Hi there, I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you're looking for. I’ve been building games and low-level systems for years, and I specialize in taking complex rule systems and turning them into functional, scalable software. I’m highly proficient in Unity and C#, having taken my own title, Ink Link, from the initial architecture through to a commercial launch on Steam. I’m currently developing a simulation-heavy project in UE5 called Cucumber Airlines, so I’m very comfortable with territory management, resource logic, and the complex state synchronization required for a 10-player strategy layer. I pride myself on technical independence and am used to owning the entire development process. You provide the vision and the rules, and I handle the modular architecture and networking. My professional background at ASUS involved writing low-level C++ for robotics, so I write clean, performance-optimized code designed for stability. Additionally, my MSc in Machine Learning helps me approach NPC faction logic and backend management with a highly analytical mindset. I value your time and believe in clear, direct communication. I love the idea of a strategy layer directly influencing a Pen & Paper campaign, and I’m ready to build a modular MVP that lets your players move their armies across your galaxy map while giving you the "God mode" control you need as a GM. Best regards, Noureddine

Noureddine Gueddach

Hi there, I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you're looking for. I’ve been building games and low-level systems for years, and I specialize in taking complex rule systems and turning them into functional, scalable software. I’m highly proficient in Unity and C#, having taken my own title, Ink Link, from the initial architecture through to a commercial launch on Steam. I’m currently developing a simulation-heavy project in UE5 called Cucumber Airlines, so I’m very comfortable with territory management, resource logic, and the complex state synchronization required for a 10-player strategy layer. I pride myself on technical independence and am used to owning the entire development process. You provide the vision and the rules, and I handle the modular architecture and networking. My professional background at ASUS involved writing low-level C++ for robotics, so I write clean, performance-optimized code designed for stability. Additionally, my MSc in Machine Learning helps me approach NPC faction logic and backend management with a highly analytical mindset. I value your time and believe in clear, direct communication. I love the idea of a strategy layer directly influencing a Pen & Paper campaign, and I’m ready to build a modular MVP that lets your players move their armies across your galaxy map while giving you the "God mode" control you need as a GM. Best regards, Noureddine

Available to hire

Hi there,

I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you’re looking for. I’ve been building games and low-level systems for years, and I specialize in taking complex rule systems and turning them into functional, scalable software.

I’m highly proficient in Unity and C#, having taken my own title, Ink Link, from the initial architecture through to a commercial launch on Steam. I’m currently developing a simulation-heavy project in UE5 called Cucumber Airlines, so I’m very comfortable with territory management, resource logic, and the complex state synchronization required for a 10-player strategy layer.

I pride myself on technical independence and am used to owning the entire development process. You provide the vision and the rules, and I handle the modular architecture and networking. My professional background at ASUS involved writing low-level C++ for robotics, so I write clean, performance-optimized code designed for stability. Additionally, my MSc in Machine Learning helps me approach NPC faction logic and backend management with a highly analytical mindset.

I value your time and believe in clear, direct communication. I love the idea of a strategy layer directly influencing a Pen & Paper campaign, and I’m ready to build a modular MVP that lets your players move their armies across your galaxy map while giving you the “God mode” control you need as a GM.

Best regards,

Noureddine

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Experience Level

Expert
Expert
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Expert
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Expert
Expert
Expert
Expert
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Intermediate
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Language

French
Fluent
German
Advanced
English
Fluent
Japanese
Intermediate

Work Experience

Robotics Software Development Engineer at ASUS Robotics & AI Center
October 20, 2023 - February 20, 2026
Development, deployment and maintenance of high-performance SLAM, VIO, and scalable data-visualization software systems. Design and implementation of scalable software architectures. Led a small engineering team to deliver functional prototypes. Agile development and cross-team coordination. Participated in technical interviews and candidate evaluation.
Research Engineer (Disney Research) at Disney Research Studios
February 20, 2023 - August 20, 2023
Master thesis in the field of AI-based character locomotion at Disney Research, in collaboration with ETH Game Technology Center & the Media Technology Center.
Teaching Assistant (Game Development Lab) at ETH Zürich
February 20, 2023 - July 20, 2023
Course preparation and student mentoring. Actively supported students by providing technical guidance, constructive feedback, and evaluation of game design and implementation.
Software Engineer at EPFL Xplore
September 20, 2020 - January 20, 2021
Developed and simulated autonomous rover path planning and navigation algorithms, contributing to the navigation subsystem within a multidisciplinary robotics project.
Project Lead / Game Developer at Ink Link
September 20, 2022 - February 20, 2026
Solo-developed a commercial Unity 3D game; from concept through production to publishing on Steam. Managed the entire lifecycle including graphics, programming, gameplay, debugging and profiling, and marketing activities.
Robotics & ML Engineer at ASUS Robotics & AI Center
October 1, 2023 - February 20, 2026
Development, deployment, and maintenance of high-performance VIO and scalable data visualization software system; design and implementation of scalable software architectures; leadership of a small engineering team; deployment on Kubernetes; CI/CD pipelines; software integration testing; AI-driven robot vision solutions.
Research and Development Engineer at Disney Research Studios
February 1, 2023 - August 1, 2023
Collaborated with scientists to develop AI-based character locomotion for XR experiments; optimized and deployed high-fidelity interactive prototypes on iPad, bridging cutting-edge motion research and mobile hardware.

Education

MSc in Computer Science at ETH Zürich
January 1, 2021 - January 1, 2023
Bachelor of Science in Communications Systems at EPFL Lausanne
January 1, 2019 - January 1, 2021
Bachelor of Science in Microengineering at EPFL Lausanne
January 1, 2018 - January 1, 2021
MSc in Computer Science at ETH Zürich
January 1, 2021 - December 31, 2023
BSc in Computer Science at EPFL Lausanne
January 1, 2018 - December 31, 2021

Qualifications

Publication: Runtime Motion Adaptation for Precise Character Locomotion (ACM SIGGRAPH MIG'23)
December 1, 2022 - April 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Computers & Electronics