Hi, I'm Gregory Dearham. I have a strong passion for game engine programming and 3D animation, with a solid background in developing responsive, arcade-style game mechanics inspired by classic shooters. My experience includes working with various industry-standard tools and engines like Unity, Unreal Engine 5, Blender, and Maya, which I use to bring immersive game and cinematic experiences to life. I love creating engaging storylines and animations, and I’m always excited to explore new technologies in raytracing and first-person shooters. With roots in both South Africa and France, and education in both 3D animation and game design programming, I’m eager to contribute my skills to innovative projects in the gaming and media industries.

Gregory Dearham

Hi, I'm Gregory Dearham. I have a strong passion for game engine programming and 3D animation, with a solid background in developing responsive, arcade-style game mechanics inspired by classic shooters. My experience includes working with various industry-standard tools and engines like Unity, Unreal Engine 5, Blender, and Maya, which I use to bring immersive game and cinematic experiences to life. I love creating engaging storylines and animations, and I’m always excited to explore new technologies in raytracing and first-person shooters. With roots in both South Africa and France, and education in both 3D animation and game design programming, I’m eager to contribute my skills to innovative projects in the gaming and media industries.

Available to hire

Hi, I’m Gregory Dearham. I have a strong passion for game engine programming and 3D animation, with a solid background in developing responsive, arcade-style game mechanics inspired by classic shooters. My experience includes working with various industry-standard tools and engines like Unity, Unreal Engine 5, Blender, and Maya, which I use to bring immersive game and cinematic experiences to life.

I love creating engaging storylines and animations, and I’m always excited to explore new technologies in raytracing and first-person shooters. With roots in both South Africa and France, and education in both 3D animation and game design programming, I’m eager to contribute my skills to innovative projects in the gaming and media industries.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
French
Beginner

Work Experience

INT Secretary at Story Oasis
December 31, 2023 - July 30, 2025
Developed 3D models and animations for interactive websites and marketing campaigns. Worked on concepting storylines and storyboarding.
Game Programmer and Game Designer at Freelance
December 31, 2025 - July 30, 2025
Developed and refined 3Cs (Character, Camera, Controls) for a retro-inspired commando shooter, achieving responsive, arcade-style movement and tight input latency under 30ms. Tuned jump arcs, acceleration curves, and turn rates using animation curves and scriptable objects to replicate a 90s shooter feel. Prototyped camera behavior with recoil, shake, and field-of-view feedback to enhance perceived impact and immersion in combat scenarios.

Education

Diploma at Open Window
January 1, 2023 - December 31, 2023
M2 at ARTFX
January 1, 2024 - December 31, 2025
Diploma at University Of Pretoria
January 1, 2019 - December 31, 2020

Qualifications

Certificate, Film And Cinematic Storytelling
January 1, 2022 - December 31, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet