Victor Shinkevich
Hello, my name is Victor, I'm an experienced and attentive to detail 3D artist with 8+ years in the game industry is looking to join your team.
About
Hello, my name is Victor, I’m an experienced and attentive to detail 3D artist with 8+ years in the game industry is looking to join your team. Took part in such titles as Spider Man2 remaster for PS5, WWE:Mayhem, Cursed:Foad, Enlisted, War Thunder, Def Leppard:Let’s Rock it, and Renegade Line.
My area of expertise is semi-stylized characters, however my experience includes working with environments and props, modular assets, morphs, hand-painted textures, photogrammetry mesh optimization, rigging and animation.
My experience includes creating assets for both Unity and Unreal, both AAA and mobile.
Common with Allegorithmic Substance texturing system: Painter, Designer, Bitmap2Material. Well familiar with Unity fully capable of composing prefabs and setting up materials, but more so - with Unreal blueprints and shader editor that I use to present my art in-engine.
Experience with VR projects taught me to work within a strict polygon and texture budget, and I am comfortable working within the tech’s limitations.
Working at VFX production taught me the basics of lighting setups and non-realtime rendering for commercials and VFX.
My recent experience includes several Lead positions, managing several teams of outsource contractors, providing feedback, organizing workflows, composing artistic ant tech documentation, solving technical issues related to character customization, and accessing the task’s scope, mentorship and feedbacks.
I am providing links to my portfolio and CV. Feel free to reply to this letter, and I will gladly answer any questions that you might have.
Look forward to connecting!
ArtStation
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- 7 years' experience
- Joined July 2025
Skills· 16
Languages
- RussianFluent
- EnglishAdvanced
- RussianAdvanced
- PolishBeginner
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience· 10 roles
Creating the visual art style of the characters for a new IP demo.
Providing feedback and mentorship for multiple outsource contractors. Planning the production scope and workflows for environment and character assets.
Provided feedback and mentorship for multiple outsource contractors. Planned the production scope and workflows for environment and character assets.
Education
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