Hello, my name is Giovanni Rigutti. I’ve always been passionate about 3D modeling, with character modeling and texturing being my favorite tasks. I also have knowledge of hard surface modeling, lighting, rigging, and animation. After an apprenticeship at Technicolor, I deepened my skills in texturing, and I thrive in competitive environments where I can face new challenges and work models.
I firmly believe that my skills and tenacity in achieving objectives will help me reach my goals. I have experience as a 3D modeler and previz artist at Lightcut Film and as a 3D artist at Vaultinn. More recently, I have been attending a filmmaking and video editing school in Italy.
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