Hello, my name is Victor, I'm an experienced and attentive to detail 3D artist with 8+ years in the game industry is looking to join your team. Took part in such titles as Spider Man2 remaster for PS5, WWE:Mayhem, Cursed:Foad, Enlisted, War Thunder, Def Leppard:Let's Rock it, and Renegade Line. My area of expertise is semi-stylized characters, however my experience includes working with environments and props, modular assets, morphs, hand-painted textures, photogrammetry mesh optimization, rigging and animation. My experience includes creating assets for both Unity and Unreal, both AAA and mobile. Common with Allegorithmic Substance texturing system: Painter, Designer, Bitmap2Material. Well familiar with Unity fully capable of composing prefabs and setting up materials, but more so - with Unreal blueprints and shader editor that I use to present my art in-engine. Experience with VR projects taught me to work within a strict polygon and texture budget, and I am comfortable working within the tech's limitations. Working at VFX production taught me the basics of lighting setups and non-realtime rendering for commercials and VFX. My recent experience includes several Lead positions, managing several teams of outsource contractors, providing feedback, organizing workflows, composing artistic ant tech documentation, solving technical issues related to character customization, and accessing the task's scope, mentorship and feedbacks. I am providing links to my portfolio and CV. Feel free to reply to this letter, and I will gladly answer any questions that you might have. Look forward to connecting! ArtStation _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn _Website not available. Sign in: https://www.twine.net/signup_

Victor Shinkevich

Hello, my name is Victor, I'm an experienced and attentive to detail 3D artist with 8+ years in the game industry is looking to join your team. Took part in such titles as Spider Man2 remaster for PS5, WWE:Mayhem, Cursed:Foad, Enlisted, War Thunder, Def Leppard:Let's Rock it, and Renegade Line. My area of expertise is semi-stylized characters, however my experience includes working with environments and props, modular assets, morphs, hand-painted textures, photogrammetry mesh optimization, rigging and animation. My experience includes creating assets for both Unity and Unreal, both AAA and mobile. Common with Allegorithmic Substance texturing system: Painter, Designer, Bitmap2Material. Well familiar with Unity fully capable of composing prefabs and setting up materials, but more so - with Unreal blueprints and shader editor that I use to present my art in-engine. Experience with VR projects taught me to work within a strict polygon and texture budget, and I am comfortable working within the tech's limitations. Working at VFX production taught me the basics of lighting setups and non-realtime rendering for commercials and VFX. My recent experience includes several Lead positions, managing several teams of outsource contractors, providing feedback, organizing workflows, composing artistic ant tech documentation, solving technical issues related to character customization, and accessing the task's scope, mentorship and feedbacks. I am providing links to my portfolio and CV. Feel free to reply to this letter, and I will gladly answer any questions that you might have. Look forward to connecting! ArtStation _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hello, my name is Victor, I’m an experienced and attentive to detail 3D artist with 8+ years in the game industry is looking to join your team. Took part in such titles as Spider Man2 remaster for PS5, WWE:Mayhem, Cursed:Foad, Enlisted, War Thunder, Def Leppard:Let’s Rock it, and Renegade Line.

My area of expertise is semi-stylized characters, however my experience includes working with environments and props, modular assets, morphs, hand-painted textures, photogrammetry mesh optimization, rigging and animation.

My experience includes creating assets for both Unity and Unreal, both AAA and mobile.

Common with Allegorithmic Substance texturing system: Painter, Designer, Bitmap2Material. Well familiar with Unity fully capable of composing prefabs and setting up materials, but more so - with Unreal blueprints and shader editor that I use to present my art in-engine.

Experience with VR projects taught me to work within a strict polygon and texture budget, and I am comfortable working within the tech’s limitations.
Working at VFX production taught me the basics of lighting setups and non-realtime rendering for commercials and VFX.

My recent experience includes several Lead positions, managing several teams of outsource contractors, providing feedback, organizing workflows, composing artistic ant tech documentation, solving technical issues related to character customization, and accessing the task’s scope, mentorship and feedbacks.

I am providing links to my portfolio and CV. Feel free to reply to this letter, and I will gladly answer any questions that you might have.
Look forward to connecting!

ArtStation
Website not available. Sign in: https://www.twine.net/signup
LinkedIn
Website not available. Sign in: https://www.twine.net/signup

See more

Language

Russian
Fluent
English
Advanced
Russian
Advanced
Polish
Beginner

Work Experience

Character Artist at GameFirst
December 31, 2024 - July 25, 2025
Creating the visual art style of the characters for a new IP demo.
Lead 3D Artist at FaBros
December 31, 2023 - July 25, 2025
Providing feedback and mentorship for multiple outsource contractors. Planning the production scope and workflows for environment and character assets.
Character Artist at ICVR
June 30, 2022 - July 25, 2025
Creating clothing and character assets while working within technical limitations for VR and mobile platforms. Organizing workflow for a small team of artists and providing art documentation.
3D Artist at TRACE studio
December 31, 2020 - July 25, 2025
Creating environment and clothing props for specific game engines. Working with photogrammetry assets and making morphs for game characters.
3D Artist at Raw Vengance
December 31, 2018 - July 25, 2025
Creating character and clothing props for Unreal Engine. Working within the hand-painted texturing art style.
3D Artist at Raw Vengance
December 1, 2018 - August 9, 2025
Created character and clothing props for Unreal Engine. Worked within the hand-painted texturing art style.
3D Artist at TRACE studio
December 1, 2020 - August 9, 2025
Created environment and clothing props for specific game engines. Worked with photogrammetry assets, making morphs for game characters.
Character Artist at ICVRC
June 1, 2022 - August 9, 2025
Created clothing and character assets while working within technical limitations for VR and mobile platforms. Organized workflow for a small team of artists, providing art documentation.
Lead 3D Artist at FaBros
December 1, 2023 - August 9, 2025
Provided feedback and mentorship for multiple outsource contractors. Planned the production scope and workflows for environment and character assets.
Character Artist at Game First
January 1, 2023 - Present
Created the visual art style of the characters for a new IP demo.

Education

High School Diploma at Shirokov’s Institute of Modern Knowledge
January 11, 2030 - July 25, 2025
University Studies at Minsk State Linguistic University
January 11, 2030 - July 25, 2025
Concept Art Basics at Shirokov’s Institute of Modern Knowledge
January 11, 2030 - August 9, 2025
Language Studies at Minsk State Linguistic University
January 11, 2030 - August 9, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet