I bring over 10 years of experience in professional audio production, working in fast-paced, client-driven environments. My expertise ranges from sound balancing, dynamic performance adjustment to delivering polished audio for games and film. Recently, I've specialized in real-time interactive sound design and integration for game and film projects. I enjoy collaborating with creative teams to develop unique sound effects and immersive soundscapes that enhance gameplay and storytelling. With a passion for continuous learning, I’ve worked alongside industry professionals and contributed to notable games and live events, always aiming to provide high-quality, expressive audio experiences.

Matias Gothe Gandolfi

I bring over 10 years of experience in professional audio production, working in fast-paced, client-driven environments. My expertise ranges from sound balancing, dynamic performance adjustment to delivering polished audio for games and film. Recently, I've specialized in real-time interactive sound design and integration for game and film projects. I enjoy collaborating with creative teams to develop unique sound effects and immersive soundscapes that enhance gameplay and storytelling. With a passion for continuous learning, I’ve worked alongside industry professionals and contributed to notable games and live events, always aiming to provide high-quality, expressive audio experiences.

Available to hire

I bring over 10 years of experience in professional audio production, working in fast-paced, client-driven environments. My expertise ranges from sound balancing, dynamic performance adjustment to delivering polished audio for games and film. Recently, I’ve specialized in real-time interactive sound design and integration for game and film projects.

I enjoy collaborating with creative teams to develop unique sound effects and immersive soundscapes that enhance gameplay and storytelling. With a passion for continuous learning, I’ve worked alongside industry professionals and contributed to notable games and live events, always aiming to provide high-quality, expressive audio experiences.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Game Audio Designer at We Are the Last Ones - Knights of the Four Age
August 31, 2025 - July 30, 2025
Collaborated with Atomech LLC, a game consulting studio, on sound design for 'We Are the Last Ones,' a turn-based strategy game. Designed and implemented diverse sound effects including character-specific audio, ambience, and UI sounds. Received mentoring from an industry-leading sound designer to refine workflows. Worked closely with the Creative Director on sword combat sound design. Contributed to sound design on a project concepted by Ted Nasmith.
Mixing & Mastering Engineer, Sound Engineer & Ableton Tutor
October 31, 2024 - July 30, 2025
Collaborated with Chilean artists to mix and master a variety of music genres. Provided personalized Ableton tutoring to singers focused on mixing, mastering, and music production skills to help them achieve their artistic goals.
Live Event Sound Engineer and DJ
March 31, 2024 - July 30, 2025
Provided audio engineering and DJ services for over 500 live events, managing high-quality sound production for audiences up to 3,000 attendees in diverse venues across Chile.
Game Audio Designer at Atomech LLC & Byzantian Interactive
August 31, 2025 - July 30, 2025
Collaborated with Atomech LLC, a game consulting studio, contributing to the sound design for 'We Are the Last Ones,' a turn-based strategy game. Designed 53 unique sound effects, including character-specific audio and UI sounds to support gameplay and ambiance. Mentored by lead sound designer Noah Taublieb to refine workflow and delivery. Worked closely with the Creative Director of Knights of the Fourth Age on combat sound design inspired by Elden Ring and Lord of the Rings. Sound designed notable SFX including the Death Cue. Collaborated in a team with industry veterans from Bethesda, Rockstar, and CD Projekt Red and worked on a game conceptualized by Tolkien illustrator Ted Nasmith.
Mixing & Mastering Engineer, Sound Engineer & Ableton Tutor
October 31, 2024 - July 30, 2025
Collaborated with Chilean artists on mixing and mastering across various genres, ensuring polished final products tailored for distribution. Provided personalized Ableton training to singers focused on mixing, mastering, and producing their own songs.
Live Event Sound Engineer and DJ
March 31, 2024 - July 30, 2025
Provided audio engineering and DJ services for over 500 live events, delivering high-quality sound production for audiences exceeding 3,000 attendees in diverse venues across Chile.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate