Experienced in develop/design physical products in multiple industries. . Problem solving . Idea visualization . Design for manufacturing

Experienced in develop/design physical products in multiple industries. . Problem solving . Idea visualization . Design for manufacturing

Available to hire

Experienced in develop/design physical products in multiple industries.

. Problem solving
. Idea visualization
. Design for manufacturing

Language

Work Experience

Product Designer at QALO
June 1, 2022 - Present
Designed and developed a wide range of products with brand’s signature material: Silicone; designed structure and graphics for packaging; collaborated on partnerships with Eva Shockey, Luke Combs; coordinated with marketing and overseas vendors to ensure quality and release schedules; conceptualization, 3D modeling, and prototyping.
Product Designer at Signature Blue Inc
October 1, 2019 - June 1, 2022
Designed and developed budget-friendly toys and hardgoods for major retailers (Target, Walgreens, Michaels, Hobby Lobby); researched market trends, colors and materials; collaborated with overseas vendors for quality control and delivery; created marketing assets; conceptualization, 3D modeling (Solidworks/Keyshot), and prototyping.
Industrial Designer at Hyperkin Inc
April 1, 2018 - September 1, 2019
Designed a wide range of video gaming and VR devices and peripherals; designed packaging structures/graphics; designed licensed products for major gaming brands (Xbox, Oculus, Capcom); worked with engineers, marketing, and overseas vendors to ensure quality and release schedule; conceptualization, 3D modeling, and prototyping.
Industrial Designer at Spin Master
June 1, 2017 - October 1, 2017
Worked within the Meccano brand to design and develop new models and concepts for a collection of construction toy sets; built mockups and models with limited piece counts; designed packaging structure.
Workshop Assistant at CSU Long Beach
January 1, 2016 - May 1, 2018
Assisted students in making models and prototypes; delivered lectures and demos on using machines and model making techniques; handled and checked in/out tools; contributed to conceptualization, research, ideation, sketching, concept development; 2D/3D design using Photoshop, Illustrator, InDesign, Solidworks, Keyshot.

Education

B.S. at CSU Long Beach
January 11, 2030 - February 11, 2026
A.A. at Golden West College
January 11, 2030 - February 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Consumer Goods, Gaming, Manufacturing, Media & Entertainment, Retail