Viktor Blomgren
I am a former Concept Artist from Sharkmob and I am now looking for the next step in my career due to my position being made redundant.
About
I am a former Concept Artist from Sharkmob and I am now looking for the next step in my career due to my position being made redundant.
As part of a team, I put a lot of emphasis on helping to create a good atmosphere for me and my team through the use of humor and trying my best to help and assist where I can. I like to keep organized and help structure the workflow and work load of the team to ease the work for my colleagues.
During my spare time I enjoy playing video games. I’ve had this hobby since I was 5 years old and it helped me develop my passion for game development. Additionally, I also love cooking which I take a great pleasure in and love to explore new dishes or bring comfort to someone with a classic. Music has an important place in my life, and I sometimes dabble in creating it as well. I am an outgoing and positive person who loves to be creative, and trying and learning new things in both my personal and professional endeavors. I am looking forward to hearing from you.
- 4 years' experience
- Joined July 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience
Interned as a concept art contributor on Exoborne, primarily focusing on characters. Worked on VIP character concepts, especially NPC vendors. Created concepts and finalized designs for base outfits for the player character. Produced hard-surface concepts for weapons and props.
Worked as a concept artist for a AAA 3-person shooter title, Exoborne, focusing primarily on characters. Spearheaded the initial initiative to implement weapon skins with mesh changes through analysis, concept development, and pipeline workflow. Created character bundles for player characters, including outfit design, exo mesh changes, prop attachments, logo & pattern design, and weapon skins. Produced concepts for enemy faction visuals and game mechanics. Designed props for environments, and created UI elements and logos for in-game branding. Occasionally delivered renders for in-game cutscenes and in-game advertising.
Education
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