Available to hire
Hi, I’m Michael Meltchenko, a highly creative and technically proficient Lead Animator with 12 years of experience in the gaming industry. I’ve contributed to both first-person and third-person game development as well as VFX projects. I take pride in combining strong artistic vision with proven leadership skills to manage and mentor animation teams effectively.
I specialize in realistic and stylized keyframe animation, motion capture data editing, and technical animation workflows. I’m passionate about delivering top-notch gameplay and cinematic animations while fostering a collaborative and innovative environment.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Animation Teacher at NAD (UQAC)
August 1, 2015 - PresentDesigned a class focusing on teaching the basics and advanced keyframe techniques, body mechanics, aesthetics and technical workflows for 3D animation using Maya & Unreal. Guided and mentored each student with live demonstrations, followed by occasional follow-ups and feedback. Consulted with the university’s direction on developing the program further.
Lead 3D Animator at 2K Games/Cloud Chamber Montreal
March 31, 2023 - July 31, 2025Led and mentored a team of 6-8 animators, enhancing morale and efficiency. Managed the animation pipeline for Bioshock, delivering high-quality assets on time and within budget. Planned and directed motion capture shoots, handling casting, scene design, and logistics. Conducted weekly meetings with stakeholders to discuss project status and align on vision. Introduced a streamlined animation review process to reduce iteration time. Offered hands-on animation support, focusing on keyframe and motion capture for various performances. Developed 200+ gameplay animations for 5 unique AI enemies in Unreal Engine 5 for large-scale combat using the Mass Entity system. Collaborated with programmers and designers to integrate animations, providing technical expertise on animation systems. Planned and processed Xsens motion capture data in MotionBuilder for rapid character movement prototyping in Unreal. Created keyframe previs animations for special attacks and character presentations to communi
Senior Animator at Krafton Montreal
August 31, 2024 - July 31, 2025Developed 200+ gameplay animations for 5 unique AI enemies in Unreal Engine 5 for large-scale combat using the Mass Entity system. Collaborated with programmers and designers to integrate animations, providing technical expertise on animation systems. Planned and processed Xsens motion capture data in MotionBuilder for rapid character movement prototyping. Created keyframe previs animations for special attacks and character presentations. Prototyped and implemented efficient animation solutions for AI behaviors in large-scale simulations. Developed and implemented facial rigging R&D and body rigging pipeline, establishing efficient workflows for character animation production. Integrated gameplay animations into the game engine, conducting rigorous performance testing and optimization to ensure smooth and responsive gameplay. Set up and configured in-engine cloth and physics systems for realistic character movement and interactions. Collaborated closely with programmers to develop and
Lead Animator at Digital Dimension/Meduzarts
May 31, 2020 - July 31, 2025Led a team of 6 animators and coached junior animators by providing daily reviews of their work with notes and one-on-one feedback. Crafted high-end cinematics/trailers for various clients worldwide using keyframe and motion capture solutions. Scheduled and followed up on scene deliveries using Jira. Worked closely with the animation director and CG supervisor to delegate the project’s artistic animation vision to the team.
Lead/Senior 3D Animator at Elastic Games
May 31, 2019 - July 31, 2025Performed keyframe animation for both cinematics and gameplay systems. Conducted rapid animation prototyping for different gameplay mechanics. Collaborated with other departments to create marketing materials, including teasers, trailers, and screenshots. Mentored and oversaw junior animators.
Senior 3D Animator at Electronic Arts
December 31, 2016 - July 31, 2025Worked alongside game designers and programmers to synchronize and create prototype gameplay animations. Integrated team feedback to improve animations effectively. Resolved technical animation challenges within Unreal Engine. Offered suggestions for new characters and movements during brainstorming sessions. Guided junior animators by sharing expertise and best practices.
3D Animator at Red Barrels
December 31, 2017 - July 31, 2025Supported animation tasks related to the company’s projects.
3D & Technical Animator at Ubisoft Montreal
December 31, 2016 - July 31, 2025Applied technical and keyframe animation techniques.
Education
Bachelor's at Centre NAD - UQAC
January 1, 2005 - December 31, 2008Qualifications
Industry Experience
Gaming, Media & Entertainment, Education, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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