I am a motivated Game Programmer and Level Designer with a Bachelor’s Degree in Game Design and Development, Magna Cum Laude. I specialize in Unreal Engine 5 (Blueprints), Unity, C#, and C++, and I have hands-on experience with gameplay programming, procedural generation, inventory systems, and 3D asset integration. I thrive in collaborative environments and I pride myself on effective communication and problem-solving to deliver polished gameplay experiences. I’m eager to contribute creativity and technical expertise to innovative game development teams, and I’m committed to continuous learning and adapting to new tools and challenges.

José López Nieves

I am a motivated Game Programmer and Level Designer with a Bachelor’s Degree in Game Design and Development, Magna Cum Laude. I specialize in Unreal Engine 5 (Blueprints), Unity, C#, and C++, and I have hands-on experience with gameplay programming, procedural generation, inventory systems, and 3D asset integration. I thrive in collaborative environments and I pride myself on effective communication and problem-solving to deliver polished gameplay experiences. I’m eager to contribute creativity and technical expertise to innovative game development teams, and I’m committed to continuous learning and adapting to new tools and challenges.

Available to hire

I am a motivated Game Programmer and Level Designer with a Bachelor’s Degree in Game Design and Development, Magna Cum Laude. I specialize in Unreal Engine 5 (Blueprints), Unity, C#, and C++, and I have hands-on experience with gameplay programming, procedural generation, inventory systems, and 3D asset integration. I thrive in collaborative environments and I pride myself on effective communication and problem-solving to deliver polished gameplay experiences.

I’m eager to contribute creativity and technical expertise to innovative game development teams, and I’m committed to continuous learning and adapting to new tools and challenges.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Game Programmer / Level Designer at INTER TIGER ADVENTURES
December 31, 2024 - July 25, 2025
Contributed to both programming and design teams, developing 3D assets for the second level of the project. Programmed and modified existing code to improve game mechanics. Implemented assets provided by Art and Design teams ensuring seamless integration into the game. Managed the GitHub branch for version control, collaborating closely with team members to ensure smooth project development.
Game Programmer – Inventory System (Academic Project) at Academic Project
January 1, 2024 - May 1, 2024
Developed a fully functional inventory system for both players and NPCs. Designed a level where players could collect, exchange, and use items to progress. Enhanced gameplay with interactive environment elements and item-based objectives.
Game Programmer – Procedural Dungeon Generation (Academic Project) at Academic Project
January 1, 2024 - May 1, 2024
Implemented procedural generation algorithms to create randomized dungeon levels. Designed dynamic environments to increase replay ability and player engagement.

Education

Bachelor of Science at Interamerican University of Puerto Rico
January 1, 2021 - December 31, 2024
Bachelor of Science in Game Design and Development (Magna Cum Laude) at Interamerican University of Puerto Rico
January 1, 2021 - January 1, 2024

Qualifications

Magna Cum Laude
January 1, 2021 - January 3, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment