Hi, I'm an Art Director and Creative Producer with over 15 years of experience in AAA games, animation, and interactive storytelling. I've had the chance to lead art direction on popular titles like Dead by Daylight, working with cross-functional and global teams to deliver player-centered and visually striking content. I specialize in balancing creative innovation with production realities, building scalable visual pipelines, and fostering a positive team culture. Outside of work, I'm a lifelong car enthusiast and enjoy playing Rocket League, where I appreciate the blend of movement, style, and design.…

Dalisay MT

Hi, I'm an Art Director and Creative Producer with over 15 years of experience in AAA games, animation, and interactive storytelling. I've had the chance to lead art direction on popular titles like Dead by Daylight, working with cross-functional and global teams to deliver player-centered and visually striking content. I specialize in balancing creative innovation with production realities, building scalable visual pipelines, and fostering a positive team culture. Outside of work, I'm a lifelong car enthusiast and enjoy playing Rocket League, where I appreciate the blend of movement, style, and design.…

Available to hire

Hi, I’m an Art Director and Creative Producer with over 15 years of experience in AAA games, animation, and interactive storytelling. I’ve had the chance to lead art direction on popular titles like Dead by Daylight, working with cross-functional and global teams to deliver player-centered and visually striking content.

I specialize in balancing creative innovation with production realities, building scalable visual pipelines, and fostering a positive team culture. Outside of work, I’m a lifelong car enthusiast and enjoy playing Rocket League, where I appreciate the blend of movement, style, and design.

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Work Experience

Founder, Creative Partner at Threadwell Group
January 1, 2025 - Present
Lead consulting projects for games, tech, and media clients, focusing on creative systems, visual storytelling pipelines, and production optimization. Provide art direction frameworks for live-service and interactive projects, aligning creative vision with business and gameplay goals. Support sustainable team growth and mentorship strategies tailored to game studio environments.
Associate Art Director at Behaviour Interactive
December 31, 2024 - August 1, 2025
Led art direction on Dead by Daylight (Unreal Engine), a top-grossing live-service console/PC title with 50M+ players. Oversaw cosmetic, marketing, and cinematic content pipelines, collaborating across disciplines to ship high-visibility seasonal content. Directed internal and external art teams (20+ contributors), including vendors and junior artists, ensuring quality and consistency across character, UI, and promotional assets. Developed visual systems and scalable pipelines to support live operations, IP integration, and narrative cohesion. Spearheaded “Mythic Tome” art direction, elevating brand visuals and player engagement.
Art Director / Senior Artist at Guru Studio
December 31, 2022 - August 1, 2025
Directed visual development for award-winning animated series and interactive experiences, guiding projects from pitch to production delivery. Built and maintained cross-functional pipelines that connected early concepting with asset creation and delivery. Managed teams of concept artists, 3D modelers, and background painters across multiple productions and platforms.
Visual Development, Layout, and Background Art (Freelance & Earlier Roles)
December 31, 2018 - August 1, 2025
Provided concept art and background design for narrative-focused television, games, and interactive projects. Built a deep foundation in stylized worldbuilding, visual storytelling, and artistic collaboration across creative pipelines.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet