José López Nieves
I am a motivated Game Programmer and Level Designer with a Bachelor’s Degree in Game Design and Development, Magna Cum Laude.
About
I am a motivated Game Programmer and Level Designer with a Bachelor’s Degree in Game Design and Development, Magna Cum Laude. I specialize in Unreal Engine 5 (Blueprints), Unity, C#, and C++, and I have hands-on experience with gameplay programming, procedural generation, inventory systems, and 3D asset integration. I thrive in collaborative environments and I pride myself on effective communication and problem-solving to deliver polished gameplay experiences.
I’m eager to contribute creativity and technical expertise to innovative game development teams, and I’m committed to continuous learning and adapting to new tools and challenges.
- Joined July 2025
Languages
- EnglishAdvanced
- Spanish; CastilianFluent
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
- Media & Entertainment
Work experience
Contributed to both programming and design teams, developing 3D assets for the second level of the project. Programmed and modified existing code to improve game mechanics. Implemented assets provided by Art and Design teams ensuring seamless integration into the game. Managed the GitHub branch for version control, collaborating closely with team members to ensure smooth project development.
Implemented procedural generation algorithms to create randomized dungeon levels. Designed dynamic environments to increase replay ability and player engagement.
Developed a fully functional inventory system for both players and NPCs. Designed a level where players could collect, exchange, and use items to progress. Enhanced gameplay with interactive environment elements and item-based objectives.
Education
Certifications and awards
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