I am a process and pipeline driven industry veteran artist with two decades of experience creating compelling characters and other artwork in the video game industry. I have worked on a wide range of platforms with different specs and requirements, and I enjoy working within various constraints. I have experience working with a variety of art styles, from stylized cartoon to detailed superhero. In addition to my focus on character art, I also have experience as a generalist, working on environments and props, character rigging and animation, and visual effects. I am passionate about video games in every form and love being a part of the game development process.
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