I am a detail-oriented 3D Animator with experience creating product animations for marketing and promotional use. I specialize in 3D modeling, rigging, lighting, rendering, and visual storytelling, with a strong focus on clear communication and reliable delivery.

Yumisha Niroula

PRO

I am a detail-oriented 3D Animator with experience creating product animations for marketing and promotional use. I specialize in 3D modeling, rigging, lighting, rendering, and visual storytelling, with a strong focus on clear communication and reliable delivery.

Available to hire

I am a detail-oriented 3D Animator with experience creating product animations for marketing and promotional use.

I specialize in 3D modeling, rigging, lighting, rendering, and visual storytelling, with a strong focus on clear communication and reliable delivery.

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Language

English
Fluent
Nepali
Fluent
Hindi
Advanced

Work Experience

Animation Intern at Incessant Rain Animation Studio
October 1, 2018 - December 1, 2018
During the internship I received guidance from the Animation Supervisor, reviewed briefs, and clarified expectations for movement, timing, and key poses. I developed animation drafts in Autodesk Maya focused on walk cycles, creature locomotion, and body mechanics, iterating through daily review sessions to refine keyframes and align motion with feedback. I tracked progress with the supervisor and collaborated with peers to share insights and strengthen animation principles and workflow practices.
Freelance Visual Jockey at Self-employed
August 1, 2022 - Present
Collaborated with DJs to plan visual concepts, sourced and prepared visuals aligned with the DJ’s style, and organized sequences using Resolume Arena. Operated Resolume Arena and Pangolin Beyond during live sets to deliver visual experiences, including laser and atmospheric cues, across multi-hour performances.
Owner Operator at Spiritual and Personal Healing Sessions
February 1, 2020 - Present
Built and managed a self-directed healing practice with a consistent client base, delivering online sessions, planning visual content for promotions, and handling scheduling, communication, and bookings independently.

Education

Bachelor of Design at RMIT University, Melbourne
March 10, 2021 - December 31, 2025
Received consistent High Distinction results across 3D animation and VFX projects, including early recognition for strong aesthetic judgement and technical proficiency. Completed a final-year 3D animated short film using Maya, Houdini and Unreal Engine, managing the entire pipeline from storyboards and shot lists to 3D layout, asset integration, lighting and final render; selected for screening at The Capitol. Collaborated with classmates using Miro for shared storyboards and mood boards, and contributed to creative decisions on posing, timing and camera work.
A Levels at Saint Xavier’s College, Kathmandu
January 11, 2014 - January 1, 2016
Graduated with AAA (approx. 98 ATAR equivalent)

Qualifications

Bachelor of Design
March 10, 2021 - December 31, 2025
Graduated with a GPA above 3.2

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
    paper Zeta X - Dance Sequence


    This 3D project, “Zeta X - Dance Sequence,” was brought to life through a sophisticated production pipeline involving industry-standard software and innovative motion capture technology. To achieve the fluid, expressive performance of the alien figure, the team utilized Move AI for live AI-based motion capture, allowing for a natural translation of human movement into the digital space. This captured data was then meticulously cleaned up in Maya to ensure the animation met the high technical standards of the final sequence.

    Software Used:
    Maya · ZBrush · Substance Painter · Houdini · Unreal Engine

    paper Zeta X - Creature Design & Idle Animation

    Zeta X is a 3D creature design and idle animation project developed as part of an original science-fiction world. The project explores speculative biology and techno-organic evolution, focusing on creating a believable alien lifeform through detailed modeling and subtle, natural movement.

    The creature was developed from concept to final render, with emphasis on anatomy, surface detail, and realistic idle motion such as breathing and weight shifts. Rather than action-driven animation, the focus is on presence and character, allowing the design to communicate personality and environmental adaptation.

    This project showcases skills in creature modeling, sculpting, texturing, rigging, and animation, alongside an interest in world-building and narrative-driven design within a sci-fi context.

    Software Used:
    Maya · ZBrush · Substance Painter · Houdini · Unreal Engine