Hi, I’m Stuart Ross. I’m a dedicated audio developer with 30 years of AAA game experience across all genres. I’ve led audio teams, designed immersive soundscapes, and composed music and sound effects that help define game worlds, especially in racing titles. I’m passionate about combining creative writing with technical prowess to deliver memorable sonic experiences. From Codemasters to Rockstar North and Real Time Worlds, I love tackling creative and technical challenges—from vehicle audio to ambience and soundtrack design. Off the clock, you’ll find me freelancing on TV adverts, remixes, live gigs, or DJing, always keeping busy and pushing the art of sound forward.

Stuart Ross

Hi, I’m Stuart Ross. I’m a dedicated audio developer with 30 years of AAA game experience across all genres. I’ve led audio teams, designed immersive soundscapes, and composed music and sound effects that help define game worlds, especially in racing titles. I’m passionate about combining creative writing with technical prowess to deliver memorable sonic experiences. From Codemasters to Rockstar North and Real Time Worlds, I love tackling creative and technical challenges—from vehicle audio to ambience and soundtrack design. Off the clock, you’ll find me freelancing on TV adverts, remixes, live gigs, or DJing, always keeping busy and pushing the art of sound forward.

Available to hire

Hi, I’m Stuart Ross. I’m a dedicated audio developer with 30 years of AAA game experience across all genres. I’ve led audio teams, designed immersive soundscapes, and composed music and sound effects that help define game worlds, especially in racing titles. I’m passionate about combining creative writing with technical prowess to deliver memorable sonic experiences.

From Codemasters to Rockstar North and Real Time Worlds, I love tackling creative and technical challenges—from vehicle audio to ambience and soundtrack design. Off the clock, you’ll find me freelancing on TV adverts, remixes, live gigs, or DJing, always keeping busy and pushing the art of sound forward.

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Language

English
Fluent

Work Experience

Technical Audio Lead and Composer at Build A Rocket Boy
June 1, 2024 - Present
Directed various audio components, cars, props, mixing and also composed 14 tracks for the game.
Audio Director at Codemasters
June 1, 2024 - September 28, 2025
Audio Design and music for racing games, Grid, Dirt, Dirt Rally and WRC. Exceptional racing games from a great team.
Lead Audio Designer at Real Time Worlds
August 1, 2010 - September 28, 2025
Sound design and music for BAFTA-winning Crackdown and MMO APB. Everything from cars to guns.
Audio Designer at Rockstar North
August 1, 2003 - September 28, 2025
Sound design and music for BAFTA-winning GTA Vice City and GTA 3-era titles.
Composer and Audio Designer at DMA Design
August 1, 1999 - September 28, 2025
Sound design and music for various games for Nintendo, Rockstar and Gremlin.
Technical Audio Lead and Composer at Build A Rocket Boy
June 1, 2024 - Present
Directed various audio components, cars, props, mixing and also composed 14 tracks for the game.
Audio Director at Codemasters
June 1, 2024 - September 28, 2025
Audio Design and music for racing games, Grid, Dirt, Dirt Rally and WRC. Exceptional racing games from a great team.
Lead Audio Designer at RealTime Worlds
August 1, 2010 - September 28, 2025
Sound design and music for BAFTA Audio Winner Crackdown and MMO APB. Everything from cars to guns.
Audio Designer at Rockstar North
August 1, 2003 - September 28, 2025
Sound design and music for BAFTA Audio Winner GTA Vice City and GTA 3.2 Classic games.
Composer and Audio Designer at DMA Design
August 1, 1999 - September 28, 2025
Sound design and music for various games for Nintendo, Rockstar and Gremlin.
Technical Audio Lead and Composer at Build A Rocket Boy
June 1, 2024 - Present
Directed various audio components, cars, props, mixing and also composed 14 tracks for the game.
Audio Director at Codemasters
June 1, 2024 - September 28, 2025
Audio design and music for racing games, including Grid, Dirt, Dirt Rally and WRC. Worked with a great team to deliver exceptional racing games.
Lead Audio Designer at Real Time Worlds
August 1, 2010 - September 28, 2025
Sound design and music for BAFTA-winning Crackdown and MMO APB. Projects spanned cars, guns and more.
Audio Design at Rockstar North
August 1, 2003 - September 28, 2025
Sound design and music for BAFTA-winning GTA Vice City and GTA 3 — two classic games.
Composer and Audio Designer at DMA Design
August 1, 1999 - September 28, 2025
Sound design and music for various games for Nintendo, Rockstar and Gremlin.

Education

HND at University of the Highlands and Islands, Scotland
August 1, 1991 - August 1, 1994
Higher at Dingwall Academy, Dingwall, Highlands, Scotland
August 1, 1985 - June 1, 1991
Higher National Diploma at University of the Highlands and Islands
August 1, 1991 - August 1, 1994
Higher at Dingwall Academy, Dingwall, Highlands, Scotland
August 1, 1985 - June 1, 1991
Higher at Dingwall Academy
August 1, 1985 - June 1, 1991
HND at University of the Highlands and Islands, Scotland
August 1, 1991 - August 1, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet