Hi, I’m Stefani Wang, a multi-disciplinary video and 3D designer specializing in cinematic storytelling for fashion tech and digital media. I blend 3D animation, motion design, and visual effects to craft engaging content across social platforms and client deliverables. I love collaborating with interdisciplinary teams and clients across tech, healthcare, education, and non-profit sectors to translate objectives into compelling video concepts. I’m passionate about mood, style, and camera storytelling that resonates with audiences while delivering high-quality visuals at scale.

Stefani Wang

Hi, I’m Stefani Wang, a multi-disciplinary video and 3D designer specializing in cinematic storytelling for fashion tech and digital media. I blend 3D animation, motion design, and visual effects to craft engaging content across social platforms and client deliverables. I love collaborating with interdisciplinary teams and clients across tech, healthcare, education, and non-profit sectors to translate objectives into compelling video concepts. I’m passionate about mood, style, and camera storytelling that resonates with audiences while delivering high-quality visuals at scale.

Available to hire

Hi, I’m Stefani Wang, a multi-disciplinary video and 3D designer specializing in cinematic storytelling for fashion tech and digital media. I blend 3D animation, motion design, and visual effects to craft engaging content across social platforms and client deliverables.

I love collaborating with interdisciplinary teams and clients across tech, healthcare, education, and non-profit sectors to translate objectives into compelling video concepts. I’m passionate about mood, style, and camera storytelling that resonates with audiences while delivering high-quality visuals at scale.

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Work Experience

3D Artist at Sacred Encounter
May 31, 2024 - August 2, 2025
Modeled and composited 20+ environment props with existing assets to create cohesive church interior, improving the scene's aesthetics. Built atmospheric lighting by adjusting exponential height fog and post-processing volumes to achieve balanced visual depth. Created two characters using ZBrush and Marvelous Designer; optimized Mixamo animations for smooth integration into Unreal Engine's Sequencer. Designed frozen shader with dissolving effect to reinforce narrative tone in the ending sequence. Collaborated with storyboard artists to plan 10+ cinematic shots, implementing custom camera shake blueprint that improved shot realism.
Environment Artist at Heavenly Azure (Rookie Awards Winning Entry)
March 31, 2024 - August 2, 2025
Developed modular set featuring 17 unique architectural pieces in Maya, blending Megascan assets to build a unified scene. Sculpted, retopologized and textured highly detailed angel statue as the hero asset, enhancing scene's focal point and visual hierarchy. Created library of 3 procedural PBR textures with Substance Designer, reducing texturing time for future scenes. Developed lighting setup and VFX elements (flame shader, moonlight god ray, static stars) to complement environment’s ambiance. Scripted batch texture-changing pipeline using Blueprint, streamlining texture integration in Unreal Engine.
3D Artist, Cinematic Designer at Gray Unit Interactive
May 1, 2023 - Present
Developed multiple levels and cinematic trailer in Unreal Engine which received positive investor feedback by showcasing the project's visual aesthetics and storytelling depth. Sculpted the landscape and created foliage. Implemented Level of Detail (LOD) models for environment assets, reducing render strain while preserving visual quality for close-up scenes. Created environment lighting and dynamic fog sheet blueprint to enhance cinematic appeal. Animated camera movements and depth of field adjustments, guiding viewer attention to key scene elements.
Character Artist at Project Zephyra
February 1, 2025 - Present
Sculpted the character’s face and body in ZBrush and used ZWrap to apply scanned facial textures for realistic skin results. Created the outfit in Marvelous Designer and retopologized using Marvelous Designer's built-in retopologizing tool. Created the real-time hair using GS Curve Tool in Maya, baked the hair card textures using XGen. Modeled props and retopologized in Maya. Textured the full character in Substance Painter with attention to materials and surface details. Rendered the final presentation in Marmoset Toolbag with custom lighting and shader setup.
Cinematic Designer at Snapchat (Snap Inc.)
September 1, 2021 - September 10, 2025
Designed and produced cross-platform video content and AR experiences for brand storytelling. Created eight Snapchat AR lenses and short-form videos aligned with growth strategies; collaborated with product managers and frontend developers to refine user experiences; produced a cinematic trailer using Unreal Engine; managed environmental lighting, dynamic fog, and foliage to enhance visuals; coordinated with 30+ niche digital fashion artists to extend brand reach and boost credibility.
Senior Video Creative at CLO Virtual Fashion (CLO 3D)
September 1, 2021 - September 10, 2025
Directed mood, style, and camera strategies for 50+ client deliverables; led kickoff meetings to translate objectives into compelling video concepts; produced and optimized videos for multi-platform distribution (TikTok, Instagram Reels, YouTube Shorts, LinkedIn); built and refined cinematic assets; collaborated with 30+ digital fashion artists; implemented cinematic lighting and depth adjustments to enhance visuals.
Senior Video Creative at CLO Virtual Fashion (CLO 3D)
May 1, 2023 - Present
Partnered with clients across tech, healthcare, education, insurance, and non-profit sectors; led kickoff meetings to translate objectives into video concepts; directed mood, style, and camera strategies for 50+ client deliverables; produced multi-platform videos; contributed to 20-40% growth in social reach during campaigns; earned consistent 5/5 ratings from clients and internal teams; managed collaboration with 30+ niche digital fashion artists; created 3D renders and assets; enhanced brand visibility and audience engagement.

Education

Master of Entertainment Technology at Carnegie Mellon University
August 1, 2022 - May 31, 2024
Bachelor of Digital Television and Broadcasting at City University of Hong Kong
September 1, 2018 - May 31, 2022
Bachelor of Digital Television and Broadcasting at Carnegie Mellon University
September 1, 2018 - May 1, 2022
Master of Entertainment Technology at City University of Hong Kong
August 1, 2022 - May 1, 2024
Bachelor of Digital Television and Broadcasting at City University of Hong Kong
September 1, 2018 - May 1, 2022
Master of Entertainment Technology at Carnegie Mellon University
August 1, 2022 - May 1, 2024

Qualifications

Rookie of the Year | Game Development
January 1, 2024 - December 31, 2024
Rookie of the Year | 3D Animation
January 1, 2024 - December 31, 2024
Rookie Award 2024 - Game Development
August 2, 2024 - September 10, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Non-Profit Organization, Healthcare, Financial Services