Noureddine Gueddach
Hi there, I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you're looking for.
About
Hi there,
I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you’re looking for. I’ve been building games and low-level systems for years, and I specialize in taking complex rule systems and turning them into functional, scalable software.
I’m highly proficient in Unity and C#, having taken my own title, Ink Link, from the initial architecture through to a commercial launch on Steam. I’m currently developing a simulation-heavy project in UE5 called Cucumber Airlines, so I’m very comfortable with territory management, resource logic, and the complex state synchronization required for a 10-player strategy layer.
I pride myself on technical independence and am used to owning the entire development process. You provide the vision and the rules, and I handle the modular architecture and networking. My professional background at ASUS involved writing low-level C++ for robotics, so I write clean, performance-optimized code designed for stability. Additionally, my MSc in Machine Learning helps me approach NPC faction logic and backend management with a highly analytical mindset.
I value your time and believe in clear, direct communication. I love the idea of a strategy layer directly influencing a Pen & Paper campaign, and I’m ready to build a modular MVP that lets your players move their armies across your galaxy map while giving you the “God mode” control you need as a GM.
Best regards,
Noureddine
- 3 years' experience
- Joined April 2026
Skills· 18
Languages
- FrenchFluent
- GermanAdvanced
- EnglishFluent
- JapaneseIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
- Computers & Electronics
More experts in Zurich, Switzerland
Work experience· 7 roles
Development, deployment and maintenance of high-performance SLAM, VIO, and scalable data-visualization software systems. Design and implementation of scalable software architectures. Led a small engineering team to deliver functional prototypes. Agile development and cross-team coordination. Participated in technical interviews and candidate evaluation.
Development, deployment, and maintenance of high-performance VIO and scalable data visualization software system; design and implementation of scalable software architectures; leadership of a small engineering team; deployment on Kubernetes; CI/CD pipelines; software integration testing; AI-driven robot vision solutions.
Course preparation and student mentoring. Actively supported students by providing technical guidance, constructive feedback, and evaluation of game design and implementation.
Education· 5
Certifications and awards
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