I am a skilled Technical Animator and Rigger with nearly 5 years of experience in the television industry. I specialize in rigging complex assets, including characters and props, and love solving problems collaboratively to deliver high-quality work. My programming skills in Python and MEL, alongside knowledge in C++ and Maya APIs, allow me to contribute effectively to major industry projects. I've also developed skills in Unreal Engine for material, lighting, environment design, and texturing, and have experience with Visual Scripting in Unreal Blueprints. Additionally, I have expanded my abilities in Maya Modeling, hair simulation using Xgen, and dynamic cloth simulation for assets. I am passionate about integrating art and technology to create engaging animations and game experiences.

Mélis Ali Oğlû

I am a skilled Technical Animator and Rigger with nearly 5 years of experience in the television industry. I specialize in rigging complex assets, including characters and props, and love solving problems collaboratively to deliver high-quality work. My programming skills in Python and MEL, alongside knowledge in C++ and Maya APIs, allow me to contribute effectively to major industry projects. I've also developed skills in Unreal Engine for material, lighting, environment design, and texturing, and have experience with Visual Scripting in Unreal Blueprints. Additionally, I have expanded my abilities in Maya Modeling, hair simulation using Xgen, and dynamic cloth simulation for assets. I am passionate about integrating art and technology to create engaging animations and game experiences.

Available to hire

I am a skilled Technical Animator and Rigger with nearly 5 years of experience in the television industry. I specialize in rigging complex assets, including characters and props, and love solving problems collaboratively to deliver high-quality work. My programming skills in Python and MEL, alongside knowledge in C++ and Maya APIs, allow me to contribute effectively to major industry projects.

I’ve also developed skills in Unreal Engine for material, lighting, environment design, and texturing, and have experience with Visual Scripting in Unreal Blueprints. Additionally, I have expanded my abilities in Maya Modeling, hair simulation using Xgen, and dynamic cloth simulation for assets. I am passionate about integrating art and technology to create engaging animations and game experiences.

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Language

English
Fluent
Persian
Intermediate
Spanish; Castilian
Intermediate

Work Experience

Senior Technical Animator Rigging at Company3
February 28, 2023 - July 24, 2025
Worked on episodes 3 and 6 of the What If Project, creating tools and constructing complex asset rigs. Resolved issues for the crowd FX artist and coordinated with modeling and surface teams to fix texture and material problems. Updated assets and adjusted rig systems to meet animation team requirements. Gained training in facial rigging tools and worked on a complex facial rigging system for the Free Fire game, also developing a realistic roller coaster system tool for different set sections and solving technical challenges.
3D Rigger at WildBrain (DHX Media)
February 28, 2022 - July 24, 2025
Rigged multiple robots and cartoony assets for projects including Sonic Prime and Ninja Go series. Gained training in facial rigging tools and transferred rigged assets from Maya to Unreal Engine. Built blueprints and skeleton meshes, created thousands of asset robots, Lego assets, props, and characters. Worked with Shotgun to connect with pipeline and production teams, developed proficiency in 3D math concepts and scripting, and assisted on additional shows like Go Dog Go and Blaze.

Education

Diploma at Visual College of Art and Design
January 1, 2018 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services