Hi, I'm Tim Van Leemput, a Unity C# VR developer focused on creating immersive simulations, serious games, and engaging interactive experiences. I thrive in agile teams and take concepts from idea to production-ready solutions, with a knack for rapid prototyping, performance optimization, and user-centered design. My work spans Unity-based VR applications, game prototypes, and training tools that deliver practical impact in professional contexts. I'm passionate about collaboration, continuous learning, and delivering high-quality results. I enjoy building reliable assets, mentoring teammates, and contributing to end-to-end projects—from concept and design through to testing and deployment. Outside work, I value clear communication, bilingual collaboration (English-French), and sharing knowledge with the community.

Tim Van Leemput

Hi, I'm Tim Van Leemput, a Unity C# VR developer focused on creating immersive simulations, serious games, and engaging interactive experiences. I thrive in agile teams and take concepts from idea to production-ready solutions, with a knack for rapid prototyping, performance optimization, and user-centered design. My work spans Unity-based VR applications, game prototypes, and training tools that deliver practical impact in professional contexts. I'm passionate about collaboration, continuous learning, and delivering high-quality results. I enjoy building reliable assets, mentoring teammates, and contributing to end-to-end projects—from concept and design through to testing and deployment. Outside work, I value clear communication, bilingual collaboration (English-French), and sharing knowledge with the community.

Available to hire

Hi, I’m Tim Van Leemput, a Unity C# VR developer focused on creating immersive simulations, serious games, and engaging interactive experiences. I thrive in agile teams and take concepts from idea to production-ready solutions, with a knack for rapid prototyping, performance optimization, and user-centered design. My work spans Unity-based VR applications, game prototypes, and training tools that deliver practical impact in professional contexts.

I’m passionate about collaboration, continuous learning, and delivering high-quality results. I enjoy building reliable assets, mentoring teammates, and contributing to end-to-end projects—from concept and design through to testing and deployment. Outside work, I value clear communication, bilingual collaboration (English-French), and sharing knowledge with the community.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate
Dutch
Intermediate

Work Experience

Community Manager / C# Developer & VR Integration at KOBOCT
January 1, 2020 - December 31, 2023
Led Unity asset development and VR integration efforts, created gameplay system prototypes, and supported a scalable production workflow. Coordinated cross-functional teams to deliver production-ready solutions and managed community communications.

Education

Certificate in Video Game Programming (C# and C++) at Objectif3D
September 25, 2023 - February 18, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment