Hi, I’m Titis Baskoro Aji. I’m a game developer with 7 years of experience delivering high-performance, interactive experiences using Unity and Unreal Engine across PC, mobile, console, WebGL, and XR platforms. I thrive on turning complex gameplay concepts into polished, scalable systems and visually compelling worlds. I enjoy blending technical precision with creativity, specializing in real-time rendering, physics, and performance optimization. I’ve built AR/VR apps, data-driven multiplayer, and immersive UI/UX, and I’m comfortable collaborating with designers, artists, and backend engineers to ship engaging experiences.

Titis Baskoro Aji

Hi, I’m Titis Baskoro Aji. I’m a game developer with 7 years of experience delivering high-performance, interactive experiences using Unity and Unreal Engine across PC, mobile, console, WebGL, and XR platforms. I thrive on turning complex gameplay concepts into polished, scalable systems and visually compelling worlds. I enjoy blending technical precision with creativity, specializing in real-time rendering, physics, and performance optimization. I’ve built AR/VR apps, data-driven multiplayer, and immersive UI/UX, and I’m comfortable collaborating with designers, artists, and backend engineers to ship engaging experiences.

Available to hire

Hi, I’m Titis Baskoro Aji. I’m a game developer with 7 years of experience delivering high-performance, interactive experiences using Unity and Unreal Engine across PC, mobile, console, WebGL, and XR platforms. I thrive on turning complex gameplay concepts into polished, scalable systems and visually compelling worlds.

I enjoy blending technical precision with creativity, specializing in real-time rendering, physics, and performance optimization. I’ve built AR/VR apps, data-driven multiplayer, and immersive UI/UX, and I’m comfortable collaborating with designers, artists, and backend engineers to ship engaging experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent
Indonesian
Advanced

Work Experience

Information System at PT. Indonesia Power UBP Mrica
December 31, 2013 - July 27, 2025
Responsible for information system tasks at PT. Indonesia Power UBP Mrica.
Interactive Media and Game at Jogja Informatics Training Center
December 31, 2019 - July 27, 2025
Worked on interactive media and game projects, contributing to projects from 2018 to 2019.
Game Programming Mentor at Instructor Diggit.id
December 31, 2020 - July 27, 2025
Mentored students in game programming, sharing expertise and guiding game development workflows.
Unity Programmer at JSI Production
December 31, 2022 - July 27, 2025
Developed games and interactive applications using Unity engine, focusing on programming and implementation.
Unity Programmer at Zodiac Solution
December 31, 2023 - July 27, 2025
Worked as a Unity programmer developing various gaming projects during 2022 to 2023.
Game Programmer at GIT Solution, PT
January 1, 2018 - Present
Currently working as a game programmer developing interactive games and applications.
Unity Programmer at Zodiac Solution
August 1, 2023 - August 1, 2023
Developed a range of 2D and 3D interactive systems, including player controls, physics-based gameplay, and procedural scene logic, ensuring smooth and engaging user experiences. Created real-time visual effects with Unity’s VFX Graph, Shader Graph, and custom shader scripts to achieve cinematic-quality visuals and dynamic interactivity. Built interactive media installations that combined real-time rendering, data visualization, and user input for branded experiences and live events. Collaborated with designers, 3D artists, and backend developers to ensure cohesive integration between gameplay logic, visual design, and data-driven functionality.
Game Programmer at PT. GIT Solution
May 1, 2018 - November 21, 2025
Designed and developed core gameplay systems across multiple platforms (Android, iOS, Web, PC), focusing on smooth control, responsiveness, and scalability. Produced visual and interactive effects using VFX Graph, Shader Graph, and custom shaders to enhance atmosphere and feedback. Created and deployed AR and VR applications utilizing Unity XR, AR Foundation, and OpenXR with advanced gesture and spatial tracking. Engineered motion-tracking interactions for live installations using Kinect SDK, OpenCV, and other depth-sensing technologies. Integrated real-time APIs, multiplayer networking (Photon, Unity Netcode) and cloud databases (Firebase, Node.js) for authentication, leaderboards, analytics, and live data systems. Worked closely with artists, designers, and backend engineers to synchronize UI, gameplay logic, and network communication; performed performance profiling and optimization.
Unity Programmer at JSI Production
September 1, 2025 - September 1, 2025
Designed and developed blockchain-integrated gameplay systems, supporting NFT ownership, digital marketplaces, and tokenized economies. Implemented real-time multiplayer systems using Photon Fusion and WebSocket, enabling synchronized gameplay, matchmaking, and live player communication. Integrated smart contracts and Web3 APIs using Node.js and Express.js to enable secure transactions and decentralized asset management. Developed data-driven systems that connect with cloud databases (Firebase, PostgreSQL) to support analytics, user authentication, and player progression. Created custom shaders and VFX pipelines and conducted optimization for PC, mobile, WebGL, and XR builds. Collaborated with designers, artists, and blockchain developers to merge creative vision with technical execution for high-quality, decentralized game experiences. Researched Web3 trends to ensure projects stay future-ready.
Unity Programmer at Zodiac Solution
August 31, 2023 - August 31, 2023
Developed 2D/3D interactive systems including player controls and physics-based gameplay; created real-time visual effects using Unity's URP/HDRP concepts, and implemented data-driven interactive installations for branded experiences and live events. Collaborated with designers, 3D artists, and backend developers to ensure cohesive gameplay, visuals, and data integration.

Education

D3 at Amikom University Yogyakarta
January 1, 2014 - December 31, 2017
S1 at Amikom Yogyakarta University
January 1, 2017 - December 31, 2018
Bachelor of Computer Science at University of Amikom Yogyakarta
January 11, 2030 - November 21, 2025
Bachelor of Computer Science, Informatics Engineering Major at University of Amikom Yogyakarta
January 11, 2030 - November 21, 2025

Qualifications

Dosen Program Microcredential Game Developer
January 11, 2030 - July 27, 2025
Training of Trainers Data Management Staff
March 17, 2022 - March 18, 2022
Praktisi (Program Praktisi Mengajar Angkatan 1)
August 1, 2022 - November 30, 2022
Praktisi (Program Praktisi Mengajar Angkatan 2) - Universitas Muhammadiyah Sidenreng Rappang
April 1, 2023 - July 31, 2023
Praktisi (Program Praktisi Mengajar Angkatan 2) - Universitas Muhammadiyah Sidoarjo
April 1, 2023 - July 31, 2023
Praktisi (Program Praktisi Mengajar Angkatan 3) - Universitas Nusa Mandiri
September 1, 2023 - December 31, 2023

Industry Experience

Gaming, Education, Software & Internet, Financial Services, Energy & Utilities, Media & Entertainment