I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry. I have worked on a wide range of platforms with different specs and requirements, and I enjoy working within various constraints. I have experience working with a variety of art styles, from stylized cartoon to detailed superhero. In addition to my focus on character art, I also have experience as a generalist, working on environments and props, character rigging and animation, and visual effects. I am passionate about video games in every form and love being a part of the game development process.

Kelsey Martin

I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry. I have worked on a wide range of platforms with different specs and requirements, and I enjoy working within various constraints. I have experience working with a variety of art styles, from stylized cartoon to detailed superhero. In addition to my focus on character art, I also have experience as a generalist, working on environments and props, character rigging and animation, and visual effects. I am passionate about video games in every form and love being a part of the game development process.

Available to hire

I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry. I have worked on a wide range of platforms with different specs and requirements, and I enjoy working within various constraints. I have experience working with a variety of art styles, from stylized cartoon to detailed superhero. In addition to my focus on character art, I also have experience as a generalist, working on environments and props, character rigging and animation, and visual effects. I am passionate about video games in every form and love being a part of the game development process.

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Language

English
Fluent

Work Experience

Senior Character Artist (Contract) at Netflix Games
March 31, 2025 - August 1, 2025
Modeled and textured player character skins. Modeled and textured environment assets and set them up in Unity. Created 3D compositions and 2D assets for UI, loading screens, and marketing screenshots.
Senior Character Artist at Very Very Spaceship
April 30, 2024 - August 1, 2025
Lead Character Artist on avatar character creator feature update for existing game. Drove and coordinated planning and design for adding features to existing systems. Created concept art for body types and features, hair and faces. Modeled and textured organic character models, hair and body shapes. Converted many clothing articles and accessories to the new system. Rigged and weighted 3D character models. Modeled and textured hard surface models. Reviewed and provided feedback for models from external artists. Wrote many detailed planning, process and pipeline documents.
Senior Character Artist and Generalist at Big Fish Games
January 31, 2020 - August 1, 2025
Created ZBrush sculpts and low poly character models and textures. Created environment geometry, textures, lighting and VFX. Collaborated to create character style guide and raise quality bar. Helped refine pipeline and introduced new tools to optimize production. Created assets, props and general VFX for various game elements.
Senior Character Artist at Disney Interactive
April 30, 2016 - August 1, 2025
Created Zbrush sculpts and low poly character models and textures. Collaborated to establish unique comic book style character game shader for Unity. Established skin weighting quality bar and produced detailed weighting guideline doc for internal character team and outsourcing artists. Created detailed character concept turnarounds for outsourcing model reference. Modeled three flying vehicles, designed and modeled a transport airplane. Assisted with shaders, lighting, and visual effects for several in game environments.
Senior 3d Artist (Contract) at Glu Mobile
August 31, 2012 - August 1, 2025
Modeled, textured, and lit environments. Modeled and textured characters. Illustrated icons.
Senior Character Artist and Generalist at Novel Inc.
April 30, 2012 - August 1, 2025
Established look and feel for characters on two games with distinct art directions. Character concept art and illustrations. Vehicle concept art and illustrations.
Lead Artist at Griptonite Games
February 28, 2011 - August 1, 2025
Generated character, environment, and prop models; special effects and UI assets. Created concept art for characters, props, and environments. Created style guides and technical pipeline documentation. Created detailed schedules and scoped projects to consistently meet deadlines. Developed art assets on seven different platforms including the Xbox 360, Playstation 3, Nintendo Wii, Sony PSP, and Nintendo DS.
Character Artist and Animator at Griptonite Games
May 30, 2005 - July 31, 2025
Created character concept art and design. Created models and textures for characters and props. Created animations for primary and secondary characters.

Education

Associates of Animation Art and Design at The Art Institute of Seattle
January 1, 2000 - May 31, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Optimus Prime - Transformers: Heavy Metal
    uniE621 Black Widow - Marvel Avengers Alliance 2
    uniE621 Various player skins - Squid Game: Unleashed
    uniE621 Unicorn character evos - Worbs: Warrior Orbs