I am an experienced VFX Editor and Artist with a strong passion for storytelling, editing, and cinematography. Over the years, I've developed my skills working in some of Toronto’s leading studios and on a variety of projects including commercials, shorts, and feature films. I enjoy bringing creative solutions to complex challenges and have a strong foundation in both technical and artistic aspects of visual effects and editing. I pride myself on being tech-savvy and highly creative, maintaining high-quality production even under tight deadlines. My skills span 3D modeling, compositing, color grading, and procedural workflows, and I love working with tools like Houdini, Nuke, Unreal Engine, and Substance Painter to craft immersive and photorealistic visuals. I’m always eager to contribute to projects that allow me to blend my artistic vision with technical expertise.

Dida Khouly

I am an experienced VFX Editor and Artist with a strong passion for storytelling, editing, and cinematography. Over the years, I've developed my skills working in some of Toronto’s leading studios and on a variety of projects including commercials, shorts, and feature films. I enjoy bringing creative solutions to complex challenges and have a strong foundation in both technical and artistic aspects of visual effects and editing. I pride myself on being tech-savvy and highly creative, maintaining high-quality production even under tight deadlines. My skills span 3D modeling, compositing, color grading, and procedural workflows, and I love working with tools like Houdini, Nuke, Unreal Engine, and Substance Painter to craft immersive and photorealistic visuals. I’m always eager to contribute to projects that allow me to blend my artistic vision with technical expertise.

Available to hire

I am an experienced VFX Editor and Artist with a strong passion for storytelling, editing, and cinematography. Over the years, I’ve developed my skills working in some of Toronto’s leading studios and on a variety of projects including commercials, shorts, and feature films. I enjoy bringing creative solutions to complex challenges and have a strong foundation in both technical and artistic aspects of visual effects and editing.

I pride myself on being tech-savvy and highly creative, maintaining high-quality production even under tight deadlines. My skills span 3D modeling, compositing, color grading, and procedural workflows, and I love working with tools like Houdini, Nuke, Unreal Engine, and Substance Painter to craft immersive and photorealistic visuals. I’m always eager to contribute to projects that allow me to blend my artistic vision with technical expertise.

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Work Experience

VFX / CG Generalist Artist at Freelance
January 1, 2022 - Present
Worked on diverse projects including shorts and commercials, utilizing different CG roles. Managed all aspects of CG from start to finish, including modeling, animation, simulations, and world building using software such as Houdini, Gaea, Nuke, and Unreal Engine 5. Created complex procedural workflows for scattering, simulations, lighting, shading, and rendering, and developed CG compositing workflows with photorealistic integrations. Maintained effective communication with clients to meet their vision and delivered high-quality work under tight deadlines.
VFX Editor at Rocket Science
December 31, 2018 - July 30, 2025
Supervised the intake, logging, and preparation of incoming client footage and assets. Prepared and published edit pulls, EDLs, and reference outputs for vendor hand-off and internal use. Led client and internal review sessions by preparing playlists, reviewing timelines, and quality-checking materials. Ensured media was color-managed, labeled, and archived according to studio protocols. Edited in-house reels and performed shot re-times and color corrections. Nominated for 2019 Canadian Screen Award for work on Killjoys.
VFX Editor at Sinking Ship Entertainment
July 31, 2019 - July 30, 2025
Managed daily review playlists for client-facing and internal screening sessions. Coordinated technical processing of client-delivered assets and footage. Collaborated with production teams to review cuts, ensure quality, and manage final deliveries. Created internal editing workflows supporting film sequences and story pacing. Executed offline and online edits, including conforming and color grading.
VFX Editor at SPIN VFX
April 30, 2020 - July 30, 2025
Handled internal edits of film sequences and shots, created daily playlists, and ran client and internal screening room reviews. Oversaw ingestion and processing of incoming client materials. Collaborated closely with directors and producers to provide quality control and creative input. Effectively managed multiple projects while meeting high post-production standards.
VFX Nuke Compositor at PurpleDOG Post Production
December 31, 2023 - July 30, 2025
Worked as a Nuke Compositor on an upcoming feature film, integrating 2D and 3D elements, green screen keying, and live action footage. Tasks included paintovers, tracking, stabilization, rotoscoping, color grading, and lighting to maintain perspective and depth within sequences. Enhanced actor appearances and added 2D particle effects, dust, lens flare, motion blur, and defocus effects.
VFX / CG Generalist Artist at Freelance
January 1, 2022 - Present
Worked on diverse projects including shorts and commercials, utilizing different CG roles. Managed all aspects of CG from start to finish for projects such as a commercial for a Canadian fragrance company named Oudie. Used Gaea, Houdini, Nuke, and Unreal Engine 5 to create photorealistic environments and landscapes. Utilized Houdini’s procedural workflows for scattering, simulations, modeling, lighting, shading, and rendering. Created CG compositing workflows in Nuke using projections and 3D camera tracking to achieve photorealism. Seamlessly merged 2D and 3D elements while maintaining open communication with clients to align with their vision and delivered high-quality work under tight deadlines.
VFX Editor at Rocket Science
December 31, 2018 - July 30, 2025
Supervised intake, logging, and preparation of client footage and assets. Prepared and published edit pulls, EDLs, and reference outputs for vendor hand-off and internal use. Drove client and internal review sessions by preparing playlists, reviewing timelines, and quality control of materials. Ensured media was correctly color-managed, labeled, and archived according to studio protocols. Edited in-house reels, show reels, technical and award reels. Performed shot re-times and color corrections. Nominated for 2019 Canadian Screen Award for Killjoys.
VFX Editor at Sinking Ship Entertainment
July 31, 2019 - July 30, 2025
Prepared and managed daily review playlists, facilitating client-facing and internal screening sessions. Coordinated technical processing of client-delivered assets and footage. Collaborated with production to review cuts, ensure quality, and manage final deliveries. Created internal editing workflows to support story pacing. Executed offline and online editing including conforming and foundational color grading.
VFX Editor at SPIN VFX
April 30, 2020 - July 30, 2025
Managed internal edits of film sequences and shots. Created daily playlists and ran client and internal screening reviews. Oversaw ingestion and processing of incoming client materials. Liaised with Directors and Producers to QC edits and offered creative input. Handled multiple projects while maintaining highest post-production standards.
VFX Nuke Compositor at PurpleDOG Post Production
December 31, 2023 - July 30, 2025
Worked as Nuke compositor on upcoming feature film integrating 2D and 3D elements, green screen keying, and live action footage. Performed paintovers, tracking, stabilizing, rotoscope, color grading, lighting, and ensured perspective and depth for sequence continuity. Added 2D particle effects, dust, lens flare, motion blur, and defocus effects while smoothing actor appearances.

Education

BA at The German University (GUC)
January 1, 2008 - December 31, 2013
Film Production at Confederation College
January 1, 2014 - December 31, 2016
BA at The German University in Cairo (GUC)
January 1, 2008 - December 31, 2013
Film Production at Confederation College
January 1, 2014 - December 31, 2016

Qualifications

Certification in Matte Painting and Concept Art for Production
September 1, 2023 - December 31, 2023
Certification in Unreal 5
November 1, 2023 - December 31, 2023
Certification in Matte Painting and Concept Art for Production
September 1, 2023 - December 31, 2023
Certification in Unreal 5
November 1, 2023 - December 31, 2023

Industry Experience

Media & Entertainment, Professional Services, Software & Internet