Artist at Keytoon Animation Studio S.L.
May 1, 2020 - Present
Using Unreal Engine 5, responsible for creating attractive illuminations, setting moods for scenes, and helping drive narrative storytelling. Created and modified FX, materials, and shaders, and imported assets into the engine. Facilitated communication between rendering and modeling departments. Worked on set dressing, environment scenes, foliage implementation, and optimization. Contributed to projects such as "Gormiti Legends," "Trotties: Magic World Adventures," and "Superthings: Rivals of Kaboom."
3D Artist and 2D Designer at Freelance
April 1, 2020 - Present
Currently working as a freelance 3D artist and 2D designer, primarily serving the 3D printing industry. Created master models for artisans, jewelers, tabletop gaming companies, and Kickstarter campaigns. Responsible for creating prototypes, renders, and visual mockups.
3D Sculpting Instructor at Florida Universitaria
June 30, 2024 - July 24, 2025
Taught a month-long course titled "Character Modeling in Zbrush" alongside colleague Malena Galán. Delivered feedback sessions focusing on software skills, anatomy, and problem prevention.
3D Generalist at Keytoon Animation Studio S.L.
May 31, 2020 - July 24, 2025
Created characters and props, prepared and unwrapped UV maps for texture application. Contributed creative ideas during brainstorming sessions to enhance projects. Worked on "Gormiti Legends" and "Trotties: Magic World Adventures."
3D Generalist at ESAT
July 31, 2019 - July 24, 2025
Worked on a VR shooter game "Old Town Stories" using Unreal Engine 4, available for free on Steam. Role included Character Artist, Environment Artist, Lighting Artist, and Technical Artist. Focused on creating an optimized, realistic VR game, using "RoboRecall" as a technical reference.
Lighting Artist at Keytoon Animation Studio S.L.
May 1, 2020 - Present
Using Unreal Engine 5, I am responsible for creating attractive illuminations, setting a mood for scenes, and helping to drive narrative storytelling. I create and modify FX, materials, and shaders, and import assets into the engine. I facilitate open communication between the rendering department and the modeling department. Additionally, I work on set dressing, environment design, foliage implementation, and optimization. I contributed to projects including 'Gormiti Legends,' 'Trotties: Magic World Adventures,' and 'Superthings: Rivals of Kaboom.'
3D Artist and 2D Designer at Freelance
April 1, 2020 - Present
Currently working as a freelance 3D artist and 2D designer primarily servicing the 3D printing industry. I create master models for artisans, jewelers, tabletop gaming companies, and Kickstarter campaigns. Responsibilities include creating prototypes, renders, and visual mockups.
3D Sculpting Instructor at Florida Universitaria | Valencia, ES
June 30, 2024 - July 24, 2025
Taught the course 'Character Modeling in Zbrush' for one month alongside a colleague. Led feedback sessions focusing on software skills, anatomy, and problem prevention in 3D sculpting.
3D Generalist at Keytoon Animation Studio S.L.
May 31, 2020 - July 24, 2025
Held the position of 3D generalist creating characters and props. Contributed creative ideas in brainstorming sessions for project enhancement, prepared and unwrapped UV maps for texture application. Worked on projects including 'Gormiti Legends' and 'Trotties: Magic World Adventures.'
3D Generalist at ESAT
July 31, 2019 - July 24, 2025
Worked on a shooter game for Oculus Rift called 'Old Town Stories' using Unreal Engine 4. Roles included Character Artist, Environment Artist, Lighting Artist, and Technical Artist. The focus was on creating an optimized, realistic VR game using 'RoboRecall' as the main technical reference.

Education

Bachelor's degree at Sheffield Hallam University
May 1, 2020 - May 31, 2020
HND at ESAT
July 1, 2019 - July 31, 2019
Bachelor's degree at Sheffield Hallam University
January 1, 2020 - May 31, 2020
HND at ESAT
January 1, 2019 - July 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Manufacturing, Software & Internet