Hi, I’m Shripriya Hirpara, a Game Designer and Developer with 6+ years of experience writing highly efficient, clean, robust C# and Node.js code. I’m passionate about creating innovative games with the user in mind and delivering a usable, intuitive UI experience. I’ve worked across the full development lifecycle—from requirement analysis and design to coding, testing, maintenance, and support. I enjoy collaborating with clients and teams to prototype, debug, and optimize performance, and I continuously learn through Unity forums, official docs, and online courses.

Shripriya Hirpara

Hi, I’m Shripriya Hirpara, a Game Designer and Developer with 6+ years of experience writing highly efficient, clean, robust C# and Node.js code. I’m passionate about creating innovative games with the user in mind and delivering a usable, intuitive UI experience. I’ve worked across the full development lifecycle—from requirement analysis and design to coding, testing, maintenance, and support. I enjoy collaborating with clients and teams to prototype, debug, and optimize performance, and I continuously learn through Unity forums, official docs, and online courses.

Available to hire

Hi, I’m Shripriya Hirpara, a Game Designer and Developer with 6+ years of experience writing highly efficient, clean, robust C# and Node.js code. I’m passionate about creating innovative games with the user in mind and delivering a usable, intuitive UI experience.

I’ve worked across the full development lifecycle—from requirement analysis and design to coding, testing, maintenance, and support. I enjoy collaborating with clients and teams to prototype, debug, and optimize performance, and I continuously learn through Unity forums, official docs, and online courses.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Freelance Unity Developer & Web Development Upskilling at Upskilling
January 1, 2023 - Present
Designed and developed multiple small to mid-scale 2D/3D games and interactive experiences using Unity and C#. Collaborated with clients remotely to deliver custom gameplay mechanics, UI systems, and optimized mobile/PC builds. Integrated third-party SDKs (ads, analytics, multiplayer) and managed version control with Git. Focused on rapid prototyping, debugging, and performance optimization. Continued learning through Unity forums, official documentation, and online courses. Gained hands-on experience with HTML, CSS, JavaScript, and modern frameworks like React; created personal web projects to apply skills, including responsive websites and web apps.
Unity Team Leader at Frontlink Technology
November 1, 2022 - October 13, 2025
Led 3D artists and 2D UI designers for VR titles (VR Farming Simulator, VR Bottle Shooter, VR Fitness) from R&D to Quest store submission. Coordinated project flow, documentation, and store issue resolution. Implemented AI, scriptable objects-based level design, VR framework integration, Oculus kit usage, in-app purchases, and local coin economy. Optimized performance with Unity Editor Profiler; managed asset pipeline and milestone planning; handled store uploads and rejection issues.
Senior Unity Developer at Frontlink Technology
November 1, 2021 - October 13, 2025
Overseeing full lifecycle for multiple titles: Car Racing - Multiplayer, Puck Sling - board game, First/Third Person Shooter, Filmize - Lyrical Video Status, and 3D Avatar Metaverse. Responsibilities included prototyping and implementing gameplay systems in C#, vehicle physics with wheel colliders, multiplayer networking with Photon, AI, level design, asset integration, and preparation for Play Store/App Store deployments. Led code maintenance with Git, drove performance optimizations with Unity Profiler, and implemented in-app purchase flows and weapon systems.
Unity Developer at Frontlink Technology
June 1, 2018 - October 13, 2025
Contributed to full lifecycle of several titles including Super Bob’s Runner, Car and Bus Parking, Space Shooter, and Hidden Mystery. Implemented gameplay mechanics in C#, built 3D environments, level design, object spawning with iTween/NextPath, score tracking, and ads integration. Managed builds for Android/iOS, integrated ads, analytics, and QA testing; performed store submissions.
Junior Unity Developer at ANP InfoTech
June 1, 2016 - October 13, 2025
Participated in end-to-end development of Rolling Ball Coaster, Santa Run, and Troll A Ball. Implemented ball physics, camera controls, level design, animations, and ad integration; performed testing and APK submission.
Junior Unity Developer at ANP InfoTech
June 1, 2016 - October 13, 2025
Worked on the full lifecycle from R&D to Android APK submission, implementing ball physics, camera follow, level design, and asset integration; performed testing and deployment; integrated Google/Facebook ads and analytics where applicable.
Unity Developer at Frontlink Technology
June 1, 2018 - October 13, 2025
Developed multiple 2D/3D Unity titles (Car Racing – Multiplayer, Puck Sling, FPS, Filmize), implemented gameplay mechanics, UI, asset integration, and performance optimization; integrated Photon/Socket.IO, ads, and analytics; collaborated with designers and testers and optimized mobile/PC builds.
Senior Unity Developer at Frontlink Technology
November 1, 2021 - October 13, 2025
Led full lifecycle for multiple Unity projects including Car Racing Multiplayer, Puck Sling, FPS, Filmize, and 3D Avatar; implemented networking, AI, weapon systems, in-app purchases, coin economy, asset pipelines, and store submissions; optimized performance.
Unity Team Leader at Frontlink Technology
November 1, 2022 - October 13, 2025
Led 3D art and 2D UI teams across VR projects (VR Farming Simulator, VR Bottle Shooter, VR Fitness) and other titles; oversaw R&D to Quest store deployment, AI, in-app purchases, coin economy, and performance tuning; managed store-review issue resolution and project documentation.
Freelance Unity Developer & Web Development Upskilling at Upskilling
January 1, 2023 - Present
Designed and developed multiple small-to-mid-scale 2D/3D games and interactive experiences using Unity and C#; integrated third-party SDKs; collaborated with clients remotely; prototyped and debugged for performance; expanded web development skills with HTML, CSS, JavaScript, and React; built personal web projects.

Education

Master of Business Administration (Human Resource Management) with distinction at Annamalai University
September 1, 2015 - July 1, 2016
Bachelor of Computer Engineering with distinction at Gujarat Technological University
July 1, 2011 - May 1, 2015
Master of Business Administration (Human Resource Management) with distinction at Annamalai University
September 15, 2015 - July 1, 2016
Bachelor of Computer Engineering with distinction at Gujarat Technological University
July 1, 2011 - May 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education