Available to hire
I’ve solo-developed and published my own title, Ink Link, on Steam, so I understand the full journey from a blank project to a commercial release. With a background in C++ and robotics, I bring a high level of technical rigor to GDevelop, ensuring that your survival horror mechanics and enemy AI aren’t just functional, but highly optimized and scalable.
I love bridging the gap between art and code, and I’m ready to provide the reliable, hands-on support needed to turn your 2D/3D vision into a polished reality.
Experience Level
Expert
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Intermediate
Language
French
Fluent
German
Advanced
English
Fluent
Japanese
Intermediate
Work Experience
Robotics Software Development Engineer at ASUS Robotics & AI Center
October 20, 2023 - February 20, 2026Development, deployment and maintenance of high-performance SLAM, VIO, and scalable data-visualization software systems. Design and implementation of scalable software architectures. Led a small engineering team to deliver functional prototypes. Agile development and cross-team coordination. Participated in technical interviews and candidate evaluation.
Research Engineer (Disney Research) at Disney Research Studios
February 20, 2023 - August 20, 2023Master thesis in the field of AI-based character locomotion at Disney Research, in collaboration with ETH Game Technology Center & the Media Technology Center.
Teaching Assistant (Game Development Lab) at ETH Zürich
February 20, 2023 - July 20, 2023Course preparation and student mentoring. Actively supported students by providing technical guidance, constructive feedback, and evaluation of game design and implementation.
Software Engineer at EPFL Xplore
September 20, 2020 - January 20, 2021Developed and simulated autonomous rover path planning and navigation algorithms, contributing to the navigation subsystem within a multidisciplinary robotics project.
Project Lead / Game Developer at Ink Link
September 20, 2022 - February 20, 2026Solo-developed a commercial Unity 3D game; from concept through production to publishing on Steam. Managed the entire lifecycle including graphics, programming, gameplay, debugging and profiling, and marketing activities.
Education
MSc in Computer Science at ETH Zürich
January 1, 2021 - January 1, 2023Bachelor of Science in Communications Systems at EPFL Lausanne
January 1, 2019 - January 1, 2021Bachelor of Science in Microengineering at EPFL Lausanne
January 1, 2018 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Experience Level
Expert
Expert
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Expert
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Expert
Expert
Expert
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Intermediate
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