Hi there! I'm Aadi Salman Khan, a Senior Concept Artist and Visual Development Specialist with over 15 years of experience shaping character-driven worlds for AAA studios like Gearbox, Ubisoft, and Volta. I excel at defining visual language, mood, and storytelling through design, turning ideas into evocative concepts that guide art direction and gameplay. I'm skilled at leading creative development from concept through production, balancing narrative vision with gameplay constraints, mentoring teams, and delivering consistent art direction across characters, props, and environments. I'm open to relocation or remote work and thrive in collaborative, fast-paced creative environments.

Aadi Salman Khan

Hi there! I'm Aadi Salman Khan, a Senior Concept Artist and Visual Development Specialist with over 15 years of experience shaping character-driven worlds for AAA studios like Gearbox, Ubisoft, and Volta. I excel at defining visual language, mood, and storytelling through design, turning ideas into evocative concepts that guide art direction and gameplay. I'm skilled at leading creative development from concept through production, balancing narrative vision with gameplay constraints, mentoring teams, and delivering consistent art direction across characters, props, and environments. I'm open to relocation or remote work and thrive in collaborative, fast-paced creative environments.

Available to hire

Hi there! I’m Aadi Salman Khan, a Senior Concept Artist and Visual Development Specialist with over 15 years of experience shaping character-driven worlds for AAA studios like Gearbox, Ubisoft, and Volta. I excel at defining visual language, mood, and storytelling through design, turning ideas into evocative concepts that guide art direction and gameplay.

I’m skilled at leading creative development from concept through production, balancing narrative vision with gameplay constraints, mentoring teams, and delivering consistent art direction across characters, props, and environments. I’m open to relocation or remote work and thrive in collaborative, fast-paced creative environments.

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Language

English
Fluent
Malay
Advanced
French
Intermediate

Work Experience

Senior Concept Artist at Gearbox
January 1, 2023 - Present
Worked on concept art for unannounced titles. Responsibilities included creating detailed concept designs for characters, props, and other assets, adhering to artistic direction and project goals. Developed costume details, materials, poses, and facial expressions. Researched and developed innovative visual styles aligned with project aesthetics and target audience. Managed time effectively to meet deadlines and balance quality with efficiency in a fast-paced production environment.
Concept Artist at Ubisoft
December 31, 2022 - August 1, 2025
Worked on concept art for various titles including Rainbow Six: Siege, Hyper Scape, Watch_Dogs 2, and Far Cry 4. Responsibilities included researching relevant materials, styles, and concepts for final design development. Created detailed concept designs featuring costume details, material, poses, and facial expressions. Developed 2D art assets for pre-production and production stages. Revised concepts to enhance character aesthetics and collaborated closely with the Art Director to define game look and art style. Worked with teams to ensure concepts met aesthetic, gameplay, and technical goals for resulting in-game assets.
Concept Artist & Illustrator at Volta
July 31, 2013 - August 1, 2025
Contributed to video game projects such as Just Cause 3, Sniper: Ghost Warrior 2, and Assassin's Creed: Brotherhood. Provided illustrations for various IPs and projects. Worked closely with Art Directors to develop concept art defining look and style of IPs. Designed character concepts based on specifications. Revised and enhanced character designs. Created key artwork exploring a range of styles and moods.
Illustrator/ Comic Artist at Freelance (Kuala Lumpur, Malaysia)
December 31, 2009 - August 1, 2025
Worked on comics, animation, and video games projects. Provided illustrations for various IPs and clients including IDW Publishing/Konami, Image Comics, Ogilvy & Mathers (Malaysia), and Volta Creations.
Senior Concept Artist at Gearbox
January 1, 2023 - Present
Worked on concept art for unannounced video game titles. Created detailed concept designs for characters, props, and other assets, ensuring adherence to artistic direction and project goals. Focused on detailed costume, material, pose, and facial expression design. Researched and developed innovative visual styles aligned with the project’s vision and target audience. Managed time effectively to balance quality and efficiency in a fast-paced production setting.
Concept Artist at Ubisoft
December 31, 2022 - August 6, 2025
Contributed to concept art for major titles including Rainbow Six: Siege, Hyper Scape, Watch_Dogs 2, and Far Cry 4. Conducted research on styles and materials to develop final designs. Created detailed costume, material, pose, and facial expression concepts. Designed 2D art assets for pre-production and production phases. Revised existing concepts to enhance character appearance. Collaborated closely with Art Director and other team members to meet aesthetic, gameplay, and technical goals for game assets.
Concept Artist & Illustrator at Volta
July 31, 2013 - August 6, 2025
Worked on various video game projects including Just Cause 3, Sniper: Ghost Warrior 2, and Assassin's Creed: Brotherhood. Provided illustrations for various intellectual properties and projects. Collaborated with Art Director to define look and art style of IPs. Designed character concepts based on specifications and revised concepts to improve visual appeal. Created key artworks that explored a wide range of styles and moods.
Illustrator/ Comic Artist at Freelance / Various Clients
December 31, 2009 - August 6, 2025
Provided illustrations for comics, animation, and video game projects. Worked with clients such as IDW Publishing/Konami, Image Comics, Ogilvy & Mathers (Malaysia), and Volta Creations. Specialized in comic book and illustrative work throughout various projects.
Senior Concept Artist at Gearbox
January 1, 2023 - Present
Worked on concept art for unannounced game titles. Created detailed designs for characters, props, and other assets following artistic direction and project goals. Developed costume details, materials, poses, and facial expressions. Conducted research to develop innovative visual styles aligned with the project’s aesthetic vision and target audience. Managed time effectively to meet deadlines in a fast-paced production environment.
Concept Artist at Ubisoft
December 31, 2022 - August 10, 2025
Contributed concept art for a variety of high-profile titles including Rainbow Six: Siege, Hyper Scape, Watch_Dogs 2, and Far Cry 4. Researched relevant materials and styles for final design development. Created detailed concept designs including costumes, materials, poses, and facial expressions. Produced 2D art assets for pre-production and production. Revised existing concepts to enhance character appearances. Collaborated closely with Art Directors and team members to define art style and meet aesthetic, gameplay, and technical goals.
Concept Artist & Illustrator at Volta
July 31, 2013 - August 10, 2025
Worked on various video game projects including Just Cause 3, Sniper: Ghost Warrior 2, and Assassin's Creed: Brotherhood. Provided illustrations and character concepts aligned with specifications and Art Director guidance. Revised and refined designs to improve character appeal. Created key artwork exploring a wide range of styles and moods.
Illustrator/Comic Artist
January 1, 2009 - August 10, 2025
Provided illustrations for various comics, animation, and video game projects. Worked with clients including IDW Publishing/Konami, Image Comics, Ogilvy & Mather (Malaysia), and Volta Creations.
Senior Concept Artist at Gearbox
January 1, 2023 - Present
Worked on concept art for unannounced titles, creating detailed designs for characters, props, and other assets aligned with artistic direction and project goals. Developed costume details, material, poses, and facial expressions. Conducted research to innovate visual styles that fit the aesthetic vision and target audience. Managed time effectively to balance quality and efficiency in a fast-paced production environment.
Concept Artist at Ubisoft
December 31, 2022 - August 16, 2025
Produced concept art for several major titles including Rainbow Six: Siege, Hyper Scape, Watch_Dogs 2, and Far Cry 4. Responsibilities included researching materials and styles, creating detailed character designs with costume and expression details, pre-visualization of 2D art assets for pre-production and production, and revising concepts to enhance character look and feel. Collaborated closely with Art Directors and team members to ensure concepts met aesthetic, gameplay, and technical goals.
Concept Artist & Illustrator at Volta
July 31, 2013 - August 16, 2025
Worked on video game projects such as Just Cause 3, Sniper: Ghost Warrior 2, and Assassin's Creed: Brotherhood. Provided illustrations for various IPs and collaborated with Art Directors to define look and art style. Designed character concepts based on given specifications, revised established concepts, and created key artwork exploring diverse styles and moods.
Illustrator/Comic Artist at Freelance, Kuala Lumpur, Malaysia
December 31, 2009 - August 16, 2025
Provided illustrations for comics, animation, and video games with clients including IDW Publishing/Konami, Image Comics, Ogilvy & Mathers (Malaysia), and Volta Creations.
Concept Artist at Ubisoft
January 1, 2013 - December 31, 2022
Contributed to AAA titles including Rainbow Six: Siege, Watch Dogs 2, Far Cry 4, and Hyper Scape. Developed character, costume, and equipment concepts aligning with gameplay direction. Supported marketing key art and visual storytelling.
Concept Artist & Illustrator at Volta
January 1, 2009 - January 1, 2013
Delivered character and key art concepts for major IPs such as Just Cause 3, Sniper: Ghost Warrior 2, and Assassin’s Creed: Brotherhood. Supported art direction and IP visual development.
Illustrator / Comic Artist at Kuala Lumpur, Malaysia
January 1, 2001 - January 1, 2009
Created illustrations and sequential art for comics, animation, and games. Clients include IDW Publishing/Konami, Image Comics, and Ogilvy & Mathers Malaysia.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet