Hi, I’m Dylan, a passionate Games Programmer from Schaffhausen. I’ve been deeply involved in game development through my studies and freelance work, especially enjoying programming in C# with Unity and C++. My bachelor’s thesis on procedural content generation allowed me to dive into complex algorithms and optimization techniques, which excites me about creating dynamic game experiences.
I’m always eager to work with new technologies and collaborate on game projects, whether it’s designing gameplay mechanics, building multiplayer systems, or crafting innovative tools. Besides gaming, I enjoy exploring technology, fitness, psychology, and philosophy, which often inspire my creative approach to programming and design.
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