Available to hire
Talented 3D Generalist with specialization in Character modeling, texturing, animation, rendering, and VFX. I enjoy creating high-quality characters and weapons, and making them run well in real-time engines.
I love building fantasy worlds by hand and bringing them to life.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Chinese
Advanced
Work Experience
3D Generalist at Freelancer
May 1, 2024 - PresentModeled and textured realistic characters, focusing on efficient game-ready assets optimized for mobile platforms. Implemented hand-painted and PBR texturing workflows, adapting to both fantasy and realistic art styles.
3D Character & Graphic Artist at More Fun Studios - Remote
May 1, 2020 - April 30, 2024Created stylized and realistic 3D character models for games, focusing on anatomy, sculpting, and topology. Delivered AAA-ready characters with clean UVs, LODs, and PBR materials for Unity/Unreal pipeline. Gained extensive experience in retopology and texturing work.
Junior 3D Artist at Keywords Studio - Remote Shenzhen, China
August 1, 2018 - April 30, 2020Produced 3D characters and props for international game clients, adhering to technical and artistic guidelines. Used ZBrush for high-poly sculpting and Maya/Blender for retopology, ensuring clean topology for animation and rigging. Assisted clients in optimizing their 3D assets for game engines such as Unity and Unreal Engine.
Education
Bachelor of Fine Arts at Shenzhen University (SZU, 深圳大学)
May 1, 2014 - May 1, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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