Hi, I'm Lucas Rosa, a passionate 3D Artist with five years of experience creating everything from detailed characters to immersive environments. I've worked extensively with tools like ZBrush, Blender, and Unreal Engine to deliver optimized assets for VR and game projects. I love blending technical skills with creativity to bring ideas to life and make production more efficient. Over the years, I've enjoyed collaborating with diverse teams and clients, constantly learning and refining my craft. Whether it's modeling for VR, texturing for games, or optimizing assets for real-time applications, I bring dedication and a problem-solving mindset to every project.

Lucas Rosa

Hi, I'm Lucas Rosa, a passionate 3D Artist with five years of experience creating everything from detailed characters to immersive environments. I've worked extensively with tools like ZBrush, Blender, and Unreal Engine to deliver optimized assets for VR and game projects. I love blending technical skills with creativity to bring ideas to life and make production more efficient. Over the years, I've enjoyed collaborating with diverse teams and clients, constantly learning and refining my craft. Whether it's modeling for VR, texturing for games, or optimizing assets for real-time applications, I bring dedication and a problem-solving mindset to every project.

Available to hire

Hi, I’m Lucas Rosa, a passionate 3D Artist with five years of experience creating everything from detailed characters to immersive environments. I’ve worked extensively with tools like ZBrush, Blender, and Unreal Engine to deliver optimized assets for VR and game projects. I love blending technical skills with creativity to bring ideas to life and make production more efficient.

Over the years, I’ve enjoyed collaborating with diverse teams and clients, constantly learning and refining my craft. Whether it’s modeling for VR, texturing for games, or optimizing assets for real-time applications, I bring dedication and a problem-solving mindset to every project.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Advanced

Work Experience

Freelancer Character Artist
June 1, 2019 - Present
Designed and modeled high-quality pieces optimized for 3D printing, including bases for molds in religious articles manufacturing. Improved modeling efficiency by adopting ZBrush, reducing time from 30 days to 7 days (76% improvement). Developed character base meshes to accelerate creation processes. Experienced managing client relationships and presenting ideas to non-technical clients.
3D Artist at Gaz Games
June 30, 2023 - August 2, 2025
Modeled 3D assets using Blender for VR projects and apartment showrooms. Applied PBR workflow with Substance Painter/Designer and UV mapping for real-time applications. Created optimized, high-quality low-poly 3D characters and assets for VR with Blender, Maya, and ZBrush. Led a project - a 3D-modeled and optimized endless runner game for a mining trade show commissioned by a fertilizer company.
Environment Artist at IMxr
July 31, 2024 - August 2, 2025
Handled project implementation and lighting in Unreal Engine. Created materials and optimized textures, reducing implementation time by 75%. Modeled and textured assets for the Fortnite project (Galoverso). Developed a unique texture atlas for real-time editing within VR headsets. Led project optimization through texture reduction, mesh density optimization, and LODs creation to ensure stable FPS for VR experiences.
Freelancer Character Artist
June 1, 2019 - Present
Designed and modeled high-quality pieces optimized for 3D printing, including pieces used as bases for molds in the manufacture of religious articles. Incorporated ZBrush into the workflow, reducing modeling time by 76% from 30 days to 7 days. Developed character base meshes to speed up creation processes. Managed client communication and project presentations for clients without technical artistic knowledge.
3D Artist at Gaz Games
June 30, 2023 - August 2, 2025
Modeled 3D assets using Blender for VR projects and apartment showrooms for construction companies. Specialized in PBR workflow including texturing with Substance Painter/Designer and UV mapping for real-time applications. Created high-quality low-poly 3D characters and assets for VR using Blender, Maya, and ZBrush. Led a project developing and optimizing a 3D endless runner game commissioned by a fertilizer company for a mining trade show.
Environment Artist at IMxr
July 31, 2024 - August 2, 2025
Handled project implementation and lighting in Unreal Engine. Created and optimized materials and textures, reducing engine implementation time by 75%. Modeled and textured assets for a Fortnite project (Galoverso). Developed a texture atlas enabling real-time editing of materials within VR headsets, enhancing architectural visualization workflows. Implemented optimization techniques such as texture reduction, mesh density optimization, and level of detail creation, ensuring stable FPS for VR experiences.
Freelancer Character Artist
June 1, 2019 - Present
Designed and modeled high-quality pieces optimized for 3D printing, including bases for molds used in manufacturing religious articles. Improved workflow efficiency significantly by integrating ZBrush, reducing modeling time from 30 days to 7 days. Developed character base meshes to speed up creation processes. Gained experience working with diverse clients and improved communication and presentation skills with non-technical clients. Enhanced practical skills in Unity, Unreal Engine, and Roblox Studio.
3D Artist at Gaz Games
June 30, 2023 - August 2, 2025
Modeled 3D assets using Blender for VR projects and apartment showrooms targeted at construction companies. Worked extensively in the PBR workflow with Substance Painter and Designer for real-time applications. Created high-quality low-poly 3D characters and assets for VR using Blender, Maya, and ZBrush. Led a project delivering a 3D-modeled optimized endless runner game for a mining trade show client.
Environment Artist at IMxr
July 31, 2024 - August 2, 2025
Handled project implementation and lighting in Unreal Engine, creating materials and optimizing textures to reduce implementation time by 75%. Modeled and textured assets for a Fortnite project (Galoverso). Developed a unique texture atlas for real-time editing within VR, enhancing architectural visualization workflows. Performed project optimization using techniques such as texture reduction, mesh density optimization, LOD creation, and other performance strategies to ensure stable FPS for VR experiences.

Education

Bachelor of Digital Games Technology at Pontifícia Universidade Católica, MG, BR
June 1, 2017 - December 31, 2020
Bachelor of Digital Games Technology at Pontifícia Universidade Católica, MG, BR
June 1, 2017 - December 31, 2020
Bachelor at Pontifícia Universidade Católica, MG, BR
June 1, 2017 - December 31, 2020

Qualifications

Introduction to ZBrush and the Sculptor's Mind
July 1, 2023 - July 31, 2023
Essential Anatomy - Male Bodies
August 1, 2024 - August 31, 2024
Essential Anatomy - Female Bodies
September 1, 2024 - September 30, 2024
Introduction to ZBrush and the Sculptor's Mind
July 1, 2023 - July 31, 2023
Essential Anatomy - Male Bodies
August 1, 2024 - August 31, 2024
Essential Anatomy - Female Bodies
September 1, 2024 - September 30, 2024
Introduction to ZBrush and the Sculptor's Mind
July 1, 2023 - July 31, 2023
Essential Anatomy - Male Bodies
August 1, 2024 - August 31, 2024
Essential Anatomy - Female Bodies
September 1, 2024 - September 30, 2024

Industry Experience

Gaming, Real Estate & Construction, Manufacturing, Media & Entertainment, Other, Software & Internet