I am a detail-oriented 3D Animator with experience creating product animations for marketing and promotional use.
I specialize in 3D modeling, rigging, lighting, rendering, and visual storytelling, with a strong focus on clear communication and reliable delivery.
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This 3D project, “Zeta X - Dance Sequence,” was brought to life through a sophisticated production pipeline involving industry-standard software and innovative motion capture technology. To achieve the fluid, expressive performance of the alien figure, the team utilized Move AI for live AI-based motion capture, allowing for a natural translation of human movement into the digital space. This captured data was then meticulously cleaned up in Maya to ensure the animation met the high technical standards of the final sequence.
Software Used:
Maya · ZBrush · Substance Painter · Houdini · Unreal Engine
Zeta X is a 3D creature design and idle animation project developed as part of an original science-fiction world. The project explores speculative biology and techno-organic evolution, focusing on creating a believable alien lifeform through detailed modeling and subtle, natural movement.
The creature was developed from concept to final render, with emphasis on anatomy, surface detail, and realistic idle motion such as breathing and weight shifts. Rather than action-driven animation, the focus is on presence and character, allowing the design to communicate personality and environmental adaptation.
This project showcases skills in creature modeling, sculpting, texturing, rigging, and animation, alongside an interest in world-building and narrative-driven design within a sci-fi context.
Software Used:
Maya · ZBrush · Substance Painter · Houdini · Unreal Engine
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