Concept Artist/2D Artist with experience in character design, environment concepts, and collaborative game development pipelines. Open to commissions!
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Developed multiple character concepts through iterative sketching and refinement, supporting future expansion of the playable roster; created polished splash art for the character select screen, ensuring visual clarity
Produced NPC concept art as visual references for 3D modelers; iterated on and finalized 2D to 3D logo assets and the game’s main logo, reinforcing cohesive visual branding
Designed sci-fi tower through exploratory sketches and refined concepts for use by the 3D modeling team; contributed title screen concept art, helping establish early visual direction and mood; conceptualized a boss character during pre-production, narrowing the game’s art direction and aesthetic goals
Illustrated character poses and action concepts for a main character, expanding animation variety; designed character concepts in a Scott Pilgrim-inspired art style, maintaining consistency across the game’s visual identity
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