MG

Matias Gothe Gandolfi

Available to hire

I bring over 10 years of experience in professional audio production, working in fast-paced, client-driven environments.

About

I bring over 10 years of experience in professional audio production, working in fast-paced, client-driven environments. My expertise ranges from sound balancing, dynamic performance adjustment to delivering polished audio for games and film. Recently, I’ve specialized in real-time interactive sound design and integration for game and film projects.

I enjoy collaborating with creative teams to develop unique sound effects and immersive soundscapes that enhance gameplay and storytelling. With a passion for continuous learning, I’ve worked alongside industry professionals and contributed to notable games and live events, always aiming to provide high-quality, expressive audio experiences.

  • 1 year's experience
  • Joined July 2025

Languages

  • Spanish; CastilianFluent
  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Professional Services
  • Software & Internet
  • Education

Work experience· 6 roles

Game Audio Designer · Atomech LLC & Byzantian InteractiveAug 2025 – Jul 2025

Collaborated with Atomech LLC, a game consulting studio, contributing to the sound design for 'We Are the Last Ones,' a turn-based strategy game. Designed 53 unique sound effects, including character-specific audio and UI sounds to support gameplay and ambiance. Mentored by lead sound designer Noah Taublieb to refine workflow and delivery. Worked closely with the Creative Director of Knights of the Fourth Age on combat sound design inspired by Elden Ring and Lord of the Rings. Sound designed notable SFX including the Death Cue. Collaborated in a team with industry veterans from Bethesda, Rockstar, and CD Projekt Red and worked on a game conceptualized by Tolkien illustrator Ted Nasmith.

Game Audio Designer · We Are the Last Ones - Knights of the Four AgeAug 2025 – Jul 2025

Collaborated with Atomech LLC, a game consulting studio, on sound design for 'We Are the Last Ones,' a turn-based strategy game. Designed and implemented diverse sound effects including character-specific audio, ambience, and UI sounds. Received mentoring from an industry-leading sound designer to refine workflows. Worked closely with the Creative Director on sword combat sound design. Contributed to sound design on a project concepted by Ted Nasmith.

Mixing & Mastering Engineer, Sound Engineer & Ableton TutorOct 2024 – Jul 2025 · 10 mos

Collaborated with Chilean artists on mixing and mastering across various genres, ensuring polished final products tailored for distribution. Provided personalized Ableton training to singers focused on mixing, mastering, and producing their own songs.

Mixing & Mastering Engineer, Sound Engineer & Ableton TutorOct 2024 – Jul 2025 · 10 mos
Live Event Sound Engineer and DJMar 2024 – Jul 2025 · 1 yr 5 mos
Live Event Sound Engineer and DJMar 2024 – Jul 2025 · 1 yr 5 mos

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