I'm a disciplined Gameplay Engineer and U.S. Navy veteran, focused on immersive, mechanic-driven experiences. I'm technically proficient in Unity, Unreal Engine, and 3D asset pipelines, bringing leadership and precision to high-stakes environments. Currently pursuing a B.F.A. in Game Design at the Academy of Art University, I enjoy crafting cohesive gameplay systems, optimized 3D assets, and intuitive player experiences that perform well within engine constraints. I thrive in collaborative teams and love turning ambitious concepts into playable experiences.

Vicente Bookman

I'm a disciplined Gameplay Engineer and U.S. Navy veteran, focused on immersive, mechanic-driven experiences. I'm technically proficient in Unity, Unreal Engine, and 3D asset pipelines, bringing leadership and precision to high-stakes environments. Currently pursuing a B.F.A. in Game Design at the Academy of Art University, I enjoy crafting cohesive gameplay systems, optimized 3D assets, and intuitive player experiences that perform well within engine constraints. I thrive in collaborative teams and love turning ambitious concepts into playable experiences.

Available to hire

I’m a disciplined Gameplay Engineer and U.S. Navy veteran, focused on immersive, mechanic-driven experiences. I’m technically proficient in Unity, Unreal Engine, and 3D asset pipelines, bringing leadership and precision to high-stakes environments.

Currently pursuing a B.F.A. in Game Design at the Academy of Art University, I enjoy crafting cohesive gameplay systems, optimized 3D assets, and intuitive player experiences that perform well within engine constraints. I thrive in collaborative teams and love turning ambitious concepts into playable experiences.

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Experience Level

Language

English
Fluent

Work Experience

Game Designer / Developer at Academy of Art University
February 1, 2020 - Present
Architected cohesive gameplay levels by implementing solid mechanics and intuitive player flow. Developed optimized 3D assets and props in Maya, ensuring high performance within game engine constraints. Authored and applied custom textures to environmental assets to enhance visual fidelity and immersion.
Warehouse Worker at Grainger
October 1, 2019 - February 1, 2021
Streamlined material organization to optimize inventory flow and reduce processing delays. Executed rigorous quality inspections on incoming stock to ensure 100% order accuracy.
Gunner’s Mate at United States Navy
September 1, 2012 - September 1, 2016
Directed the maintenance and strict accountability for the Armory, overseeing high-value equipment and ordnance. Facilitated technical training programs for 30+ personnel, leading to successful firearms qualifications. Collaborated with cross-functional teams under pressure to ensure operational readiness.

Education

B.F.A. in Game Design (In Progress) at Academy of Art University
February 1, 2020 - December 19, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services