Hi, I'm Xinjie Zhu, a passionate computer graphics and game development enthusiast currently pursuing my Master of Science in Computer Science at the University of Southern California. I love creating interactive experiences and have hands-on expertise in programming, shading, and animation technologies such as Vulkan, OpenGL, and Unity. During my internships and projects, I have honed my skills in GPU programming and game mechanics design, and I enjoy pushing the boundaries of graphics technology. I thrive in collaborative environments and enjoy working on both the technical and creative sides of game development. Whether it's implementing algorithms like Marching Cubes or designing fun gameplay for 2D platformers, I bring dedication and enthusiasm to every project. Feel free to check out my portfolio to see some of my works and demos!

Xinjie Zhu

Hi, I'm Xinjie Zhu, a passionate computer graphics and game development enthusiast currently pursuing my Master of Science in Computer Science at the University of Southern California. I love creating interactive experiences and have hands-on expertise in programming, shading, and animation technologies such as Vulkan, OpenGL, and Unity. During my internships and projects, I have honed my skills in GPU programming and game mechanics design, and I enjoy pushing the boundaries of graphics technology. I thrive in collaborative environments and enjoy working on both the technical and creative sides of game development. Whether it's implementing algorithms like Marching Cubes or designing fun gameplay for 2D platformers, I bring dedication and enthusiasm to every project. Feel free to check out my portfolio to see some of my works and demos!

Available to hire

Hi, I’m Xinjie Zhu, a passionate computer graphics and game development enthusiast currently pursuing my Master of Science in Computer Science at the University of Southern California. I love creating interactive experiences and have hands-on expertise in programming, shading, and animation technologies such as Vulkan, OpenGL, and Unity. During my internships and projects, I have honed my skills in GPU programming and game mechanics design, and I enjoy pushing the boundaries of graphics technology.

I thrive in collaborative environments and enjoy working on both the technical and creative sides of game development. Whether it’s implementing algorithms like Marching Cubes or designing fun gameplay for 2D platformers, I bring dedication and enthusiasm to every project. Feel free to check out my portfolio to see some of my works and demos!

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Chinese
Fluent

Work Experience

Game Developer & TA Intern at Cloudcade, Inc.
December 31, 2024 - July 27, 2025
Developed HLSL shaders for rendering, postprocessing, and visual effects for the game 'Shop Heroes Legends'. Implemented GPU skeletal animation plugins using vertex and compute shaders in Unity, focusing on performance optimization.
Game Developer & TA Intern at Cloudcade, Inc.
December 31, 2024 - July 27, 2025
Developed HLSL shaders for rendering, post-processing, and visual effects in the game "Shop Heroes Legends". Implemented GPU skeletal animation plugins using vertex and compute shaders within the Unity engine and optimized performance.
Volunteer Instructor at University CS Training Program
August 31, 2021 - July 27, 2025
Tutored lower division students on computer science fundamentals and game artificial intelligence algorithms.
Database Intern at Shanghai BAOSIGHT Software, Institute of Big Data Technology
January 31, 2021 - July 27, 2025
Maintained the company’s self-developed database, including data extraction and type conversion tasks using Java.
Database Intern at Shanghai BAOSIGHT Software, Institute of Big Data technology
January 31, 2021 - July 27, 2025
Maintained the company's self-developed database by performing data extraction and type conversion using Java.

Education

Master of Science at University of Southern California
January 1, 2023 - December 31, 2024
B.Sc. at Technische Hochschule Lübeck
March 1, 2021 - July 31, 2022
B.Eng. at East China University of Science and Technology
September 1, 2018 - February 28, 2021
Master of Science at University of Southern California
January 1, 2023 - December 31, 2024
Bachelor of Science at Technische Hochschule Lübeck
March 1, 2021 - July 31, 2022
Bachelor of Engineering at East China University of Science and Technology
September 1, 2018 - February 28, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Education, Media & Entertainment