As an experienced Senior Concept Artist in AAA games, I deliver iconic environments and characters that elevate player engagement. I bring technical expertise in digital painting, 3D modeling, and visual storytelling, creating compelling and immersive designs. I add value by fostering collaborative, inclusive spaces where diversity can thrive. I’m easy to work with, flexible, and focused on creating strong team connections. Helping others grow and keeping creativity flowing are my top priorities. I tackle each project with a problem-solving mindset and a real passion for crafting art that not only looks great but makes a meaningful impact on the gaming experience.

Angie Lai

As an experienced Senior Concept Artist in AAA games, I deliver iconic environments and characters that elevate player engagement. I bring technical expertise in digital painting, 3D modeling, and visual storytelling, creating compelling and immersive designs. I add value by fostering collaborative, inclusive spaces where diversity can thrive. I’m easy to work with, flexible, and focused on creating strong team connections. Helping others grow and keeping creativity flowing are my top priorities. I tackle each project with a problem-solving mindset and a real passion for crafting art that not only looks great but makes a meaningful impact on the gaming experience.

Available to hire

As an experienced Senior Concept Artist in AAA games, I deliver iconic environments and characters that elevate player engagement. I bring technical expertise in digital painting, 3D modeling, and visual storytelling, creating compelling and immersive designs. I add value by fostering collaborative, inclusive spaces where diversity can thrive. I’m easy to work with, flexible, and focused on creating strong team connections. Helping others grow and keeping creativity flowing are my top priorities. I tackle each project with a problem-solving mindset and a real passion for crafting art that not only looks great but makes a meaningful impact on the gaming experience.

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Language

English
Fluent

Work Experience

Expert Concept Artist at Sledgehammer Games
January 1, 2024 - July 26, 2025
Delivered key concept art for environments, characters, weapons, props, and assets for shipped games and microtransactions. Solved complex design challenges in multiplayer levels with deep research, reference, markup sketches, and communication, driving alignment across multi-disciplinary teams. Leveraged thorough knowledge of the franchise, working autonomously with pods.
Senior Concept Artist at Sledgehammer Games
January 1, 2022 - July 26, 2025
Contributed to artistic vision with environment concepts, animated storyboards, marketing work such as Game Informer cover, and production art. Created many animated, stylized multiplayer Calling Cards used in-game. Developed iconic primary characters in a wide variety of cultural, historical, and imagined themes. Contributed narrative input through research and concepts. Invited by studio CEO to be an original member of Sledgehammer’s culture committee.
Concept Artist at Sledgehammer Games
January 1, 2011 - July 26, 2025
Created key art that inspired confidence and excitement to new studio and was assigned to flagship levels. Delivered quality artwork, meeting project’s short deadline. Art was recognized by Activision, used in marketing products.
Concept Artist at Electronic Arts
January 1, 2010 - July 26, 2025
Created quick turnaround blue sky and production art for The Sims 3 expansion packs.
Concept Artist at Crystal Dynamics
January 1, 2009 - July 26, 2025
Delivered concept art for environments, characters, props, and puzzles on a small concept team. Produced iterations based on feedback through working closely with the art director. Developed concepts for characters, gameplay storyboards, environments, and props.
Expert Concept Artist at Sledgehammer Games
January 1, 2024 - July 26, 2025
Delivered key concept art for environments, characters, weapons, props, and assets for shipped games, and microtransactions. Solved complex design challenges in multiplayer levels with deep research and reference, markup sketches, and communication, driving alignment across multi-disciplinary teams. Leveraged thorough knowledge of the franchise, working autonomously with pods.
Senior Concept Artist at Sledgehammer Games
January 1, 2022 - July 26, 2025
Contributed to artistic vision with environment concepts, animated storyboards, marketing work such as Game Informer cover, and production art. Created many animated, stylized multiplayer Calling Cards used in-game. Developed iconic primary characters in a wide variety of cultural, historical, and imagined themes. Contributed narrative input through research and concepts. Invited by studio CEO to be an original member of Sledgehammer’s culture committee.
Concept Artist at Sledgehammer Games
January 1, 2011 - July 26, 2025
Created key art that inspired confidence and excitement to new studio and was assigned to flagship levels. Delivered quality artwork, meeting project’s short deadline. Art was recognized by Activision, used in marketing products.
Concept Artist at Electronic Arts
January 1, 2010 - July 26, 2025
Created quick turnaround blue sky and production art for The Sims 3 expansion packs.
Concept Artist at Crystal Dynamics
January 1, 2009 - July 26, 2025
Delivered concept art for environments, characters, props, and puzzles on a small concept team. Produced iterations based on feedback through working closely with the art director. Developed concepts for characters, gameplay storyboards, environments, and props.

Education

Bachelor of Fine Arts (BFA) at College for Creative Studies
January 1, 2000 - December 31, 2004
Bachelor of Fine Arts at College for Creative Studies
January 1, 2003 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet