Hi there,
I’m a software engineer and game developer based in Switzerland with a background that fits the technical lead role you’re looking for. I’ve been building games and low-level systems for years, and I specialize in taking complex rule systems and turning them into functional, scalable software.
I’m highly proficient in Unity and C#, having taken my own title, Ink Link, from the initial architecture through to a commercial launch on Steam. I’m currently developing a simulation-heavy project in UE5 called Cucumber Airlines, so I’m very comfortable with territory management, resource logic, and the complex state synchronization required for a 10-player strategy layer.
I pride myself on technical independence and am used to owning the entire development process. You provide the vision and the rules, and I handle the modular architecture and networking. My professional background at ASUS involved writing low-level C++ for robotics, so I write clean, performance-optimized code designed for stability. Additionally, my MSc in Machine Learning helps me approach NPC faction logic and backend management with a highly analytical mindset.
I value your time and believe in clear, direct communication. I love the idea of a strategy layer directly influencing a Pen & Paper campaign, and I’m ready to build a modular MVP that lets your players move their armies across your galaxy map while giving you the “God mode” control you need as a GM.
Best regards,
Noureddine
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