Matisse Waghemans

Available to hire

_Website not available. net/signup_ Hi, I'm Matisse Waghemans, a driven and adaptive Unity Developer based in Gent, Belgium.

About

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Hi, I’m Matisse Waghemans, a driven and adaptive Unity Developer based in Gent, Belgium. I have a passion for visual creativity and a knack for getting the final product into a satisfying shape, thanks to my educational background in Independent Game Production. I enjoy working in small teams, contributing to projects from start to finish, and have experience in everything from developing VR simulations to creating 3D assets and UI designs.

I’m motivated by nature, aesthetics, and adventure, and I thrive in environments that encourage healthy social interaction. Whether it’s coding new Unity features, crafting models in Blender, or providing tech support to customers, I bring enthusiasm and dedication to every task. I’m always eager to learn and grow as a developer and artist.

  • 5 years' experience
  • Joined July 2025

Languages

  • DutchFluent
  • EnglishFluent
  • FrenchIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Transportation & Logistics

Work experience

Summer Job Unity Developer · Triangle FactoryNov 2021 – Jul 2025 · 3 yrs 9 mos

Further developed a new simulation for TransfrVR. Learned the Forklift Simulator codebase during the summer, which led to a full-time offer to take over the outsourced project.

Junior Unity Developer · Forklift SimulatorNov 2021 – Present · 5 yrs 1 mo

Worked within a small team on the entire Unity development pipeline. Added new Unity features such as adaptive learning, VR comfort mode, and custom forklift-specific expansions. Created visual assets in Blender including forklift models, attachment models, VR lobby environments, and hardware models. Designed and implemented 2D UI assets and interactions using Photoshop and Unity animation system. Integrated custom hardware into Unity using CANBUS, Bluetooth, and LAN controls. Provided tech support and maintained communication with customers via Teamviewer, Teams, and Meet calls.

Intern Unity Developer · Triangle FactoryJun 2021 – Jul 2025 · 4 yrs 2 mos

Contributed to coding, 3D asset creation, audio, multiplayer interactions, and level development for the beta version of VR game Breachers. Developed mechanics including throwables, guns and grenades, breakable barriers, blood splatter, and hit registration. Worked on American VR B2B project TransfrVR, in close communication with QA and client teams to deliver a successful simulation curriculum available on the Transfr platform.

Education

Bachelor of Digital Arts & Entertainment · HoWest • Kortrijk2021

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