I am a Senior Character Artist with over 7 years of experience in Game & Media, specializing in character modeling, texturing, and rendering. I enjoy creating high-quality characters and weapons while optimizing them for real-time engines. I love building fantasy worlds by hand and take pride in crafting detailed, AAA-ready assets. Throughout my career, I have worked extensively with both stylized and realistic character models, focusing on anatomy, sculpting, retopology, and PBR materials for game engines like Unity and Unreal Engine. My passion lies in blending artistic creativity with technical problem-solving to deliver game-ready assets optimized for various platforms.

Trevor Gary

I am a Senior Character Artist with over 7 years of experience in Game & Media, specializing in character modeling, texturing, and rendering. I enjoy creating high-quality characters and weapons while optimizing them for real-time engines. I love building fantasy worlds by hand and take pride in crafting detailed, AAA-ready assets. Throughout my career, I have worked extensively with both stylized and realistic character models, focusing on anatomy, sculpting, retopology, and PBR materials for game engines like Unity and Unreal Engine. My passion lies in blending artistic creativity with technical problem-solving to deliver game-ready assets optimized for various platforms.

Available to hire

I am a Senior Character Artist with over 7 years of experience in Game & Media, specializing in character modeling, texturing, and rendering. I enjoy creating high-quality characters and weapons while optimizing them for real-time engines. I love building fantasy worlds by hand and take pride in crafting detailed, AAA-ready assets.

Throughout my career, I have worked extensively with both stylized and realistic character models, focusing on anatomy, sculpting, retopology, and PBR materials for game engines like Unity and Unreal Engine. My passion lies in blending artistic creativity with technical problem-solving to deliver game-ready assets optimized for various platforms.

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Language

English
Fluent
Chinese
Advanced

Work Experience

Freelance 3D Artist at Selfemployed
May 1, 2024 - Present
Modeled and textured realistic characters, focusing on efficient game-ready assets optimized for mobile platforms. Implemented hand-painted and PBR texturing workflows, adapting to both fantasy and realistic art styles.
Freelance Character Artist at MoreFun Studios
April 30, 2024 - August 1, 2025
Created stylized and realistic 3D character models for games, focusing on anatomy, sculpting, and topology. Delivered AAA-ready characters with clean UVs, LODs, and PBR materials for Unity/Unreal pipelines. Gained extensive experience in retopology and texturing work.
Junior 3D Artist at Keywords Studios
May 1, 2020 - August 1, 2025
Produced 3D characters and props for international game clients, adhering to technical and artistic guidelines. Used ZBrush for high-poly sculpting and Maya/Blender for retopology, ensuring clean topology for animation and rigging. Assisted clients in optimizing their 3D assets for game engines such as Unity and Unreal Engine.
Freelance 3D Artist at Self-employed
May 1, 2024 - Present
Modeled and textured realistic characters, focusing on game-ready assets optimized for mobile platforms. Implemented hand-painted and PBR texturing in both fantasy and realistic art styles.
Freelance Character Artist at More Fun Studios
April 30, 2024 - August 11, 2025
Created stylized and realistic 3D character models for games, emphasizing anatomy, sculpting, and topology. Delivered AAA-ready characters with clean UVs, LODs, and PBR materials for Unity and Unreal pipelines. Gained extensive experience in retopology and texturing.
Junior 3D Artist at Keywords Studios
May 1, 2020 - August 11, 2025
Produced 3D characters and props for international game clients complying with technical and artistic guidelines. Used ZBrush for high-poly sculpting and Maya/Blender for retopology to ensure clean topology for animation and rigging. Assisted clients in optimizing 3D assets for game engines such as Unity and Unreal Engine.

Education

Bachelor of Fine Arts at Shenzhen University (SZU, 深圳大学)
May 1, 2014 - May 1, 2018
Bachelor of Fine Arts (BFA) at Shenzhen University (SZU, 深圳)
May 1, 2014 - May 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet