Kelsey Martin

Available to hire

I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry.

About

I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry. I have worked on a wide range of platforms with different specs and requirements, and I enjoy working within various constraints. I have experience working with a variety of art styles, from stylized cartoon to detailed superhero. In addition to my focus on character art, I also have experience as a generalist, working on environments and props, character rigging and animation, and visual effects. I am passionate about video games in every form and love being a part of the game development process.

  • Joined August 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 8 roles

Senior Character Artist (Contract) · Netflix GamesMar 2025 – Aug 2025 · 6 mos

Modeled and textured player character skins. Modeled and textured environment assets and set them up in Unity. Created 3D compositions and 2D assets for UI, loading screens, and marketing screenshots.

Senior Character Artist · Very Very SpaceshipApr 2024 – Aug 2025 · 1 yr 5 mos

Lead Character Artist on avatar character creator feature update for existing game. Drove and coordinated planning and design for adding features to existing systems. Created concept art for body types and features, hair and faces. Modeled and textured organic character models, hair and body shapes. Converted many clothing articles and accessories to the new system. Rigged and weighted 3D character models. Modeled and textured hard surface models. Reviewed and provided feedback for models from external artists. Wrote many detailed planning, process and pipeline documents.

Senior Character Artist and Generalist · Big Fish GamesJan 2020 – Aug 2025 · 5 yrs 8 mos

Created ZBrush sculpts and low poly character models and textures. Created environment geometry, textures, lighting and VFX. Collaborated to create character style guide and raise quality bar. Helped refine pipeline and introduced new tools to optimize production. Created assets, props and general VFX for various game elements.

Senior Character Artist · Disney InteractiveApr 2016 – Aug 2025 · 9 yrs 5 mos
Senior 3d Artist (Contract) · Glu MobileAug 2012 – Aug 2025 · 13 yrs 1 mo
Senior Character Artist and Generalist · Novel Inc.Apr 2012 – Aug 2025 · 13 yrs 5 mos
Lead Artist · Griptonite GamesFeb 2011 – Aug 2025 · 14 yrs 7 mos
Character Artist and Animator · Griptonite GamesMay 2005 – Jul 2025 · 20 yrs 3 mos

Education

Associates of Animation Art and Design · The Art Institute of Seattle2000 – 2002

Hire Kelsey Martin today

Post a job and invite Kelsey, or contact them directly. No hidden commission.

Post a job