Hi, I'm Michael Napodano, a passionate CG artist specializing in 3D modeling and animation. Over the years, I've worked on a variety of projects ranging from high-res character models to flight simulation visuals. With a strong foundation in creative design and hands-on experience with numerous animation and modeling software, I am always excited to tackle new challenges. I'm flexible in working remotely or relocating, and I look forward to contributing my skills to innovative and dynamic teams.

Michael Napodano

Hi, I'm Michael Napodano, a passionate CG artist specializing in 3D modeling and animation. Over the years, I've worked on a variety of projects ranging from high-res character models to flight simulation visuals. With a strong foundation in creative design and hands-on experience with numerous animation and modeling software, I am always excited to tackle new challenges. I'm flexible in working remotely or relocating, and I look forward to contributing my skills to innovative and dynamic teams.

Available to hire

Hi, I’m Michael Napodano, a passionate CG artist specializing in 3D modeling and animation. Over the years, I’ve worked on a variety of projects ranging from high-res character models to flight simulation visuals.

With a strong foundation in creative design and hands-on experience with numerous animation and modeling software, I am always excited to tackle new challenges. I’m flexible in working remotely or relocating, and I look forward to contributing my skills to innovative and dynamic teams.

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Work Experience

CG Artist/Modeling/Animation at David Morton – Los Angeles, CA
January 1, 2015 - Present
Built high-resolution models for the CGI department, applied motion capture and hand animation to CG characters and props for integration with live action scenes. Responsible for texturing, creating, and plotting cloth animation.
Database Developer/ Content Modeler at RSI Visual Systems - Coppell, TX
March 31, 2019 - July 24, 2025
Created and enhanced airport databases for level D flight simulation. Modeled and textured using Creator software and produced textures, normal maps, reflection maps, and emissive maps in Photoshop.
Content Modeler at L3 Communications - Arlington, TX
January 31, 2016 - July 24, 2025
Built low-resolution aircraft and ground interest area 3D models for flight simulation.
CG Artist/Modeling/Animation at Universal Pictures with David Takemura and David Morton – Los Angeles, CA
December 31, 2015 - July 24, 2025
Built high-resolution models for the CGI department and applied motion capture and hand animation to CG characters for use in live action scenes for seasons 2 and 3 of the Syfy network show 'Defiance'.
Senior Modeler & Animation at Cat Animation / Odyssey Pictures/ Cinematek - Dallas, TX
December 31, 2014 - July 24, 2025
Built high-resolution 3D models and animations for television, film, trade show events, instructional videos, motion graphics, company logo design, music videos, video/audio editing, color correcting, color grading, and film restoration. Applied motion capture and hand animation to CG characters.
Senior Modeler at Parsoft Interactive - Plano, TX
December 31, 1999 - July 24, 2025
Built and textured low-poly aircraft and scenery for Activision Combat Simulator 'Fighter Squadron (Screamin' Demons over Europe)'.
3D Artist at Intelecon, Inc - Dallas, TX
December 31, 1998 - July 24, 2025
Created 2D/3D graphics and animation including stereoscopic rendering for the KISS Psycho Circus official music video and stage show. Worked as a graphic artist for Alcon and Goldman Sachs trade and award shows. Also acted in an Alcon video.
UI Designer, Cinematic Animator at 7th Level - Richardson, TX
December 31, 1997 - July 24, 2025
Built cockpit interfaces, dashboards, and scenery objects for the video game 'G-Nome' from design drawings. Created 2D graphics for the video game 'Monty Python's Holy Grail', and built, textured, and animated objects/scenery for 'Return to Krondor' and 'Dominion' video games.
Graphic Artist, Designer/Animator at Future Vision/DigiFX - Dallas, TX
December 31, 1995 - July 24, 2025
Conceptual designer for alien races and animator for the video game 'Command Adventures Starship'. Designed environments, props, interiors, backdrops, compositing, storyboarding, acting, and voice-over for the video game 'Harvester' working closely with the writer/director.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet, Transportation & Logistics, Professional Services