I am a Senior Character Artist with over 7 years of experience in Game & Media, specializing in character modeling, texturing, and rendering. I enjoy creating high-quality characters and weapons while optimizing them for real-time engines. I love building fantasy worlds by hand and take pride in crafting detailed, AAA-ready assets.
Throughout my career, I have worked extensively with both stylized and realistic character models, focusing on anatomy, sculpting, retopology, and PBR materials for game engines like Unity and Unreal Engine. My passion lies in blending artistic creativity with technical problem-solving to deliver game-ready assets optimized for various platforms.
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