- 3D Modeler
- Character Designer
Kelsey Martin
- Seattle, United States
- 7 projects
I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry.
About
I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry. I have worked on a wide range of platforms with different specs and requirements, and I enjoy working within various constraints. I have experience working with a variety of art styles, from stylized cartoon to detailed superhero. In addition to my focus on character art, I also have experience as a generalist, working on environments and props, character rigging and animation, and visual effects. I am passionate about video games in every form and love being a part of the game development process.
- Joined August 2025
Skills· 11
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Projects · 7
- 3D Modeler
- 3D Modeler
- 3D Modeler
Work experience· 8 roles
Modeled and textured player character skins. Modeled and textured environment assets and set them up in Unity. Created 3D compositions and 2D assets for UI, loading screens, and marketing screenshots.
Lead Character Artist on avatar character creator feature update for existing game. Drove and coordinated planning and design for adding features to existing systems. Created concept art for body types and features, hair and faces. Modeled and textured organic character models, hair and body shapes. Converted many clothing articles and accessories to the new system. Rigged and weighted 3D character models. Modeled and textured hard surface models. Reviewed and provided feedback for models from external artists. Wrote many detailed planning, process and pipeline documents.
Created ZBrush sculpts and low poly character models and textures. Created environment geometry, textures, lighting and VFX. Collaborated to create character style guide and raise quality bar. Helped refine pipeline and introduced new tools to optimize production. Created assets, props and general VFX for various game elements.
Education
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