I am a Unity Game Developer with over 8 years of experience specializing in mobile game development. I have a passion for creating engaging gameplay experiences across various genres like casual, hyper-casual, puzzle, and simulation games. I thrive in collaborative environments where I can lead cross-functional teams to deliver high-quality games that optimize player retention and engagement.

Saiman Idrees

I am a Unity Game Developer with over 8 years of experience specializing in mobile game development. I have a passion for creating engaging gameplay experiences across various genres like casual, hyper-casual, puzzle, and simulation games. I thrive in collaborative environments where I can lead cross-functional teams to deliver high-quality games that optimize player retention and engagement.

Available to hire

I am a Unity Game Developer with over 8 years of experience specializing in mobile game development. I have a passion for creating engaging gameplay experiences across various genres like casual, hyper-casual, puzzle, and simulation games. I thrive in collaborative environments where I can lead cross-functional teams to deliver high-quality games that optimize player retention and engagement.

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Experience Level

Expert
Expert
Expert

Work Experience

Sr. Software Engineer (Technical Lead) at Game District
July 1, 2023 - Present
Implemented essential gameplay mechanics, dynamic systems, and content creation tools in an integrated and iterative manner to deliver a robust and compelling game experience. Designed and implemented game mechanics, worked on performance optimization and third-party SDKs such as ads, analytics, and tracking tools. Resolved coding issues, troubleshot errors, optimized game design and architecture. Explored and applied ads strategies using Firebase AB testing to improve fill rates and IPU. Collaborated with cross-functional teams to create cohesive brand experiences. Mentored junior developers and contributed to brainstorming sessions focused on performance optimization to decrease ANRs and crashes.
Sr. Software Engineer at Game District
June 30, 2023 - July 27, 2025
Optimized performance by identifying and addressing bottlenecks to deliver a smooth user experience. Crafted immersive visual styles and polished user interfaces for engaging game experiences. Developed modular, well-documented code to enable efficient iteration and long-term maintenance. Implemented core gameplay mechanics and content creation tools iteratively. Integrated third-party services to streamline development and enhance features.
Game Developer at Game District
June 30, 2022 - July 27, 2025
Developed and maintained gameplay mechanics including character movement, cutscenes, and AI systems. Created modular, well-documented, and maintainable code to support scalability and sustainability. Crafted immersive visual styles, refined animations, and polished user interfaces to engage players.
Unity Developer at Regexsoft
July 1, 2020 - July 27, 2025
Developed 2D and 3D mobile games for Android platforms. Created and maintained gameplay features such as character movement, cutscenes, and AI mechanics. Performed rapid prototyping, implemented game mechanics, integrated third-party SDKs, and developed scalable, reusable code solutions.
Unity 3d Developer at Gamivision
January 31, 2019 - July 27, 2025
Developed 3D games for Android and iOS platforms. Converted and uploaded other developers’ games to iOS, researched and resolved policy violations on iOS.
Sr. Software Engineer at Happy Lemon Games
April 1, 2025 - Present
Own end-to-end feature development including system design, gameplay logic, and UI/UX. Build prototypes for casual, hyper-casual, hybrid casual, puzzle, and simulation games. Optimize game performance through A/B testing and integrate third-party SDKs for improved monetization.
Sr. Software Engineer at Game District
July 1, 2022 - March 1, 2025
Implemented core gameplay systems and optimized game performance, reducing ANRs to 0.1% and crashes to 0.2%. Conducted A/B testing and mentored junior developers to maintain clean, scalable code.
Software Engineer at Game District
July 1, 2020 - June 1, 2022
Developed and maintained gameplay mechanics including character movements and AI. Focused on creating maintainable code and engaging visuals to improve player flow.
Unity Developer at Regexsoft
February 1, 2019 - July 1, 2020
Independently developed mobile games from concept to Android deployment. Rapidly prototyped gameplay features and integrated third-party SDKs.
Unity 3D Developer at Gamivision
March 1, 2018 - January 1, 2019
Developed 3D games for Android and iOS and resolved platform-specific issues while porting existing projects.

Education

Bachelor's at The University of Lahore
January 1, 2012 - December 31, 2016
Bachelor's at The University of Lahore
January 1, 2012 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics