I am calm, studious and self-taught. I enjoy discussing team projects in a creative manner, helping me stay energized with fresh ideas and strong motivation. My passion lies in 3D modeling, texturing, animation, sculpting, and postproduction work, creating detailed architectural visualisations and animation projects. I specialize in modeling and creating materials for architectural objects and environments, with skills in Adobe Photoshop postproduction and product animation. I also have experience in sculpting for VR environments, offline rendering, and game engines, working both as a freelancer and team member on award-winning projects.

Marijn Karsten

I am calm, studious and self-taught. I enjoy discussing team projects in a creative manner, helping me stay energized with fresh ideas and strong motivation. My passion lies in 3D modeling, texturing, animation, sculpting, and postproduction work, creating detailed architectural visualisations and animation projects. I specialize in modeling and creating materials for architectural objects and environments, with skills in Adobe Photoshop postproduction and product animation. I also have experience in sculpting for VR environments, offline rendering, and game engines, working both as a freelancer and team member on award-winning projects.

Available to hire

I am calm, studious and self-taught. I enjoy discussing team projects in a creative manner, helping me stay energized with fresh ideas and strong motivation. My passion lies in 3D modeling, texturing, animation, sculpting, and postproduction work, creating detailed architectural visualisations and animation projects.

I specialize in modeling and creating materials for architectural objects and environments, with skills in Adobe Photoshop postproduction and product animation. I also have experience in sculpting for VR environments, offline rendering, and game engines, working both as a freelancer and team member on award-winning projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

3D Designer at Syntric
April 1, 2023 - August 4, 2025
Worked on grooming human models, designing materials and texture tools, 3D modeling, weight painting, and sculpting.
3D Designer at Airworks Inflatables
April 1, 2024 - August 4, 2025
Created textures, PBR materials, and inflatable patterns; performed 3D modeling, texture projection, sculpting, and rendered final images with Redshift.
3D Designer at Steenberg Invest
February 28, 2025 - August 4, 2025
Created images of wood profiles for print, including 3D modeling, texture creation, and rendering final images in Blender.
3D Designer at Atelier Chauf
April 1, 2025 - August 4, 2025
Created images of jewelry for print, including 3D modeling, material creation, and rendering final images in Blender.
3D Designer at Stansz
July 1, 2025 - August 4, 2025
Created explanatory renders of proprietary waste system involving 3D modeling, material creation, and rendering final images for online use in Blender.
3D Animator at Toonder Studio BV, Hoek & Sonepouse
August 1, 2003 - August 4, 2025
Created a 3D animation featuring a character designed by Marten Toonder.
3D Designer and Animator at De Beelden Fabriek
December 31, 2019 - August 4, 2025
Architectural visualisations including modeling and creating materials of architectural objects and environments; postproduction in Adobe Photoshop; product animation to discuss all project elements such as concepting, timing, animation, rendering, and compositing; sculpting various objects for VR environments, offline rendering, and game engines (Unity).
Freelance 3D Designer for VR Production at Ado Ato Pictures
October 1, 2018 - August 4, 2025
"Another Dream": modeling, UV-ing, texturing and sculpting of VR production props and game scene elements. The project was nominated for a "Gouden Kalf" award in 2019 for "Best Interactive".
3D Designer and Animator at Ado Ato Pictures
February 1, 2021 - August 4, 2025
"Un(Re)solved": modeling, UV-ing, texturing and sculpting animation elements; particle system design for animation transition sequences. The project won the IDFA DocLab Award in 2021.
3D Designer at ACRUSH.COM
March 1, 2022 - August 4, 2025
Modeling, UV-ing, texturing, and sculpting of 3D scanned objects.
3D Designer at DE BEELDEN FABRIEK
December 31, 2019 - August 4, 2025
Created architectural visualisations by modeling and creating materials for architectural objects and environments. Performed postproduction in Adobe Photoshop and developed product animations to discuss project trajectories including concepting, timing, animation, rendering, and compositing. Sculpted various objects for VR environments suitable for offline rendering and Unity game engine.
3D Modeler and Texture Artist at AD O A TO PICTURES
February 28, 2021 - August 4, 2025
Modeled, UV-mapped, textured, and sculpted 3D scanned objects. Worked on animation elements and particle system design for animation transition sequences in projects such as "UN(RE)SOLVED" which won the IDFA DocLab Award in 2021 and "ANOTHER DREAM" nominated for the 2019 Gouden Kalf award for Best Interactive.
Freelancer 3D Modeler and Texture Artist at AD O A TO PICTURES
October 31, 2018 - August 4, 2025
Created VR production props and game scene elements including modeling, UV mapping, texturing, and sculpting, contributing as a freelancer to the interactive project "Another Dream".
Grooming Human Models and 3D Artist at SYNTRICA I
April 30, 2023 - August 4, 2025
Designed materials and texture tools, groomed human models, performed 3D modeling, weight painting, and sculpting tasks.
3D Texture and Material Artist at AIRWORKS INFLATABLES
April 30, 2024 - August 4, 2025
Created textures, PBR materials, and inflatable patterns. Involved in 3D modeling, texture projection, sculpting, and rendering final images with Redshift.
3D Modeler and Texture Creator at STEENBERGE INVEST
February 28, 2025 - August 4, 2025
Created images of wood profiles for print including 3D modeling, texture creation, and rendering final images for print in Blender.
3D Modeler and Material Artist at ATELIER CHAUF
April 30, 2025 - August 4, 2025
Created images of jewelry for print, including 3D modeling, material creation, and rendering final images for print in Blender.
3D Modeler and Render Artist at STANSZ
July 31, 2025 - August 4, 2025
Created explanatory renders of proprietary waste systems with 3D modeling, material creation, and rendering final images for online use in Blender.
3D Animator at TOONDER STUDIO BV, HOEK & SONEPOUSE
August 31, 2003 - August 4, 2025
Created a 3D animation featuring a character designed by Marten Toonder.

Education

Bachelor of Art and Technology with Honours at HKU, DVTG (Design for Virtual Theater and Games)
January 1, 2001 - January 1, 2006
Multi-media Course at Grafisch Lyceum, Amsterdam
January 1, 1998 - January 1, 1999
Pre-University Education (Biology) at Nova College
January 1, 1996 - January 1, 1997
School of Higher General Secondary Education at Kennemer Lyceum
January 1, 1991 - January 1, 1995
Bachelor of Art and Technology with Honours at HKU, DVTG (Design for Virtual Theater and Games)
January 1, 2001 - January 1, 2006
Multi-Media Course at Grafisch Lyceum, Amsterdam
January 1, 1998 - January 1, 1999
Pre-University Education (Biology) at Nova College
January 1, 1996 - January 1, 1997
School of Higher General Secondary Education at Kennemer Lyceum
January 1, 1991 - January 1, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Real Estate & Construction, Gaming, Professional Services, Other, Software & Internet
    uniE621 Product Visuals Golden Jewelry
    Product Renders for Print and Web for CHAUF. The full scope was a collection of 16 variants of jewelry in 14K Gold material. Creating alternative solutions for product photography for these specific golden trinkets. The control of the reflections and the 3D studio setup worked great.