I am a dedicated Concept and Technical Artist with a passion for character design, digital sculpting, and game development. Currently pursuing a degree in Creative & Game Technology, I focus on crafting immersive characters and environments that blend artistic creativity with technical precision. Proficient in ZBrush, Blender, Maya, Substance Painter, Substance Designer, and Unity, I enjoy bridging the gap between art and technology to bring compelling stories to life through visually striking and optimized game assets.

Medeea Bazga

I am a dedicated Concept and Technical Artist with a passion for character design, digital sculpting, and game development. Currently pursuing a degree in Creative & Game Technology, I focus on crafting immersive characters and environments that blend artistic creativity with technical precision. Proficient in ZBrush, Blender, Maya, Substance Painter, Substance Designer, and Unity, I enjoy bridging the gap between art and technology to bring compelling stories to life through visually striking and optimized game assets.

Available to hire

I am a dedicated Concept and Technical Artist with a passion for character design, digital sculpting, and game development. Currently pursuing a degree in Creative & Game Technology, I focus on crafting immersive characters and environments that blend artistic creativity with technical precision. Proficient in ZBrush, Blender, Maya, Substance Painter, Substance Designer, and Unity, I enjoy bridging the gap between art and technology to bring compelling stories to life through visually striking and optimized game assets.

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Language

English
Advanced
Spanish; Castilian
Intermediate
Romanian, Moldavian, Moldovan
Advanced
French
Beginner

Work Experience

Concept Artist & Technical Artist at D’ale of the Folklore
January 1, 2024 - Present
Created character designs and concepts, bringing the game’s characters to life with unique visual styles. Produced high-quality 3D models and textures using ZBrush, Blender, Maya, and Substance Painter. Rendered final assets using Blender, achieving realistic lighting and material effects. Sculpted the character.
Technical Artist at Bot Brawl (Winner of The Dragons' Den - 4 Investors)
January 1, 2024 - Present
UV mapped all game assets to optimize performance and visual fidelity. Designed and implemented custom textures, ensuring consistency and quality across assets. Created the game’s map, environmental design, and lighting within Unity to enhance the visual experience.
Concept Artist, Illustrator at Mythical Pirates
December 31, 2022 - August 1, 2025
Created the art of the playing cards and assisted with laser cutting the board.
Sales Assist at New Yorker - Enschede, Netherlands
March 1, 2024 - Present
Provided customer support in a fast-paced retail environment, ensuring a positive and professional shopping experience. Collaborated with team members to meet sales targets and manage peak business hours. Developed strong communication, multitasking, and time management skills while balancing work with academic responsibilities.

Education

Bachelor at Saxion University
January 1, 2022 - August 1, 2025
High School Diploma at "Nicolae Tonitza" High School of Fine Arts
January 1, 2018 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Retail