I'm a game programmer who specializes in C++ and Unreal Engine 5, with solid experience building gameplay systems and working on engine architecture. Over the years, I've also gained experience working with Unity, mobile development using Kotlin, and custom graphics engines. I love creating immersive game experiences and optimizing performance to deliver smooth, impactful projects. I enjoy collaborating with cross-functional teams to polish gameplay interactions and bug fixing to provide the best player experience possible.

Marc Folgado Balbás

I'm a game programmer who specializes in C++ and Unreal Engine 5, with solid experience building gameplay systems and working on engine architecture. Over the years, I've also gained experience working with Unity, mobile development using Kotlin, and custom graphics engines. I love creating immersive game experiences and optimizing performance to deliver smooth, impactful projects. I enjoy collaborating with cross-functional teams to polish gameplay interactions and bug fixing to provide the best player experience possible.

Available to hire

I’m a game programmer who specializes in C++ and Unreal Engine 5, with solid experience building gameplay systems and working on engine architecture. Over the years, I’ve also gained experience working with Unity, mobile development using Kotlin, and custom graphics engines.

I love creating immersive game experiences and optimizing performance to deliver smooth, impactful projects. I enjoy collaborating with cross-functional teams to polish gameplay interactions and bug fixing to provide the best player experience possible.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced

Work Experience

Gameplay Programmer at Cremaet Studios, Valencia
June 30, 2025 - July 27, 2025
Participated in the development of 'Tiris', a low dark Top-Down third-person Shooter adventure published on Steam. Implemented gameplay systems and mechanics using Unreal Engine 5. Collaborated with artists and designers to deliver polished interactions and a smooth player experience. Involved in bug fixing and optimization during the production cycle.

Education

HND at ESAT (Escuela Superior de Arte y Tecnología), Valencia, Spain
January 1, 2022 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Intermediate
Intermediate
Intermediate