I am a multidisciplinary 3D artist and Computer Engineering student at Ankara Science University with a strong passion for real-time graphics, visual storytelling, and creative software. I specialize in creating immersive 3D experiences using tools like Unreal Engine, Blender, Clo3D, and Daz, along with visual design and post-production skills in Adobe Illustrator and Premiere Pro. With over three years of experience working with international clients, I bring precision, speed, and clear cross-cultural communication to every project.
Whether I’m building game environments, animating characters, or designing digital fashion, I combine engineering logic with artistic creativity to produce work that is both technically sound and visually compelling. I’m fluent in Turkish, English, and Urdu, enabling me to collaborate effectively across diverse teams and cultures.
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Software used: Clo3D, Blender, Marvelous Designer
Created a high-quality 3D animation of streetwear garments, showcasing realistic cloth simulation and motion. The goal was to highlight fabric texture, fit, and movement in a stylized virtual environment. Editable layers allowed for quick adjustments of colorways and logos for multiple campaigns.
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