Noureddine Gueddach

Available to hire

Hi there, I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you're looking for.

About

Hi there,

I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you’re looking for. I’ve been building games and low-level systems for years, and I specialize in taking complex rule systems and turning them into functional, scalable software.

I’m highly proficient in Unity and C#, having taken my own title, Ink Link, from the initial architecture through to a commercial launch on Steam. I’m currently developing a simulation-heavy project in UE5 called Cucumber Airlines, so I’m very comfortable with territory management, resource logic, and the complex state synchronization required for a 10-player strategy layer.

I pride myself on technical independence and am used to owning the entire development process. You provide the vision and the rules, and I handle the modular architecture and networking. My professional background at ASUS involved writing low-level C++ for robotics, so I write clean, performance-optimized code designed for stability. Additionally, my MSc in Machine Learning helps me approach NPC faction logic and backend management with a highly analytical mindset.

I value your time and believe in clear, direct communication. I love the idea of a strategy layer directly influencing a Pen & Paper campaign, and I’m ready to build a modular MVP that lets your players move their armies across your galaxy map while giving you the “God mode” control you need as a GM.

Best regards,

Noureddine

  • 3 years' experience
  • Joined April 2026

Languages

  • FrenchFluent
  • GermanAdvanced
  • EnglishFluent
  • JapaneseIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education
  • Professional Services
  • Computers & Electronics

Work experience· 7 roles

Robotics Software Development Engineer · ASUS Robotics & AI CenterOct 2023 – Feb 2026 · 2 yrs 5 mos

Development, deployment and maintenance of high-performance SLAM, VIO, and scalable data-visualization software systems. Design and implementation of scalable software architectures. Led a small engineering team to deliver functional prototypes. Agile development and cross-team coordination. Participated in technical interviews and candidate evaluation.

Robotics & ML Engineer · ASUS Robotics & AI CenterOct 2023 – Feb 2026 · 2 yrs 5 mos

Development, deployment, and maintenance of high-performance VIO and scalable data visualization software system; design and implementation of scalable software architectures; leadership of a small engineering team; deployment on Kubernetes; CI/CD pipelines; software integration testing; AI-driven robot vision solutions.

Teaching Assistant (Game Development Lab) · ETH ZürichFeb 2023 – Jul 2023 · 6 mos

Course preparation and student mentoring. Actively supported students by providing technical guidance, constructive feedback, and evaluation of game design and implementation.

Research Engineer (Disney Research) · Disney Research StudiosFeb 2023 – Aug 2023 · 7 mos
Research and Development Engineer · Disney Research StudiosFeb 2023 – Aug 2023 · 7 mos
Project Lead / Game Developer · Ink LinkSep 2022 – Feb 2026 · 3 yrs 6 mos
Software Engineer · EPFL XploreSep 2020 – Jan 2021 · 5 mos

Education· 5

MSc in Computer Science · ETH Zürich2021 – 2023
Bachelor of Science in Communications Systems · EPFL Lausanne2019 – 2021
Bachelor of Science in Microengineering · EPFL Lausanne2018 – 2021
MSc in Computer Science · ETH Zürich2021 – 2023

Certifications and awards

Publication: Runtime Motion Adaptation for Precise Character Locomotion (ACM SIGGRAPH MIG'23)2022 – 2026

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