I am a highly imaginative and productive game designer with a deep interest in designing engaging player experiences as well as telling interactive stories. My knowledge about game mechanics and user interfaces in both 3D and 2D spaces is sound, with specific emphasis on Unity as well as C#. My hands-on experience is in the areas of level design, prototyping, as well as team-based collaborative development. My aim is to develop well-designed, player-focused games with appeal to broad bases of players. I’m passionate about creating accessible, visually striking, and technically solid games that resonate with players across skill levels. I enjoy collaborating across disciplines to turn ideas into playable prototypes and polished experiences that stand out in the market.

Melina Saldanha

I am a highly imaginative and productive game designer with a deep interest in designing engaging player experiences as well as telling interactive stories. My knowledge about game mechanics and user interfaces in both 3D and 2D spaces is sound, with specific emphasis on Unity as well as C#. My hands-on experience is in the areas of level design, prototyping, as well as team-based collaborative development. My aim is to develop well-designed, player-focused games with appeal to broad bases of players. I’m passionate about creating accessible, visually striking, and technically solid games that resonate with players across skill levels. I enjoy collaborating across disciplines to turn ideas into playable prototypes and polished experiences that stand out in the market.

Available to hire

I am a highly imaginative and productive game designer with a deep interest in designing engaging player experiences as well as telling interactive stories. My knowledge about game mechanics and user interfaces in both 3D and 2D spaces is sound, with specific emphasis on Unity as well as C#. My hands-on experience is in the areas of level design, prototyping, as well as team-based collaborative development. My aim is to develop well-designed, player-focused games with appeal to broad bases of players.

I’m passionate about creating accessible, visually striking, and technically solid games that resonate with players across skill levels. I enjoy collaborating across disciplines to turn ideas into playable prototypes and polished experiences that stand out in the market.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Marathi (Marāṭhī)
Advanced
Hindi
Fluent
Urdu
Intermediate
Spanish; Castilian
Beginner

Work Experience

Add your work experience history here.

Education

Bachelor of Game Development at SAE University of Technology
January 1, 2023 - December 31, 2026
High School Diploma at Gems Our Own English High School
January 1, 2009 - December 31, 2023
Bachelor of Game Development at SAE University of Technology Gems
January 11, 2030 - September 15, 2025
High School Diploma at Our Own English High School
January 11, 2030 - September 15, 2025

Qualifications

Recognition of achieving Best Prototype for Fly Day
May 1, 2025 - May 1, 2025
Recognition of achieving Best Prototype for Fly Day
January 11, 2030 - September 15, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education