Hi, I’m Gregory Dearham. I have a strong passion for game engine programming and 3D animation, with a solid background in developing responsive, arcade-style game mechanics inspired by classic shooters. My experience includes working with various industry-standard tools and engines like Unity, Unreal Engine 5, Blender, and Maya, which I use to bring immersive game and cinematic experiences to life.
I love creating engaging storylines and animations, and I’m always excited to explore new technologies in raytracing and first-person shooters. With roots in both South Africa and France, and education in both 3D animation and game design programming, I’m eager to contribute my skills to innovative projects in the gaming and media industries.
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