Available to hire
Audio Engineer with over 12 years of professional audio experience, owning full audio pipelines across more than 40 commercially shipped game titles. Proven ability to lead all aspects of audio production independently, including creative direction, sound design, music composition, voiceover supervision, cross-functional collaboration with design and engineering teams, and end-to-end asset delivery. Seeking a relevant role in the entertainment industry in an environment that values teamwork and collaboration.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Beginner
Work Experience
Sound Designer & Music Composer at Pace-O-Matic, Inc.
May 10, 2021 - August 21, 2026-Owned end-to-end audio production as the sole sound designer and composer across over 40 commercial game titles, creating and implementing interactive sound effects for gameplay, characters, environments, UI, and narrative content
-Managed audio production pipelines across up to 5 concurrent game projects, prioritizing gameplay-critical deliverables while maintaining consistency, quality, and project standards
-Composed, produced, and mixed over 200 original scores, spanning a wide variety of genres and game themes
-Designed and edited original sound effects using field and studio recordings, commercial sound libraries, DSP, synthesis, and advanced audio processing techniques
-Collaborated closely with designers, artists, engineers, and other disciplines to integrate, tune, and troubleshoot audio assets throughout development
-Balanced and tested interactive audio in-game to ensure clarity, responsiveness, consistency, and appropriate gameplay impact
-Led voice recording sessions that captured performances aligned with character, gameplay, and narrative requirements
-Planned and executed field-recording and studio sessions to build original source material and expand reusable sound libraries
-Maintained organized audio asset libraries and archives, applying consistent documentation and asset-management practices
-Identified and resolved audio implementation and technical issues throughout game development
-Worked independently to own audio content from initial sound design and editing through implementation, testing, refinement, and final delivery
Data Entry Specialist at Metro Carpets LLC
July 2, 2020 - May 3, 2021-Maximized output by producing more than 400 orders during peak season
-Transferred critical order information, measurements, and material specifications from paper invoices and field estimates into internal data systems, using Microsoft Excel and RFMS software
-Balanced inventory by logging structural materials, carpet styles, and batch allocations against specific jobs to keep tracking data accurate and transparent across departments
-Collaborated with sales and estimating department to ensure material measurements accuracy and customer satisfaction
-Organized and maintained job folders containing order information, floor plans, and invoices for recordkeeping
Recording Studio Intern at Starstruck Entertainment
January 2, 2020 - May 1, 2020-Recalled and maintained SSL 9000J console configurations to support in-house mixing engineers and ensure efficient session workflows
-Managed technical session setup and teardown, including microphone inventory, cable organization, and preparation of studio equipment
-Maintained accurate studio expense records and operational documentation while providing professional support to high-profile clients and production teams
-Operated building access and security systems to manage daily facility opening and closing procedures
Producer and Mix Engineer; Sound Designer; Composer at VanDemark Sound
January 1, 2019 - Present-Produce, mix, and master commercial music releases across multiple genres using advanced EQ, dynamics, automation, spatial processing, and critical listening techniques
-Design and operate professional recording and mixing signal chains using microphones, outboard hardware, DAWs, and plugins
-Engineer recording and mixing sessions, managing signal routing, technical setup, troubleshooting, and final delivery
-Coordinate studio bookings, client sessions, and maintain technical production requirements
Cashier / Front End at The Kroger Co.
October 1, 2018 - October 1, 2020-Processed customer transactions accurately and efficiently while maintaining a professional, service-oriented experience
-Welcomed and assisted customers, responding to questions and requests with clear and courteous communication
-Verified identification for age-restricted purchases in accordance with company policies and procedures
-Operated and troubleshot self-checkout systems, resolving technical and operational issues and assisting customers with system functionality
-Addressed customer concerns and complaints professionally, identifying issues and providing timely solutions
-Prepared and organized customer purchases for efficient checkout and departure
Technical Operations Staff at Belmont University Office of Event Services
July 28, 2018 - July 28, 2020-Operated and supported professional audio and visual systems for corporate, university, and student organization events
-Led the setup, configuration, operation, and teardown of event AV equipment, ensuring systems were properly connected, tested, and event-ready
-Provided technical support for event venues, including troubleshooting equipment and addressing operational issues throughout the event lifecycle
-Served as the on-site event technician and primary technical contact, monitoring AV systems and responding to technical needs in real time
-Coordinated event equipment and venue preparation using scheduling software while ensuring facilities and technical resources were properly secured and prepared
-Responded to client requests and provided hands-on technical assistance to ensure reliable event execution and a professional experience
Education
B.S. in Audio Engineering Technology (Minor in Music Business) at Belmont University
January 1, 2017 - January 1, 2021B.S. Audio Engineering Technology (Cum Laude) at Belmont University
January 1, 2017 - January 1, 2021B.S. Audio Engineering Technology at Belmont University
January 1, 2017 - January 1, 2021Qualifications
Dante Level 1 Certified
January 11, 2019 - September 23, 2025Video Game Sound Design
January 11, 2030 - September 23, 2025Physics for Audio
January 11, 2030 - September 23, 2025Advanced Post Sound
January 11, 2030 - September 23, 2025Sound for Picture
January 11, 2030 - September 23, 2025Electronics and Circuit Theory
January 11, 2030 - September 23, 2025Dante Level 1
January 1, 2021 - September 23, 2026Dante Level 1 Certification
January 11, 2030 - September 23, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education, Retail, Computers & Electronics
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