Hi, I’m Veli Can KODAL, a passionate 3D animator I love turning ideas into vivid visuals and I’m always eager to learn new techniques, collaborate with talented teams, and work on projects that inspire others. Over the years I’ve worked with teams like ROOFSTACKS, ROOFGAMES, GOART METAVERSE SIYAH MARTI ANIMATION and MAARA ANIMATION on diverse projects, from mid-level 3D animation to stop-motion painting. I’m excited to keep growing, take on fresh challenges, and contribute my craft to remarkable stories.

Veli Can KODAL

PRO

Hi, I’m Veli Can KODAL, a passionate 3D animator I love turning ideas into vivid visuals and I’m always eager to learn new techniques, collaborate with talented teams, and work on projects that inspire others. Over the years I’ve worked with teams like ROOFSTACKS, ROOFGAMES, GOART METAVERSE SIYAH MARTI ANIMATION and MAARA ANIMATION on diverse projects, from mid-level 3D animation to stop-motion painting. I’m excited to keep growing, take on fresh challenges, and contribute my craft to remarkable stories.

Available to hire

Hi, I’m Veli Can KODAL, a passionate 3D animator I love turning ideas into vivid visuals and I’m always eager to learn new techniques, collaborate with talented teams, and work on projects that inspire others.

Over the years I’ve worked with teams like ROOFSTACKS, ROOFGAMES, GOART METAVERSE SIYAH MARTI ANIMATION and MAARA ANIMATION on diverse projects, from mid-level 3D animation to stop-motion painting. I’m excited to keep growing, take on fresh challenges, and contribute my craft to remarkable stories.

See more

Language

English
Intermediate
Spanish; Castilian
Beginner
Turkish
Fluent

Work Experience

Junior 3D Animator at SIYAH MARTI ANIMATION
March 1, 2021 - November 1, 2021
Worked as a junior 3D animator on RoofStacks and GoArt Metaverse Roof Games, contributing to 3D animation pipelines, rigging, texturing, and motion work for mid-level projects.
Stop Motion Digital Painter at MAARA ANIMATION
January 1, 2021 - March 1, 2021
Created stop-motion visuals and digital painting for the DODOHANDO animation project, collaborating with the International Young Association on core storytelling visuals.
Mid-Level 3D Animator at RoofStacks, GoArt Metaverse & Roof Games
February 14, 2022 - October 16, 2025
"Worked as a Mid-Level 3D Animator (Maya, Blender, Unreal Engine 5, Unity ) focusing on high-quality character animations for metaverse and gaming environments. I was responsible for creating hand-keyed animations, including complex body mechanics, locomotion, and combat sequences. I utilized Unity for animation implementation and optimization, ensuring smooth performance and responsiveness within the game engine. Collaborated closely with technical artists and developers to refine the gameplay feel and visual storytelling."

Education

Bachelor of Arts in Cartoon and Animation (GPA: 3.42/4) at Uskudar University
September 1, 2019 - June 1, 2023
Focused on 3D character animation, storytelling, and digital production techniques.
Bachelor of Arts in Visual Communication and Design (GPA: 3.54/4) at Uskudar University
September 1, 2018 - June 1, 2022
Specialized in visual aesthetics, design principles, and digital communication tools.
Associate Degree in Computer-Aided Design and Animation (GPA: 3.53/4) at Kahramanmaras Sutcu Imam University
September 1, 2016 - June 1, 2018
Gained fundamental skills in computer-aided design and 3D modeling basics.

Qualifications

3D Character Animation and Filmmaking Certificate.
January 1, 2018 - December 1, 2018
Comprehensive training on character animation principles and filmmaking techniques. Istanbul Design Center (İstanbul Tasarım Merkezi).
Oyunla Gelecek - Game Development Summer Camp.
July 1, 2019 - August 1, 2019
Intensive summer camp focused on animation workflows and Maya, Unity, Unreal Engine integration for game development.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
    paper Desert Eagle - First Person Animation Set

    Just wrapped up a new FPS animation study focusing on weight and mechanical impact, while keeping everything snappy and responsive. Couldn’t resist adding a little flourish at the end.

    Always looking to refine the technical side of weapon mechanics.

    paper 11 Second Club April Competition: Monty Hall Problem

    I only caught the 11 Second Club April competition with 3 days left on the clock. I hit the ground running—shot my own reference and dove straight into the animation. Because of the tight turnaround, I couldn’t give the lip-sync and environment that final polish pass I was aiming for, but I managed to push the final submission just 4 hours before the deadline. You can watch the full process breakdown in the video below!

    paper 2025 Animation Demo Reel

    I’m excited to share what I’ve been building throughout this year.
    This reel is a mix of practice shots, experiments, and personal pieces — not perfect, but every animation here represents a step forward in my journey as a 3D Character Animator.

    I’m currently open to new opportunities and looking for a role as a 3D Animator / Gameplay Animator.

    Sharing this to mark where I am today and to keep pushing myself as I move into 2026.
    Huge thanks to everyone who motivated, inspired, and supported me this year!

    Crimson Ronin Rig by: Pierrick PICAUT

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