Hi, I'm Sébastien Chevallier, a passionate game developer and engine programmer with a creative and curious approach. I love designing and developing mechanics, tools, and prototypes using Unity and Unreal Engine. I have a knack for enhancing GameFeel, feedback, shaders, and the visual technical rendering of games. I'm always eager to learn and evolve, currently working on immersive VR/XR experiences and AR applications. Outside work, you'll find me indulging in chess, roller inline, and diving into manga by authors like Naoki Urasawa and Kentarō Miura.

Sébastien CHEVALLIER

Hi, I'm Sébastien Chevallier, a passionate game developer and engine programmer with a creative and curious approach. I love designing and developing mechanics, tools, and prototypes using Unity and Unreal Engine. I have a knack for enhancing GameFeel, feedback, shaders, and the visual technical rendering of games. I'm always eager to learn and evolve, currently working on immersive VR/XR experiences and AR applications. Outside work, you'll find me indulging in chess, roller inline, and diving into manga by authors like Naoki Urasawa and Kentarō Miura.

Available to hire

Hi, I’m Sébastien Chevallier, a passionate game developer and engine programmer with a creative and curious approach. I love designing and developing mechanics, tools, and prototypes using Unity and Unreal Engine. I have a knack for enhancing GameFeel, feedback, shaders, and the visual technical rendering of games.

I’m always eager to learn and evolve, currently working on immersive VR/XR experiences and AR applications. Outside work, you’ll find me indulging in chess, roller inline, and diving into manga by authors like Naoki Urasawa and Kentarō Miura.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Advanced

Work Experience

Software Engineer Apprenticeship at Volvo Group
October 1, 2024 - Present
Development of immersive experiences focusing on VR/XR on Quest 3, AR applications using VuforiaStudio, Digital Twins CoBot in XR, optimizing VR/XR applications, prototyping, shaders, synthetic dataset generation, and VR post-processing techniques such as Daltonism and RenderFeatures.
Technical Game Designer Apprenticeship at LaZag Studio
December 31, 2024 - July 29, 2025
Responsible for PC porting of a VR game, prototyping a new 3C game, and contributing to game design and level design tasks.
Serious Game Conceptor Apprenticeship at Boehringer-Ingelheim
December 31, 2023 - July 29, 2025
Designed virtual reality training modules, developed laboratory modeling, and retrieved user feedback to enhance serious game concepts.
Software Engineer Apprenticeship at Volvo Group
October 1, 2024 - Present
Development of immersive experiences in VR/XR on Quest 3, AR applications using VuforiaStudio, working with digital twins and CoBot in XR, optimizing VR/XR applications, prototyping, creating shaders, synthetic dataset generation, and VR post-processing including Daltonism and RenderFeatures.
Technical Game Designer Apprenticeship at LaZag Studio
December 31, 2024 - July 29, 2025
Worked on PC porting of a VR game, prototyping a new game (3C), and contributed to game design and level design.
Serious Game Conceptor Apprenticeship at Boehringer-Ingelheim
December 31, 2023 - July 29, 2025
Developed virtual reality training modules, laboratory modeling, and user feedback retrieval.

Education

Master at Ynov
September 1, 2023 - July 29, 2025
Bachelor at E-artsup Lyon
January 1, 2020 - December 31, 2023
BTS at SIO Option SLAM
January 1, 2017 - December 31, 2019
BAC at STI2D Sin
January 1, 2013 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Life Sciences, Manufacturing, Education, Healthcare

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate