Hi, I'm Jimmy Bui, a passionate 3D artist with 5 years of experience in the game and animated film industries. I thrive on creativity, motivation, and hard work, and I'm always eager to take on full-time, part-time, or freelance opportunities that challenge and inspire me. My skills span modelling, sculpting, texturing hard surface models such as weapons and vehicles, and working on various 3D CG tasks including rigging, lighting, rendering, and animation. I work well both independently and as part of a team, and I enjoy learning new techniques to stay at the forefront of the industry. Based in Melbourne, I am ready to contribute to exciting projects and grow my expertise in games and animated films.

Jimmy Bui

Hi, I'm Jimmy Bui, a passionate 3D artist with 5 years of experience in the game and animated film industries. I thrive on creativity, motivation, and hard work, and I'm always eager to take on full-time, part-time, or freelance opportunities that challenge and inspire me. My skills span modelling, sculpting, texturing hard surface models such as weapons and vehicles, and working on various 3D CG tasks including rigging, lighting, rendering, and animation. I work well both independently and as part of a team, and I enjoy learning new techniques to stay at the forefront of the industry. Based in Melbourne, I am ready to contribute to exciting projects and grow my expertise in games and animated films.

Available to hire

Hi, I’m Jimmy Bui, a passionate 3D artist with 5 years of experience in the game and animated film industries. I thrive on creativity, motivation, and hard work, and I’m always eager to take on full-time, part-time, or freelance opportunities that challenge and inspire me. My skills span modelling, sculpting, texturing hard surface models such as weapons and vehicles, and working on various 3D CG tasks including rigging, lighting, rendering, and animation.

I work well both independently and as part of a team, and I enjoy learning new techniques to stay at the forefront of the industry. Based in Melbourne, I am ready to contribute to exciting projects and grow my expertise in games and animated films.

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Language

English
Advanced
Vietnamese
Fluent
Chinese
Beginner

Work Experience

3D Generalist at CP Studio (Australia)
March 1, 2025 - August 2, 2025
Handled various 3D CG tasks like modelling, texturing, rigging, lighting, rendering, animation, and compositing for video games, animated short films, and commercials. Worked with a range of software tools including Maya, ZBrush, Substance Painter, Arnold, Unity, Photoshop, and After Effects.
3D Hard Surface Artist at Freelance
July 1, 2019 - Present
Responsible for modelling, sculpting and texturing 3D hard surface models such as weapons, vehicles, machines, and environment assets based on concept or image reference boards in the game and animated film industries. Utilized software such as Maya, ZBrush, Blender, Substance Painter, Marmoset, Unreal, Photoshop, Marvelous Designer, RizomUV and TopoGun.

Education

Bachelor of Information Technology at Hoa Sen University (Vietnam)
October 1, 2008 - June 30, 2012
Bachelor of Creative Art at Deakin University (Australia)
July 1, 2016 - June 30, 2019

Qualifications

3D Training Program - 3D Modelling & Texturing
May 1, 2024 - November 30, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet