I am a skilled Technical Animator and Rigger with nearly 5 years of experience in the television industry. I specialize in rigging complex assets, including characters and props, and love solving problems collaboratively to deliver high-quality work. My programming skills in Python and MEL, alongside knowledge in C++ and Maya APIs, allow me to contribute effectively to major industry projects.
I’ve also developed skills in Unreal Engine for material, lighting, environment design, and texturing, and have experience with Visual Scripting in Unreal Blueprints. Additionally, I have expanded my abilities in Maya Modeling, hair simulation using Xgen, and dynamic cloth simulation for assets. I am passionate about integrating art and technology to create engaging animations and game experiences.
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