2-paragraph first-person bio, friendly tone

Aliko Murcu

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Turkish
Fluent
English
Fluent
German
Advanced

Work Experience

Software Engineer (Graphics Engineer) at Kuartis
January 31, 2025 - July 27, 2025
Developed simulation environments using Unreal Engine 4 & 5, Gazebo, and Carla to test autonomous driving machine learning models for B2B clients. Built an application to convert KML to accurate real-world 3D terrains using computational geometry algorithms and C++. Generated complex terrain features using procedural generation within Unreal Engine 5 and C++. Designed and developed realistic simulators for Radar, LiDAR, and camera sensors with seamless sensor synchronization through concurrent algorithms utilizing multi-threading and multi-processing. Used Robot Operating System (ROS2) on Linux machines to simulate communication among agents within the simulation environment.
Software Engineer (Graphics Engineer) at SimBT
April 30, 2024 - July 27, 2025
Worked on the development of a maritime simulator, implementing rope/cloth simulations using C#, including tension/force calculations using Verlet integration on both CPU & GPU. Designed the control panel UI with WPF and created 3D simulations with Unity for educational collaboration. Simulated physics of LNG carrier ships in water for educational purposes and created procedural fishing nets within Unity to simulate different fishing techniques.
Software Engineer (Game Developer) at Beren Studio
March 31, 2023 - July 27, 2025
Built a VR first-person shooting game using Unity and C#, implementing realistic shooting mechanisms and portal game mechanics that allowed players to access different areas. Worked on simulating spaceship flight in a VR space game by converting player hand movements into in-game spaceship control.
Summer Intern (AR Applications) at Mia Tech
September 30, 2021 - July 27, 2025
Developed an indoor AR navigation app in Unity using Google ARCore, ARKit, and ARFoundation to provide directions in hospitals and theme parks. Implemented Dijkstra's shortest-path algorithm in C# to optimize route finding for users.
Software Engineer (Graphics Engineer)
January 1, 2025 - September 6, 2025
Built procedural 3D terrains from KML data using C++ and computational geometry algorithms, enabling real-world map ping and visualization. Designed and implemented rope/cloth simulations for autonomous driving using Unreal Engine 4/5, including sensor modeling (LiDAR, Radar, camera) and multi-threaded data synchronization. Worked with ROS2 for agent communication, leveraging Linux-based systems to simulate real-world navigation scenarios. Enhanced real-time rendering performance and integrated shader-based pipelines.
Software Engineer (Graphics Engineer) at Sim BT
April 1, 2024 - September 6, 2025
Designed and implemented rope/cloth simulations using C# with GPU acceleration for maritime training simulations. Built 3D environments and interactive AR/VR applications with Unity, focusing on accurate 3D physics simulations and UI integration. Simulated ocean wave dynamics and ship movement using advanced 3D math and physics models.
Software Engineer (Game Developer) at Beren Studio
March 1, 2023 - September 6, 2025
Created VR gameplay mechanics with C# and Unity, including realistic player interactions and portal-based navigation. Implemented hand-tracking algorithms for immersive VR experiences.
Summer Intern (AR Applications) at Mia Tech
September 1, 2021 - September 6, 2025
Developed indoor AR navigation apps using ARCore, ARKit, and ARFoundation. Integrated path finding algorithms (Dijkstra’s) and optimized performance for mobile platforms.
Software Engineer (Graphics Engineer) at Kuartis
January 1, 2025 - September 6, 2025
Built procedural 3D terrains from KML data using C++ and computational geometry algorithms, enabling real-world map ping and visualization. Developed simulation environments for autonomous vehicles using Unreal Engine 4/5, including sensor modeling (LiDAR, Radar, camera) and multi-threaded data synchronization. Worked with ROS2 for agent communication, leveraging Linux-based systems to simulate real-world navigation scenarios. Enhanced real-time rendering performance and integrated shader-based pipelines.
Software Engineer (Graphics Engineer) at SimBT
April 1, 2024 - September 6, 2025
Designed and implemented rope/cloth simulations using C# with GPU acceleration for maritime training simulations. Built 3D environments and interactive AR/VR applications with Unity, focusing on accurate 3D physics simulations and UI integration. Simulated ocean wave dynamics and ship movement using advanced 3D math and physics models.
Software Engineer (Game Developer) at Beren Studio
March 1, 2023 - September 6, 2025
Created VR game play mechanics with C# and Unity, including realistic player interactions and portal-based navigation. Implemented hand-tracking algorithms for immersive VR experiences.
Summer Intern (AR Applications) at Mia Tech
September 1, 2021 - September 6, 2025
Developed indoor AR navigation apps using ARCore, ARKit, and ARFoundation. Integrated path finding algorithms (Dijkstra's) and optimized performance for mobile platforms.
Software Engineer (Graphics Engineer) at Kuartits
January 1, 2025 - September 6, 2025
Built procedural 3D terrains from XML data using C++ and computational geometry algorithms, enabling real-world map pinning and visualization. Developed simulation environments for autonomous vehicles using Unreal Engine 4/5, including sensor modeling (LiDAR, Radar, camera) and multi-threaded data synchronization. Worked with ROS2 for agent communication, leveraging Linux-based systems to simulate real-world navigation scenarios. Enhanced real-time rendering performance and integrated shader-based pipelines.
Software Engineer (Graphics Engineer) at BTBT
April 1, 2024 - September 6, 2025
Designed and implemented rope/cloth simulations using C# with GPU acceleration for maritime training simulations. Built 3D environments and interactive AR/VR applications with Unity, focusing on accurate 3D physics simulations and UI integration. Simulated ocean wave dynamics and ship movement using advanced 3D math and physics models.
Software Engineer (Game Developer) at Beren Studio
March 1, 2023 - September 6, 2025
Created VR gameplay mechanics with C# and Unity, including realistic player interactions and portal-based navigation. Implemented hand-tracking algorithms for immersive VR experiences.
Summer Intern (AR Applications) at MiaTech
September 1, 2021 - September 6, 2025
Developed indoor AR navigation apps using ARCore, ARKit, and ARFoundation. Integrated pathfinding algorithms (Dijkstra's) and optimized performance for mobile platforms.

Education

B.S. at Middle East Technical University
September 1, 2018 - July 31, 2023
Master of Science in Visual Computing (Computer Science) at TU Wien
February 1, 2025 - September 6, 2025
B.S. in Computer Engineering at Middle East Technical University
September 1, 2018 - July 1, 2023
Master of Science in Visual Computing (Computer Science) at TU Wien
February 1, 2025 - September 6, 2025
Bachelor of Science in Computer Engineering at Middle East Technical University
September 1, 2018 - July 1, 2023
Master of Science in Visual Computing (Computer Science) at TU Wien
February 1, 2025 - September 6, 2025
Bachelor of Science in Computer Engineering at Middle East Technical University
September 1, 2018 - July 1, 2023

Qualifications

Docker Image Vulnerability Analysis (Undergraduate Research)
May 1, 2022 - July 1, 2023

Industry Experience

Software & Internet, Gaming, Education, Transportation & Logistics, Computers & Electronics, Media & Entertainment, Professional Services