Sébastien CHEVALLIER
Hi, I'm Sébastien Chevallier, a passionate game developer and engine programmer with a creative and curious approach. I love designing and developing mechanics, tools, and prototypes using Unity and Unreal Engine.
About
Hi, I’m Sébastien Chevallier, a passionate game developer and engine programmer with a creative and curious approach. I love designing and developing mechanics, tools, and prototypes using Unity and Unreal Engine. I have a knack for enhancing GameFeel, feedback, shaders, and the visual technical rendering of games.
I’m always eager to learn and evolve, currently working on immersive VR/XR experiences and AR applications. Outside work, you’ll find me indulging in chess, roller inline, and diving into manga by authors like Naoki Urasawa and Kentarō Miura.
- 2 years' experience
- Joined July 2025
Languages
- FrenchFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Life Sciences
- Manufacturing
- Education
- Healthcare
Work experience· 6 roles
Worked on PC porting of a VR game, prototyping a new game (3C), and contributed to game design and level design.
Responsible for PC porting of a VR game, prototyping a new 3C game, and contributing to game design and level design tasks.
Development of immersive experiences in VR/XR on Quest 3, AR applications using VuforiaStudio, working with digital twins and CoBot in XR, optimizing VR/XR applications, prototyping, creating shaders, synthetic dataset generation, and VR post-processing including Daltonism and RenderFeatures.
Education
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