Concept Artist/2D Artist with experience in character design, environment concepts, and collaborative game development pipelines. Open to commissions!

Odalys Vasquez-Lopez

Concept Artist/2D Artist with experience in character design, environment concepts, and collaborative game development pipelines. Open to commissions!

Available to hire

Concept Artist/2D Artist with experience in character design, environment concepts, and collaborative game development pipelines. Open to commissions!

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Game Developer - Roblox Platform at Roblox Platform
March 1, 2026 - Present
Produced original character designs that balanced creative direction, gameplay requirements, and established world building
Student Food Service Worker at UC Irvine Dining Services - The Anteatery
October 1, 2024 - March 1, 2026
Delivered fast, courteous customer service to 500-1,000+ customers per shift; served food and maintained station readiness during peak hours by restocking supplies and supporting continuous service; managed food stations by monitoring inventory levels, restocking low supplies, and completing end-of-shift cleaning for 3-5 stations to meet health and safety standards

Education

Bachelor of Science in Game Design and Interactive Media at University of California, Irvine
September 1, 2022 - March 1, 2026

Qualifications

ICS Project Expo 2026 Game Design 1st Place
June 30, 2026 - June 30, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Capstone Project: Cafeteria Championship

    Developed multiple character concepts through iterative sketching and refinement, supporting future expansion of the playable roster; created polished splash art for the character select screen, ensuring visual clarity

    Student-led Project: AI vs. Artists

    Produced NPC concept art as visual references for 3D modelers; iterated on and finalized 2D to 3D logo assets and the game’s main logo, reinforcing cohesive visual branding

    Student-led Project: Terminal Ascent

    Designed sci-fi tower through exploratory sketches and refined concepts for use by the 3D modeling team; contributed title screen concept art, helping establish early visual direction and mood; conceptualized a boss character during pre-production, narrowing the game’s art direction and aesthetic goals

    Student-led Project: Neon Rhythm

    Illustrated character poses and action concepts for a main character, expanding animation variety; designed character concepts in a Scott Pilgrim-inspired art style, maintaining consistency across the game’s visual identity